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https://github.com/SFML/SFML.git
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0aafc6b6ba
Also moved the commentaries in SFML::Window from the Window_New function to Window_Initialize. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1746 4e206d99-4929-0410-ac5d-dfc041789085
272 lines
10 KiB
C++
272 lines
10 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Font.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/Font.hpp>
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VALUE globalFontClass;
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/* External classes */
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extern VALUE globalGlyphClass;
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extern VALUE globalRectClass;
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extern VALUE globalImageClass;
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static void Font_Free( sf::Font *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* font.loadFromFile( filename ) -> true or false
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*
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* Load the font from a file.
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*
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* The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and
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* Type 42. Note that this function know nothing about the standard fonts installed on the user's system, thus
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* you can't load them directly.
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*/
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static VALUE Font_LoadFromFile( VALUE self, VALUE aFileName )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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if( object->LoadFromFile( rb_string_value_cstr( &aFileName ) ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* font.getGlyph( codePoint, characterSize, boldFlag ) -> glyph
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*
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* Retrieve a glyph of the font.
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*/
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static VALUE Font_GetGlyph( VALUE self, VALUE aCodePoint, VALUE aCharacterSize, VALUE aBoldFlag )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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const sf::Glyph &glyph = object->GetGlyph( FIX2UINT( aCodePoint ), FIX2UINT( aCharacterSize ), aBoldFlag != Qfalse );
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VALUE rbGlyph = rb_funcall( globalGlyphClass, rb_intern( "new" ), 0 );
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VALUE bounds = rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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INT2FIX( glyph.Bounds.Left ), INT2FIX( glyph.Bounds.Top ),
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INT2FIX( glyph.Bounds.Width ), INT2FIX( glyph.Bounds.Height ) );
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VALUE subRect = rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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INT2FIX( glyph.SubRect.Left ), INT2FIX( glyph.SubRect.Top ),
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INT2FIX( glyph.SubRect.Width ), INT2FIX( glyph.SubRect.Height ) );
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rb_funcall( rbGlyph, rb_intern( "advance=" ), 1, INT2FIX( glyph.Advance ) );
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rb_funcall( rbGlyph, rb_intern( "bounds=" ), 1, bounds );
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rb_funcall( rbGlyph, rb_intern( "subRect=" ), 1, subRect );
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return rbGlyph;
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}
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/* call-seq:
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* font.getKerning( first, size, characterSize ) -> fixnum
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*
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* Get the kerning offset of two glyphs.
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*
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* The kerning is an extra offset (negative) to apply between two glyphs when rendering them, to make the pair
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* look more "natural". For example, the pair "AV" have a special kerning to make them closer than other characters.
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* Most of the glyphs pairs have a kerning offset of zero, though.
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*/
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static VALUE Font_GetKerning( VALUE self, VALUE aFirst, VALUE aSecond, VALUE aCharacterSize )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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return INT2FIX( object->GetKerning( FIX2UINT( aFirst ), FIX2UINT( aSecond ), FIX2UINT( aCharacterSize ) ) );
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}
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/* call-seq:
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* font.getLineSpacing( characterSize ) -> fixnum
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*
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* Get the line spacing.
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*
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* Line spacing is the vertical offset to apply between two consecutive lines of text.
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*/
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static VALUE Font_GetLineSpacing( VALUE self, VALUE aCharacterSize )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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return INT2FIX( object->GetLineSpacing( FIX2UINT( aCharacterSize ) ) );
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}
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/* call-seq:
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* font.getImage( characterSize ) -> image
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*
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* Retrieve the image containing the loaded glyphs of a certain size.
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*
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* The contents of the returned image changes as more glyphs are requested, thus it is not very relevant.
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* It is mainly used internally by SFML::Text.
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*/
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static VALUE Font_GetImage( VALUE self, VALUE aCharacterSize )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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const sf::Image& image = object->GetImage( FIX2UINT( aCharacterSize ) );
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VALUE rbImage = Data_Wrap_Struct( globalImageClass, 0, 0, const_cast<sf::Image *>( &image ) );
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rb_iv_set( rbImage, "@__owner_ref", self );
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return rbImage;
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}
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/* call-seq:
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* Font.new() -> font
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* Font.new( filename ) -> font
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*
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* Will create a new font instance.
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*
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* If a filename argument is specified then font#loadFromFile will be called on the created instance.
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*/
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static VALUE Font_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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{
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rb_funcall2( self, rb_intern( "loadFromFile" ), argc, args );
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}
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return self;
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}
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static VALUE Font_InitializeCopy( VALUE self, VALUE aSource )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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sf::Font *source = NULL;
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Data_Get_Struct( aSource, sf::Font, source );
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*object = *source;
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}
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/* call-seq:
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* Font.new() -> font
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*
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* Creates an empty font
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*/
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static VALUE Font_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::Font *object = new sf::Font();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Font_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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}
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/* call-seq:
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* Font.getDefaultFont() -> font
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*
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* Return the default built-in font.
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*
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* This font is provided for convenience, it is used by SFML::Text instances by default. It is provided so that users
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* don't have to provide and load a font file in order to display text on screen. The font used is Arial.
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*/
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static VALUE Font_GetDefaultFont( VALUE aKlass )
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{
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const sf::Font& font = sf::Font::GetDefaultFont();
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VALUE rbFont = Data_Wrap_Struct( globalFontClass, 0, 0, const_cast<sf::Font *>( &font ) );
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rb_obj_call_init( rbFont, 0, 0 );
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return rbFont;
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}
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void Init_Font( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Class for loading and manipulating character fonts.
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*
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* Fonts can be loaded from a file or from memory, from the most common types of fonts.
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*
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* See the loadFromFile method for the complete list of supported formats.
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*
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* Once it is loaded, a SFML::Font instance provides three types of informations about the font:
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*
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* - Global metrics, such as the line spacing
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* - Per-glyph metrics, such as bounding box or kerning
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* - Pixel representation of glyphs
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*
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* Fonts alone are not very useful: they hold the font data but cannot make anything useful of it. To do so you need
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* to use the SFML::Text class, which is able to properly output text with several options such as character size, style,
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* color, position, rotation, etc. This separation allows more flexibility and better performances: indeed a sf::Font
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* is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side,
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* a SFML::Text is a lightweight object which can combine the glyphs data and metrics of a SFML::Font to display any text
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* on a render target. Note that it is also possible to bind several SFML::Text instances to the same sf::Font.
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*
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* It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to
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* it. Thus, a SFML::Font must not be destructed while it is used by a SFML::Text (i.e. never write a function that uses
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* a local SFML::Font instance for creating a text).
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*
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* Usage example:
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*
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* # Declare a new font
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* font = SFML::Font.new
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*
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* # Load it from a file
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* if font.LoadFromFile("arial.ttf") == false
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* # error...
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* end
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*
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* # Create a text which uses our font
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* text1 = SFML::Text.new
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* text1.setFont( font )
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* text1.setCharacterSize( 30 )
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* text1.setStyle( sf::Text::Regular )
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*
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* # Create another text using the same font, but with different parameters
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* text2 = SFML::Text.new
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* text2.setFont( font )
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* text2.setCharacterSize( 50 )
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* text2.setStyle( SFML::Text::Italic )
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*
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* Apart from loading font files, and passing them to instances of SFML::Text, you should normally not have to deal
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* directly with this class. However, it may be useful to access the font metrics or rasterized glyphs for advanced
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* usage.
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*/
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globalFontClass = rb_define_class_under( sfml, "Font", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalFontClass, "new", Font_New, -1 );
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rb_define_singleton_method( globalFontClass, "getDefaultFont", Font_GetDefaultFont, 0 );
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// Instance methods
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rb_define_method( globalFontClass, "initialize", Font_Initialize, -1 );
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rb_define_method( globalFontClass, "initialize_copy", Font_InitializeCopy, 1 );
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rb_define_method( globalFontClass, "loadFromFile", Font_LoadFromFile, 1 );
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rb_define_method( globalFontClass, "getGlyph", Font_GetGlyph, 3 );
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rb_define_method( globalFontClass, "getKerning", Font_GetKerning, 3 );
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rb_define_method( globalFontClass, "getLineSpacing", Font_GetLineSpacing, 1 );
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rb_define_method( globalFontClass, "getImage", Font_GetImage, 1 );
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// Class Aliases
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rb_define_alias( CLASS_OF( globalFontClass ), "get_default_font", "getDefaultFont" );
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rb_define_alias( CLASS_OF( globalFontClass ), "defaultFont", "getDefaultFont" );
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rb_define_alias( CLASS_OF( globalFontClass ), "default_font", "getDefaultFont" );
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rb_define_alias( CLASS_OF( globalFontClass ), "DefaultFont", "getDefaultFont" );
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// Instance Aliases
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rb_define_alias( globalFontClass , "load_from_file", "loadFromFile" );
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rb_define_alias( globalFontClass , "loadFile", "loadFromFile" );
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rb_define_alias( globalFontClass , "load_file", "loadFromFile" );
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rb_define_alias( globalFontClass , "get_glyph", "getGlyph" );
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rb_define_alias( globalFontClass , "get_kerning", "getKerning" );
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rb_define_alias( globalFontClass , "get_line_spacing", "getLineSpacing" );
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rb_define_alias( globalFontClass , "get_image", "getImage" );
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}
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