mirror of
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bb7a6fac1f
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1740 4e206d99-4929-0410-ac5d-dfc041789085
331 lines
11 KiB
C++
331 lines
11 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Text.hpp"
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#include "Vector2.hpp"
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#include "Rect.hpp"
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#include "Color.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/Text.hpp>
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VALUE globalTextClass;
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/* External classes */
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extern VALUE globalVector2Class;
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extern VALUE globalRectClass;
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extern VALUE globalDrawableModule;
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extern VALUE globalColorClass;
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extern VALUE globalFontClass;
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static void Text_Free( sf::Text *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* Text.new() -> text
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* Text.new( string, font = SFML::Font::DefaultFont, characterSize = 30 ) -> text
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*
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* Create a text instance
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*/
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static VALUE Text_Initialize( int argc, VALUE *args, VALUE self )
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{
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VALUE temp = Qnil;
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sf::String string = "";
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const sf::Font *font = &sf::Font::GetDefaultFont();
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unsigned int characterSize = 30;
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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switch( argc )
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{
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case 3:
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characterSize = FIX2UINT( args[2] );
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object->SetCharacterSize( characterSize );
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case 2:
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VALIDATE_CLASS( args[1], globalFontClass, "font" );
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Data_Get_Struct( args[1], sf::Font, font );
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rb_iv_set( self, "@__font_ref", args[1] );
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object->SetFont( *font );
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case 1:
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string = rb_string_value_cstr( &args[0] );
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object->SetString( string );
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case 0:
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break;
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default:
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rb_raise( rb_eArgError, "Expected 0..3 arguments but was given %d", argc );
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}
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return self;
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}
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static VALUE Text_InitializeCopy( VALUE self, VALUE aSource )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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sf::Text *source = NULL;
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Data_Get_Struct( aSource, sf::Text, source );
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*object = *source;
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}
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/* call-seq:
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* text.setString( string )
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*
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* Set the text's string.
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*/
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static VALUE Text_SetString( VALUE self, VALUE aString )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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object->SetString( rb_string_value_cstr( &aString ) );
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return Qnil;
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}
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/* call-seq:
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* text.setFont( font )
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*
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* Set the text's font.
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*
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* Texts have a valid font by default, which the built-in SFML::Font::DefaultFont.
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*/
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static VALUE Text_SetFont( VALUE self, VALUE aFont )
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{
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VALIDATE_CLASS( aFont, globalFontClass, "font" );
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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sf::Font *font = NULL;
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Data_Get_Struct( self, sf::Font, font );
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object->SetFont( *font );
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rb_iv_set( self, "@__font_ref", aFont );
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return Qnil;
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}
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/* call-seq:
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* text.setCharacterSize( size )
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*
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* Set the character size.
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*
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* The default size is 30.
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*/
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static VALUE Text_SetCharacterSize( VALUE self, VALUE aSize )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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object->SetCharacterSize( FIX2UINT( aSize ) );
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return Qnil;
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}
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/* call-seq:
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* text.setStyle( style )
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*
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* Set the text's style.
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*
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* You can pass a combination of one or more styles, for example sf::Text::Bold | sf::Text::Italic. The default style
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* is sf::Text::Regular.
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*/
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static VALUE Text_SetStyle( VALUE self, VALUE aStyle )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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object->SetStyle( FIX2UINT( aStyle ) );
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return Qnil;
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}
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/* call-seq:
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* text.getString() -> string
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*
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* Get the text's string.
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*/
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static VALUE Text_GetString( VALUE self )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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return rb_str_new2( object->GetString().ToAnsiString().c_str() );
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}
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/* call-seq:
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* text.getFont() -> font
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*
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* Get the text's font.
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*/
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static VALUE Text_GetFont( VALUE self )
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{
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return rb_iv_get( self, "@__font_ref" );
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}
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/* call-seq:
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* text.getCharacterSize() -> fixnum
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*
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* Get the character size
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*/
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static VALUE Text_GetCharacterSize( VALUE self )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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return INT2FIX( object->GetCharacterSize() );
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}
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/* call-seq:
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* text.getStyle() -> fixnum
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*
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* Get the text's style.
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*/
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static VALUE Text_GetStyle( VALUE self )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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return INT2FIX( object->GetStyle() );
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}
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/* call-seq:
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* text.getCharacterPos( index ) -> vector2
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*
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* Return the position of the index-th character.
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*
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* This function computes the visual position of a character from its index in the string. The returned position is in
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* local coordinates (translation, rotation, scale and origin are not applied). You can easily get the corresponding
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* global position with the TransformToGlobal function. If index is out of range, the position of the end of the
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* string is returned.
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*/
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static VALUE Text_GetCharacterPos( VALUE self, VALUE anIndex )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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const sf::Vector2f pos = object->GetCharacterPos( FIX2UINT( anIndex ) );
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( pos.x ), rb_float_new( pos.y ) );
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}
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/* call-seq:
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* text.getRect() -> rectangle
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*
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* Get the bounding rectangle of the text.
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*
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* The returned rectangle is in global coordinates.
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*/
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static VALUE Text_GetRect( VALUE self )
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{
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sf::Text *object = NULL;
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Data_Get_Struct( self, sf::Text, object );
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const sf::FloatRect rect = object->GetRect();
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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rb_float_new( rect.Left ), rb_float_new( rect.Top ),
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rb_float_new( rect.Width ), rb_float_new( rect.Height ) );
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}
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static VALUE Text_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::Text *object = new sf::Text();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Text_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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}
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static void CreateStyleEnum()
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{
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rb_define_const( globalTextClass, "Regular", INT2FIX( sf::Text::Regular ) );
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rb_define_const( globalTextClass, "Bold", INT2FIX( sf::Text::Bold ) );
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rb_define_const( globalTextClass, "Italic", INT2FIX( sf::Text::Italic ) );
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rb_define_const( globalTextClass, "Underlined", INT2FIX( sf::Text::Underlined ) );
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}
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void Init_Text( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Graphical text that can be drawn to a render target.
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*
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* SFML::Text is a drawable class that allows to easily display some text with custom style and color on a render target.
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*
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* It inherits all the functions from SFML::Drawable: position, rotation, scale, origin, global color and blend mode.
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* It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic,
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* underlined), and the text to display of course. It also provides convenience functions to calculate the graphical
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* size of the text, or to get the visual position of a given character.
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*
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* SFML::Text works in combination with the sf::Font class, which loads and provides the glyphs (visual characters) of
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* a given font.
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*
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* The separation of SFML::Font and SFML::Text allows more flexibility and better performances: indeed a SFML::Font is a
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* heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a
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* SFML::Text is a lightweight object which can combine the glyphs data and metrics of a SFML::Font to display any
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* text on a render target.
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*
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* It is important to note that the SFML::Text instance doesn't copy the font that it uses, it only keeps a
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* reference to it. Thus, a SFML::Font must not be destructed while it is used by a SFML::Text (i.e. never write a
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* function that uses a local SFML::Font instance for creating a text).
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*
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* NOTE: This is the ruby bindings so the fonts will be managed by the ruby garbage collector and thus the font won't
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* be destructed until all sprites referencing it is destructed. But it's still a good practice to keep in mind.
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*
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* Usage example:
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*
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* # Declare and load a font
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* font = SFML::Font.new
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* font.loadFromFile( "arial.ttf" )
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*
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* # Create a text
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* text SFML::Text.new( "hello" )
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* text.setFont( font )
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* text.SetCharacterSize( 30 )
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* text.setStyle( SFML::Text::Regular )
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*
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* # Display it
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* window.draw( text ) # window is a SFML::RenderWindow
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*/
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globalTextClass = rb_define_class_under( sfml, "Text", rb_cObject );
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rb_include_module( globalTextClass, globalDrawableModule );
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CreateStyleEnum();
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// Class methods
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rb_define_singleton_method( globalTextClass, "new", Text_New, -1 );
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// Instance methods
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rb_define_method( globalTextClass, "initialize", Text_Initialize, -1 );
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rb_define_method( globalTextClass, "initialize_copy", Text_InitializeCopy, 1 );
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rb_define_method( globalTextClass, "setString", Text_SetString, 1 );
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rb_define_method( globalTextClass, "setFont", Text_SetFont, 1 );
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rb_define_method( globalTextClass, "setCharacterSize", Text_SetCharacterSize, 1 );
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rb_define_method( globalTextClass, "setStyle", Text_SetStyle, 1 );
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rb_define_method( globalTextClass, "getString", Text_GetString, 0 );
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rb_define_method( globalTextClass, "getFont", Text_GetFont, 0 );
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rb_define_method( globalTextClass, "getCharacterSize", Text_GetCharacterSize, 0 );
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rb_define_method( globalTextClass, "getStyle", Text_GetStyle, 0 );
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rb_define_method( globalTextClass, "getCharacterPos", Text_GetCharacterPos, 1 );
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rb_define_method( globalTextClass, "getRect", Text_GetRect, 0 );
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// Instance Aliases
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rb_define_alias( globalTextClass, "string=", "setString" );
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rb_define_alias( globalTextClass, "string", "getString" );
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rb_define_alias( globalTextClass, "font=", "setFont" );
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rb_define_alias( globalTextClass, "font", "getFont" );
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rb_define_alias( globalTextClass, "characterSize=", "setCharacterSize" );
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rb_define_alias( globalTextClass, "character_size=", "setCharacterSize" );
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rb_define_alias( globalTextClass, "characterSize", "getCharacterSize" );
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rb_define_alias( globalTextClass, "character_size", "getCharacterSize" );
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rb_define_alias( globalTextClass, "style=", "setStyle" );
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rb_define_alias( globalTextClass, "style", "getStyle" );
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rb_define_alias( globalTextClass, "get_character_pos", "getCharacterPos" );
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rb_define_alias( globalTextClass, "rect", "getRect" );
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}
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