mirror of
https://github.com/SFML/SFML.git
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bb7a6fac1f
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1740 4e206d99-4929-0410-ac5d-dfc041789085
442 lines
12 KiB
C++
442 lines
12 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "View.hpp"
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#include "Vector2.hpp"
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#include "Rect.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/View.hpp>
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VALUE globalViewClass;
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/* External classes */
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extern VALUE globalRectClass;
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extern VALUE globalVector2Class;
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static void View_Free( sf::View *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* View.new() -> view
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* View.new( rectangle ) -> view
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* View.new( center, size ) -> view
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*
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* Construct a view.
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*/
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static VALUE View_Initialize( int argc, VALUE *args, VALUE self )
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{
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VALUE temp = Qnil;
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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switch( argc )
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{
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case 2:
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{
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temp = Vector2_ForceType( args[0] );
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sf::Vector2f center;
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center.x = NUM2DBL( Vector2_GetX( temp ) );
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center.y = NUM2DBL( Vector2_GetY( temp ) );
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temp = Vector2_ForceType( args[1] );
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sf::Vector2f size;
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size.x = NUM2DBL( Vector2_GetX( temp ) );
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size.y = NUM2DBL( Vector2_GetY( temp ) );
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object->SetCenter( center );
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object->SetSize( size );
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break;
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}
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case 1:
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{
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temp = Rect_ForceType( args[0] );
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sf::FloatRect rectangle;
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rectangle.Left = NUM2DBL( Rect_GetLeft( temp ) );
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rectangle.Top = NUM2DBL( Rect_GetTop( temp ) );
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rectangle.Width = NUM2DBL( Rect_GetWidth( temp ) );
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rectangle.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->Reset( rectangle );
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break;
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}
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case 0:
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// Do nothing
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break;
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default:
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rb_raise( rb_eArgError, "Expected 0..2 arguments but was given %d", argc );
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}
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return self;
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}
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static VALUE View_InitializeCopy( VALUE self, VALUE aSource )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::View *source = NULL;
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Data_Get_Struct( aSource, sf::View, source );
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*object = *source;
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}
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/* call-seq:
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* view.getCenter() -> vector2
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*
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* Get the center of the view.
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*/
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static VALUE View_GetCenter( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::Vector2f& center = object->GetCenter();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( center.x ), rb_float_new( center.y ) );
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}
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/* call-seq:
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* view.getRotation() -> float
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*
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* Get the current orientation of the view.
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*/
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static VALUE View_GetRotation( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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return rb_float_new( object->GetRotation() );
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}
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/* call-seq:
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* view.getSize() -> vector2
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*
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* Get the size of the view.
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*/
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static VALUE View_GetSize( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::Vector2f& size = object->GetSize();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( size.x ), rb_float_new( size.y ) );
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}
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/* call-seq:
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* view.getViewport() -> rectangle
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*
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* Get the target viewport rectangle of the view.
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*/
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static VALUE View_GetViewport( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::FloatRect& viewport = object->GetViewport();
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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rb_float_new( viewport.Left ), rb_float_new( viewport.Top ),
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rb_float_new( viewport.Width ), rb_float_new( viewport.Height ) );
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}
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/* call-seq:
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* view.move( x, y )
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* view.move( offset )
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*
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* Move the view relatively to its current position.
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*/
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static VALUE View_Move( int argc, VALUE * args, VALUE self )
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{
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float offsetX = 0;
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float offsetY = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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offsetX = NUM2DBL( Vector2_GetX( temp ) );
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offsetY = NUM2DBL( Vector2_GetY( temp ) );
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break;
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}
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case 2:
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{
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offsetX = NUM2DBL( args[0] );
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offsetY = NUM2DBL( args[1] );
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break;
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Move( offsetX, offsetY );
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return Qnil;
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}
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/* call-seq:
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* view.reset( rectangle )
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*
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* Reset the view to the given rectangle.
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*
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* Note that this function resets the rotation angle to 0.
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*/
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static VALUE View_Reset( VALUE self, VALUE aRectangle )
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{
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VALUE temp = Rect_ForceType( aRectangle );
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::FloatRect rectangle;
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rectangle.Left = NUM2DBL( Rect_GetLeft( temp ) );
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rectangle.Top = NUM2DBL( Rect_GetTop( temp ) );
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rectangle.Width = NUM2DBL( Rect_GetWidth( temp ) );
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rectangle.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->Reset( rectangle );
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return Qnil;
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}
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/* call-seq:
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* view.rotate( angle )
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*
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* Rotate the view relatively to its current orientation.
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*/
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static VALUE View_Rotate( VALUE self, VALUE anAngle )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Rotate( NUM2DBL( anAngle ) );
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return Qnil;
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}
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/* call-seq:
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* view.setCenter( center )
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* view.setCenter( x, y )
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*
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* Set the center of the view.
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*/
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static VALUE View_SetCenter( int argc, VALUE * args, VALUE self )
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{
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float x = 0;
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float y = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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x = NUM2DBL( Vector2_GetX( temp ) );
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y = NUM2DBL( Vector2_GetY( temp ) );
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break;
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}
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case 2:
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{
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x = NUM2DBL( args[0] );
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y = NUM2DBL( args[1] );
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break;
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetCenter( x, y );
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return Qnil;
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}
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/* call-seq:
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* view.setRotation( angle )
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*
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* Set the orientation of the view.
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*
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* The default rotation of a view is 0 degree.
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*/
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static VALUE View_SetRotation( VALUE self, VALUE anAngle )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetRotation( NUM2DBL( anAngle ) );
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return Qnil;
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}
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/* call-seq:
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* view.setSize( size )
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* view.setSize( width, height )
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*
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* Set the center of the view.
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*/
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static VALUE View_SetSize( int argc, VALUE * args, VALUE self )
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{
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float x = 0;
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float y = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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x = NUM2DBL( Vector2_GetX( temp ) );
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y = NUM2DBL( Vector2_GetY( temp ) );
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break;
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}
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case 2:
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{
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x = NUM2DBL( args[0] );
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y = NUM2DBL( args[1] );
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break;
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetSize( x, y );
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return Qnil;
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}
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/* call-seq:
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* view.setViewport( rectangle )
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*
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* Set the target viewport.
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*
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* The viewport is the rectangle into which the contents of the view are displayed, expressed as a factor
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* (between 0 and 1) of the size of the RenderTarget to which the view is applied. For example, a view which takes the
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* left side of the target would be defined with SFML::View.setViewport( [0.0, 0.0, 0.5, 1.0] ). By default, a view has
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* a viewport which covers the entire target.
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*/
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static VALUE View_SetViewport( VALUE self, VALUE aRectangle )
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{
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VALUE temp = Rect_ForceType( aRectangle );
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::FloatRect viewport;
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viewport.Left = NUM2DBL( Rect_GetLeft( temp ) );
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viewport.Top = NUM2DBL( Rect_GetTop( temp ) );
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viewport.Width = NUM2DBL( Rect_GetWidth( temp ) );
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viewport.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->SetViewport( viewport );
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return Qnil;
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}
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/* call-seq:
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* view.zoom( factor )
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*
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* Resize the view rectangle relatively to its current size.
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*
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* Resizing the view simulates a zoom, as the zone displayed on screen grows or shrinks. factor is a multiplier:
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*
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* - 1 keeps the size unchanged
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* - > 1 makes the view bigger (objects appear smaller)
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* - < 1 makes the view smaller (objects appear bigger)
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*
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*/
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static VALUE View_Zoom( VALUE self, VALUE aFactor )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Zoom( NUM2DBL( aFactor ) );
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return Qnil;
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}
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static VALUE View_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::View *object = new sf::View();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, View_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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}
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void Init_View( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* 2D camera that defines what region is shown on screen
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*
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* sf::View defines a camera in the 2D scene.
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*
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* This is a very powerful concept: you can scroll, rotate or zoom the entire scene without altering the way that your
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* drawable objects are drawn.
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*
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* A view is composed of a source rectangle, which defines what part of the 2D scene is shown, and a target viewport,
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* which defines where the contents of the source rectangle will be displayed on the render target
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* (window or render-image).
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*
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* The viewport allows to map the scene to a custom part of the render target, and can be used for split-screen or
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* for displaying a minimap, for example. If the source rectangle has not the same size as the viewport, its contents
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* will be stretched to fit in.
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*
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* To apply a view, you have to assign it to the render target. Then, every objects drawn in this render target will
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* be affected by the view until you use another view.
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*
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* Usage example:
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*
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* window = SFML::RenderWindow.new
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* view = SFML::View.new
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*
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* # Initialize the view to a rectangle located at (100, 100) and with a size of 400x200
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* view.reset( [100.0, 100.0, 400.0, 200.0] )
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*
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* # Rotate it by 45 degrees
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* view.rotate( 45 )
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*
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* # Set its target viewport to be half of the window
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* view.viewport = [0.0, 0.0, 0.5, 1.0 ]
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*
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* # Apply it
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* window.view = view
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*
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* # Render stuff
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* window.draw( someSprite )
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*
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* # Set the default view back
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* window.view = window.defaultView
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*
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* # Render stuff not affected by the view
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* window.draw( someText )
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*/
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globalViewClass = rb_define_class_under( sfml, "View", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalViewClass, "new", View_New, -1 );
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// Instance methods
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rb_define_method( globalViewClass, "initialize", View_Initialize, -1 );
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rb_define_method( globalViewClass, "initialize_copy", View_InitializeCopy, 1 );
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rb_define_method( globalViewClass, "setCenter", View_SetCenter, -1 );
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rb_define_method( globalViewClass, "setSize", View_SetSize, -1 );
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rb_define_method( globalViewClass, "setRotation", View_SetRotation, 1 );
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rb_define_method( globalViewClass, "setViewport", View_SetViewport, 1 );
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rb_define_method( globalViewClass, "reset", View_Reset, 1 );
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rb_define_method( globalViewClass, "getCenter", View_GetCenter, 0 );
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rb_define_method( globalViewClass, "getSize", View_GetSize, 0 );
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rb_define_method( globalViewClass, "getRotation", View_GetRotation, 0 );
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rb_define_method( globalViewClass, "getViewport", View_GetViewport, 0 );
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rb_define_method( globalViewClass, "move", View_Move, -1 );
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rb_define_method( globalViewClass, "rotate", View_Rotate, 1 );
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rb_define_method( globalViewClass, "zoom", View_Zoom, 1 );
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// Instance Aliases
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rb_define_alias( globalViewClass, "center=", "setCenter" );
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rb_define_alias( globalViewClass, "center", "getCenter" );
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rb_define_alias( globalViewClass, "size=", "setSize" );
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rb_define_alias( globalViewClass, "size", "getSize" );
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rb_define_alias( globalViewClass, "rotation=", "setRotation" );
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rb_define_alias( globalViewClass, "rotation", "getRotation" );
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rb_define_alias( globalViewClass, "viewport=", "setViewport" );
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rb_define_alias( globalViewClass, "viewport", "getViewport" );
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}
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