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CMake

set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
# all source files
set(SRC ${SRCROOT}/OpenGL.cpp)
if (SFML_OS_IOS)
set(RESOURCES
${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg
${CMAKE_CURRENT_SOURCE_DIR}/resources/texture.jpg
${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif()
# define the opengl target
sfml_add_example(opengl GUI_APP
SOURCES ${SRC}
BUNDLE_RESOURCES ${RESOURCES}
DEPENDS sfml-graphics
RESOURCES_DIR resources)