mirror of
https://github.com/SFML/SFML.git
synced 2024-11-29 06:41:05 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
307 lines
11 KiB
D
307 lines
11 KiB
D
/*
|
|
* DSFML - SFML Library binding in D language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.graphics.renderwindow;
|
|
|
|
import dsfml.graphics.color;
|
|
import dsfml.graphics.idrawable;
|
|
import dsfml.graphics.image;
|
|
import dsfml.graphics.rect;
|
|
import dsfml.graphics.postfx;
|
|
import dsfml.graphics.view;
|
|
|
|
import dsfml.window.event;
|
|
import dsfml.window.input;
|
|
import dsfml.window.videomode;
|
|
import dsfml.window.window;
|
|
import dsfml.window.windowhandle;
|
|
import dsfml.window.windowsettings;
|
|
import dsfml.window.windowstyle;
|
|
|
|
import dsfml.system.common;
|
|
import dsfml.system.stringutil;
|
|
import dsfml.system.vector2;
|
|
|
|
/**
|
|
* Simple wrapper for Window that allows easy 2D rendering.
|
|
*/
|
|
class RenderWindow : Window
|
|
{
|
|
/**
|
|
* Construct the window
|
|
*
|
|
* Params:
|
|
* mode = Video mode to use
|
|
* title = Title of the window
|
|
* windowStyle = Window style (Resize | Close by default)
|
|
* settings = Window settings (default is default WindowSettings values)
|
|
*/
|
|
this(VideoMode mode, in char[] title, ulong windowStyle = Style.RESIZE | Style.CLOSE, WindowSettings settings = WindowSettings())
|
|
{
|
|
super(sfRenderWindow_Create(mode, toStringz(title), windowStyle, settings));
|
|
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
|
|
}
|
|
|
|
/**
|
|
* Construct the window from an existing control
|
|
*
|
|
* Params:
|
|
* handle = Platform-specific handle of the control
|
|
* settings = Window settings (default is default WindowSettings values)
|
|
*/
|
|
this(WindowHandle handle, WindowSettings settings = WindowSettings())
|
|
{
|
|
super(sfRenderWindow_CreateFromHandle(handle, settings));
|
|
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
|
|
}
|
|
|
|
override void dispose()
|
|
{
|
|
sfRenderWindow_Destroy(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Create (or recreate) the window
|
|
*
|
|
* Input created with getInput will become invalid.
|
|
*
|
|
* Params:
|
|
* mode = Video mode to use
|
|
* title = Title of the window
|
|
* windowStyle = Window style (Resize | Close by default)
|
|
* settings = Window settings (default is default WindowSettings values)
|
|
*
|
|
*/
|
|
void create(VideoMode mode, char[] title, ulong windowStyle = Style.RESIZE | Style.CLOSE, WindowSettings settings = WindowSettings())
|
|
{
|
|
if (m_ptr !is null)
|
|
dispose();
|
|
|
|
m_ptr = sfRenderWindow_Create(mode, toStringz(title), windowStyle, settings);
|
|
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
|
|
}
|
|
|
|
/**
|
|
* Create (or recreate) the window from an existing control
|
|
*
|
|
* Input created with getInput become invalid.
|
|
*
|
|
* Params:
|
|
* handle = Platform-specific handle of the control
|
|
* settings = Window settings (default is default WindowSettings values)
|
|
*
|
|
*/
|
|
void create(WindowHandle handle, WindowSettings settings = WindowSettings())
|
|
{
|
|
if (m_ptr !is null)
|
|
dispose();
|
|
|
|
m_ptr = sfRenderWindow_CreateFromHandle(handle, settings);
|
|
m_input = new Input(sfRenderWindow_GetInput(m_ptr));
|
|
}
|
|
|
|
/**
|
|
* Draw a PostFX on the window
|
|
*
|
|
* Params:
|
|
* postFX = PostFX to draw
|
|
*/
|
|
void draw(PostFX postFX)
|
|
{
|
|
sfRenderWindow_DrawPostFX(m_ptr, postFX.getNativePointer);
|
|
}
|
|
|
|
/**
|
|
* Draw a Sprite or a String
|
|
*
|
|
* Params:
|
|
* obj = IDrawable object to draw
|
|
*/
|
|
void draw(IDrawable obj)
|
|
{
|
|
obj.render(this);
|
|
}
|
|
/**
|
|
* Save the content of the window to an image
|
|
*
|
|
* Returns:
|
|
* Image instance containing the contents of the screen
|
|
*/
|
|
Image capture()
|
|
{
|
|
return new Image(sfRenderWindow_Capture(m_ptr));
|
|
}
|
|
|
|
/**
|
|
* Clear the screen with the given color.
|
|
*
|
|
* Params:
|
|
* col = Fill color
|
|
*/
|
|
void clear(Color col = Color.BLACK)
|
|
{
|
|
sfRenderWindow_Clear(m_ptr, col);
|
|
}
|
|
|
|
/**
|
|
* Change the current active view.
|
|
* The current view is defined with the initial size of the window
|
|
*
|
|
* Params:
|
|
* newView = Pointer to the new view (pass getDefaultView to set the default view)
|
|
*/
|
|
void setView(View newView)
|
|
{
|
|
if (m_view !is null)
|
|
{
|
|
m_view.setHandled(false);
|
|
}
|
|
|
|
sfRenderWindow_SetView(m_ptr, newView.getNativePointer);
|
|
|
|
m_view = newView;
|
|
m_view.setHandled(true);
|
|
}
|
|
|
|
/**
|
|
* Get the current view rectangle
|
|
*
|
|
* Returns:
|
|
* current view rectangle, in global coordinates
|
|
*/
|
|
View getView()
|
|
{
|
|
if (m_view is null)
|
|
{
|
|
void* cView = sfRenderWindow_GetView(m_ptr);
|
|
m_view = new View(cView, true);
|
|
}
|
|
return m_view;
|
|
}
|
|
|
|
/**
|
|
* Get the default view
|
|
*
|
|
* Returns:
|
|
* default view
|
|
*/
|
|
View getDefaultView()
|
|
{
|
|
if (m_defaultView is null)
|
|
{
|
|
void* cView = sfRenderWindow_GetDefaultView(m_ptr);
|
|
m_defaultView = new View(cView, true);
|
|
}
|
|
return m_defaultView;
|
|
}
|
|
|
|
/**
|
|
* Convert a point in window coordinates into view coordinates
|
|
*
|
|
* Params:
|
|
* windowX = X coordinate of the point to convert, relative to the window
|
|
* windowY = Y coordinate of the point to convert, relative to the window
|
|
* targetView = Target view to convert the point to (pass NULL to use the current view)
|
|
*
|
|
* Returns:
|
|
* Converted point
|
|
*/
|
|
Vector2f convertCoords(uint windowX, uint windowY, View targetView = null)
|
|
{
|
|
Vector2f vec;
|
|
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
|
|
return vec;
|
|
}
|
|
|
|
/**
|
|
* Tell SFML to preserve external OpenGL states, at the expense of
|
|
* more CPU charge. Use this function if you don't want SFML
|
|
* to mess up your own OpenGL states (if any).
|
|
* Don't enable state preservation if not needed, as it will allow
|
|
* SFML to do internal optimizations and improve performances.
|
|
* This parameter is false by default
|
|
*
|
|
* Params:
|
|
* preserve = True to preserve OpenGL states, false to let SFML optimize
|
|
*
|
|
*/
|
|
void preserveOpenGLStates(bool preserve)
|
|
{
|
|
sfRenderWindow_PreserveOpenGLStates(m_ptr, preserve);
|
|
}
|
|
|
|
private:
|
|
View m_view = null;
|
|
View m_defaultView = null;
|
|
|
|
extern (C)
|
|
{
|
|
typedef void* function(VideoMode, char*, uint, WindowSettings) pf_sfRenderWindow_Create;
|
|
typedef void* function(WindowHandle, WindowSettings) pf_sfRenderWindow_CreateFromHandle;
|
|
typedef void function(void*) pf_sfRenderWindow_Destroy;
|
|
typedef void* function(void*) pf_sfRenderWindow_GetInput;
|
|
typedef void function(void*, void*) pf_sfRenderWindow_DrawPostFX;
|
|
typedef void* function(void*) pf_sfRenderWindow_Capture;
|
|
typedef void function(void*, Color) pf_sfRenderWindow_Clear;
|
|
typedef void function(void*, void*) pf_sfRenderWindow_SetView;
|
|
typedef void* function(void*) pf_sfRenderWindow_GetView;
|
|
typedef void* function (void*) pf_sfRenderWindow_GetDefaultView;
|
|
typedef void function(void*, uint, uint, float*, float*, void*) pf_sfRenderWindow_ConvertCoords;
|
|
typedef void function(void*, int) pf_sfRenderWindow_PreserveOpenGLStates;
|
|
|
|
static pf_sfRenderWindow_Create sfRenderWindow_Create;
|
|
static pf_sfRenderWindow_CreateFromHandle sfRenderWindow_CreateFromHandle;
|
|
static pf_sfRenderWindow_Destroy sfRenderWindow_Destroy;
|
|
static pf_sfRenderWindow_GetInput sfRenderWindow_GetInput;
|
|
static pf_sfRenderWindow_DrawPostFX sfRenderWindow_DrawPostFX;
|
|
static pf_sfRenderWindow_Capture sfRenderWindow_Capture;
|
|
static pf_sfRenderWindow_Clear sfRenderWindow_Clear;
|
|
static pf_sfRenderWindow_SetView sfRenderWindow_SetView;
|
|
static pf_sfRenderWindow_GetView sfRenderWindow_GetView;
|
|
static pf_sfRenderWindow_GetDefaultView sfRenderWindow_GetDefaultView;
|
|
static pf_sfRenderWindow_ConvertCoords sfRenderWindow_ConvertCoords;
|
|
static pf_sfRenderWindow_PreserveOpenGLStates sfRenderWindow_PreserveOpenGLStates;
|
|
}
|
|
|
|
static this()
|
|
{
|
|
DllLoader dll = DllLoader.load("csfml-graphics");
|
|
|
|
sfRenderWindow_Create = cast(pf_sfRenderWindow_Create)dll.getSymbol("sfRenderWindow_Create");
|
|
sfRenderWindow_CreateFromHandle = cast(pf_sfRenderWindow_CreateFromHandle)dll.getSymbol("sfRenderWindow_CreateFromHandle");
|
|
sfRenderWindow_Destroy = cast(pf_sfRenderWindow_Destroy)dll.getSymbol("sfRenderWindow_Destroy");
|
|
sfRenderWindow_GetInput = cast(pf_sfRenderWindow_GetInput)dll.getSymbol("sfRenderWindow_GetInput");
|
|
sfRenderWindow_DrawPostFX = cast(pf_sfRenderWindow_DrawPostFX)dll.getSymbol("sfRenderWindow_DrawPostFX");
|
|
sfRenderWindow_Capture = cast(pf_sfRenderWindow_Capture)dll.getSymbol("sfRenderWindow_Capture");
|
|
sfRenderWindow_Clear = cast(pf_sfRenderWindow_Clear)dll.getSymbol("sfRenderWindow_Clear");
|
|
sfRenderWindow_SetView = cast(pf_sfRenderWindow_SetView)dll.getSymbol("sfRenderWindow_SetView");
|
|
sfRenderWindow_GetView = cast(pf_sfRenderWindow_GetView)dll.getSymbol("sfRenderWindow_GetView");
|
|
sfRenderWindow_GetDefaultView = cast(pf_sfRenderWindow_GetDefaultView)dll.getSymbol("sfRenderWindow_GetDefaultView");
|
|
sfRenderWindow_ConvertCoords = cast(pf_sfRenderWindow_ConvertCoords)dll.getSymbol("sfRenderWindow_ConvertCoords");
|
|
sfRenderWindow_PreserveOpenGLStates = cast(pf_sfRenderWindow_PreserveOpenGLStates)dll.getSymbol("sfRenderWindow_PreserveOpenGLStates");
|
|
}
|
|
}
|
|
|