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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
291 lines
8.4 KiB
D
291 lines
8.4 KiB
D
/*
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* DSFML - SFML Library binding in D language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.string;
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import dsfml.graphics.blendmode;
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import dsfml.graphics.color;
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import dsfml.graphics.font;
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import dsfml.graphics.textstyle;
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import dsfml.graphics.drawableimpl;
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import dsfml.graphics.rect;
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import dsfml.system.stringutil;
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import dsfml.system.vector2;
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/**
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* String defines a graphical 2D text, that can be drawn on screen
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*
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* All string litterals used must be prefixed with c for utf-8
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* and d for utf-32 string.
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*
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* Examples :
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* ---------------------------------------------------------------
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* String s = new String("Hello"c);
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* //this(char[], Font, float)
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* s = new String("Hello"d);
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* //this(dchar[], Font, float)
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* ---------------------------------------------------------------
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*
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* See_Also:
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* IDrawable
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*/
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class String : Drawableimpl!(sfString)
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{
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/**
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* Construct the string from a text
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*
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* Prefixs string litterals with c
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*
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* Params:
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* text = Text assigned to the string
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* font = Font used to draw the string (use default font)
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* size = Characters size, in pixels (32 by default)
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*/
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this(char[] text, Font font = Font.getDefaultFont(), float size = 30.f)
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{
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super();
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m_font = font;
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setFont(font);
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setText(text);
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setSize(size);
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}
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/**
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* Construct the string from a unicode text
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*
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* Prefixs string litterals with d
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*
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* Params:
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* text = Text assigned to the string
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* font = Font used to draw the string (use default font)
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* size = Characters size, in pixels (32 by default)
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*/
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this(dchar[] text, Font font = Font.getDefaultFont(), float size = 30.f)
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{
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super();
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m_font = font;
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setFont(font);
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setText(text);
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setSize(size);
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}
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/**
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* Set the text (from a multibyte string)
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*
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* Params:
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* text = New text
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*
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*/
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void setText(char[] text)
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{
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sfString_SetText(m_ptr,toStringz(text));
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}
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/**
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* Set the text (from a unicode string)
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*
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* Params:
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* text = New text
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*/
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void setText(dchar[] text)
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{
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sfString_SetUnicodeText(m_ptr, toStringz(text));
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}
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/**
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* Set the font of the string
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*
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* Params:
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* font = Font filename
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*/
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void setFont(Font font)
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{
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m_font = font;
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sfString_SetFont(m_ptr, font.getNativePointer);
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}
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/**
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* Set the size of the string
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*
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* Params:
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* size = New size, in pixels
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*/
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void setSize(float size)
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{
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sfString_SetSize(m_ptr, size);
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}
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/**
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* Set the style of the text
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* The default style is Regular
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*
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* Params:
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* TextStyle = New text style, (combination of Style enum values)
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*
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*/
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void setStyle(TextStyle style)
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{
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sfString_SetStyle(m_ptr, style);
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}
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/**
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* Get the text (returns a unicode string)
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*
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* Returns:
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* Text
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*/
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dchar[] getUnicodeText()
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{
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return fromStringz(sfString_GetUnicodeText(m_ptr));
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}
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/**
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* Get the text (returns a multibyte string)
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*
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* Returns:
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* Text
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*/
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char[] getText()
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{
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return fromStringz(sfString_GetText(m_ptr));
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}
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/**
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* Get the font used by the string
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*
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* Returns:
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* Font name
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*/
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Font getFont()
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{
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return m_font;
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}
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/**
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* Get the size of the characters
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*
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* Returns:
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* Size of the characters
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*/
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float getSize()
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{
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return sfString_GetSize(m_ptr);
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}
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/**
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* Get the current font style
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*
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* Returns:
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* Font style
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*/
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TextStyle getStyle()
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{
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return sfString_GetStyle(m_ptr);
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}
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/**
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* Return the visual position of the Index-th character of the string,
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* in coordinates relative to the string
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* (note : translation, center, rotation and scale are not applied)
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*
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* Params:
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* index = Index of the character
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*
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* Returns:
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* Position of the Index-th character (end of string of Index is out of range)
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*/
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Vector2f getCharacterPos(size_t index)
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{
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Vector2f ret;
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sfString_GetCharacterPos(m_ptr, index, &ret.x, &ret.y);
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return ret;
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}
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/**
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* Get the string rectangle on screen
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*
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* Returns:
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* Rectangle contaning the string in screen coordinates
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*/
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FloatRect getRect()
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{
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sfFloatRect sfRect = sfString_GetRect(m_ptr);
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return new Rect!(float)(sfRect.Left, sfRect.Top, sfRect.Right, sfRect.Bottom);
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}
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private:
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Font m_font;
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extern (C)
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{
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typedef void function(void*, char*) pf_sfString_SetText;
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typedef void function(void*, dchar*) pf_sfString_SetUnicodeText;
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typedef void function(void*, void*) pf_sfString_SetFont;
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typedef void function(void*, float) pf_sfString_SetSize;
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typedef void function(void*, TextStyle) pf_sfString_SetStyle;
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typedef dchar* function(void*) pf_sfString_GetUnicodeText;
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typedef char* function(void*) pf_sfString_GetText;
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typedef void* function(void*) pf_sfString_GetFont;
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typedef float function(void*) pf_sfString_GetSize;
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typedef TextStyle function (void*) pf_sfString_GetStyle;
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typedef void function(void*, size_t, float*, float*) pf_sfString_GetCharacterPos;
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typedef sfFloatRect function(void*) pf_sfString_GetRect;
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static pf_sfString_SetText sfString_SetText;
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static pf_sfString_SetUnicodeText sfString_SetUnicodeText;
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static pf_sfString_SetFont sfString_SetFont;
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static pf_sfString_SetSize sfString_SetSize;
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static pf_sfString_SetStyle sfString_SetStyle;
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static pf_sfString_GetUnicodeText sfString_GetUnicodeText;
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static pf_sfString_GetText sfString_GetText;
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static pf_sfString_GetFont sfString_GetFont;
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static pf_sfString_GetSize sfString_GetSize;
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static pf_sfString_GetStyle sfString_GetStyle;
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static pf_sfString_GetCharacterPos sfString_GetCharacterPos;
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static pf_sfString_GetRect sfString_GetRect;
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}
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static this()
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{
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DllLoader dll = DllLoader.load("csfml-graphics");
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sfString_SetText = cast(pf_sfString_SetText)dll.getSymbol("sfString_SetText");
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sfString_SetUnicodeText = cast(pf_sfString_SetUnicodeText)dll.getSymbol("sfString_SetUnicodeText");
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sfString_SetFont = cast(pf_sfString_SetFont)dll.getSymbol("sfString_SetFont");
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sfString_SetSize = cast(pf_sfString_SetSize)dll.getSymbol("sfString_SetSize");
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sfString_SetStyle = cast(pf_sfString_SetStyle)dll.getSymbol("sfString_SetStyle");
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sfString_GetUnicodeText = cast(pf_sfString_GetUnicodeText)dll.getSymbol("sfString_GetUnicodeText");
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sfString_GetText = cast(pf_sfString_GetText)dll.getSymbol("sfString_GetText");
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sfString_GetFont = cast(pf_sfString_GetFont)dll.getSymbol("sfString_GetFont");
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sfString_GetSize = cast(pf_sfString_GetSize)dll.getSymbol("sfString_GetSize");
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sfString_GetStyle = cast(pf_sfString_GetStyle)dll.getSymbol("sfString_GetStyle");
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sfString_GetCharacterPos = cast(pf_sfString_GetCharacterPos)dll.getSymbol("sfString_GetCharacterPos");
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sfString_GetRect = cast(pf_sfString_GetRect)dll.getSymbol("sfString_GetRect");
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}
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}
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