SFML/include/SFML/System/Time.inl
2022-07-11 20:04:56 +02:00

255 lines
6.4 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
constexpr Time::Time() : m_microseconds(0)
{
}
////////////////////////////////////////////////////////////
constexpr float Time::asSeconds() const
{
return static_cast<float>(static_cast<double>(m_microseconds) / 1000000.0);
}
////////////////////////////////////////////////////////////
constexpr Int32 Time::asMilliseconds() const
{
return static_cast<Int32>(m_microseconds / 1000);
}
////////////////////////////////////////////////////////////
constexpr Int64 Time::asMicroseconds() const
{
return m_microseconds;
}
////////////////////////////////////////////////////////////
constexpr Time::Time(Int64 microseconds) : m_microseconds(microseconds)
{
}
////////////////////////////////////////////////////////////
constexpr Time seconds(float amount)
{
return Time(static_cast<Int64>(amount * 1000000));
}
////////////////////////////////////////////////////////////
constexpr Time milliseconds(Int32 amount)
{
return Time(static_cast<Int64>(amount) * 1000);
}
////////////////////////////////////////////////////////////
constexpr Time microseconds(Int64 amount)
{
return Time(amount);
}
////////////////////////////////////////////////////////////
constexpr bool operator==(Time left, Time right)
{
return left.asMicroseconds() == right.asMicroseconds();
}
////////////////////////////////////////////////////////////
constexpr bool operator!=(Time left, Time right)
{
return left.asMicroseconds() != right.asMicroseconds();
}
////////////////////////////////////////////////////////////
constexpr bool operator<(Time left, Time right)
{
return left.asMicroseconds() < right.asMicroseconds();
}
////////////////////////////////////////////////////////////
constexpr bool operator>(Time left, Time right)
{
return left.asMicroseconds() > right.asMicroseconds();
}
////////////////////////////////////////////////////////////
constexpr bool operator<=(Time left, Time right)
{
return left.asMicroseconds() <= right.asMicroseconds();
}
////////////////////////////////////////////////////////////
constexpr bool operator>=(Time left, Time right)
{
return left.asMicroseconds() >= right.asMicroseconds();
}
////////////////////////////////////////////////////////////
constexpr Time operator-(Time right)
{
return microseconds(-right.asMicroseconds());
}
////////////////////////////////////////////////////////////
constexpr Time operator+(Time left, Time right)
{
return microseconds(left.asMicroseconds() + right.asMicroseconds());
}
////////////////////////////////////////////////////////////
constexpr Time& operator+=(Time& left, Time right)
{
return left = left + right;
}
////////////////////////////////////////////////////////////
constexpr Time operator-(Time left, Time right)
{
return microseconds(left.asMicroseconds() - right.asMicroseconds());
}
////////////////////////////////////////////////////////////
constexpr Time& operator-=(Time& left, Time right)
{
return left = left - right;
}
////////////////////////////////////////////////////////////
constexpr Time operator*(Time left, float right)
{
return seconds(left.asSeconds() * right);
}
////////////////////////////////////////////////////////////
constexpr Time operator*(Time left, Int64 right)
{
return microseconds(left.asMicroseconds() * right);
}
////////////////////////////////////////////////////////////
constexpr Time operator*(float left, Time right)
{
return right * left;
}
////////////////////////////////////////////////////////////
constexpr Time operator*(Int64 left, Time right)
{
return right * left;
}
////////////////////////////////////////////////////////////
constexpr Time& operator*=(Time& left, float right)
{
return left = left * right;
}
////////////////////////////////////////////////////////////
constexpr Time& operator*=(Time& left, Int64 right)
{
return left = left * right;
}
////////////////////////////////////////////////////////////
constexpr Time operator/(Time left, float right)
{
return seconds(left.asSeconds() / right);
}
////////////////////////////////////////////////////////////
constexpr Time operator/(Time left, Int64 right)
{
return microseconds(left.asMicroseconds() / right);
}
////////////////////////////////////////////////////////////
constexpr Time& operator/=(Time& left, float right)
{
return left = left / right;
}
////////////////////////////////////////////////////////////
constexpr Time& operator/=(Time& left, Int64 right)
{
return left = left / right;
}
////////////////////////////////////////////////////////////
constexpr float operator/(Time left, Time right)
{
return left.asSeconds() / right.asSeconds();
}
////////////////////////////////////////////////////////////
constexpr Time operator%(Time left, Time right)
{
return microseconds(left.asMicroseconds() % right.asMicroseconds());
}
////////////////////////////////////////////////////////////
constexpr Time& operator%=(Time& left, Time right)
{
return left = left % right;
}
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
// Note: the 'inline' keyword here is technically not required, but VS2019 fails
// to compile with a bogus "multiple definition" error if not explicitly used.
inline constexpr Time Time::Zero;