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https://github.com/SFML/SFML.git
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255 lines
6.4 KiB
C++
255 lines
6.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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constexpr Time::Time() : m_microseconds(0)
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{
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}
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////////////////////////////////////////////////////////////
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constexpr float Time::asSeconds() const
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{
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return static_cast<float>(static_cast<double>(m_microseconds) / 1000000.0);
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}
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////////////////////////////////////////////////////////////
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constexpr Int32 Time::asMilliseconds() const
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{
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return static_cast<Int32>(m_microseconds / 1000);
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}
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////////////////////////////////////////////////////////////
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constexpr Int64 Time::asMicroseconds() const
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{
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return m_microseconds;
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}
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////////////////////////////////////////////////////////////
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constexpr Time::Time(Int64 microseconds) : m_microseconds(microseconds)
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{
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}
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////////////////////////////////////////////////////////////
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constexpr Time seconds(float amount)
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{
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return Time(static_cast<Int64>(amount * 1000000));
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}
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////////////////////////////////////////////////////////////
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constexpr Time milliseconds(Int32 amount)
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{
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return Time(static_cast<Int64>(amount) * 1000);
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}
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////////////////////////////////////////////////////////////
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constexpr Time microseconds(Int64 amount)
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{
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return Time(amount);
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator==(Time left, Time right)
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{
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return left.asMicroseconds() == right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator!=(Time left, Time right)
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{
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return left.asMicroseconds() != right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator<(Time left, Time right)
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{
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return left.asMicroseconds() < right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator>(Time left, Time right)
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{
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return left.asMicroseconds() > right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator<=(Time left, Time right)
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{
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return left.asMicroseconds() <= right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator>=(Time left, Time right)
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{
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return left.asMicroseconds() >= right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator-(Time right)
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{
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return microseconds(-right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator+(Time left, Time right)
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{
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return microseconds(left.asMicroseconds() + right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator+=(Time& left, Time right)
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{
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return left = left + right;
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator-(Time left, Time right)
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{
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return microseconds(left.asMicroseconds() - right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator-=(Time& left, Time right)
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{
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return left = left - right;
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator*(Time left, float right)
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{
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return seconds(left.asSeconds() * right);
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator*(Time left, Int64 right)
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{
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return microseconds(left.asMicroseconds() * right);
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator*(float left, Time right)
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{
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return right * left;
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator*(Int64 left, Time right)
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{
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return right * left;
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator*=(Time& left, float right)
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{
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return left = left * right;
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator*=(Time& left, Int64 right)
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{
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return left = left * right;
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator/(Time left, float right)
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{
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return seconds(left.asSeconds() / right);
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator/(Time left, Int64 right)
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{
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return microseconds(left.asMicroseconds() / right);
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator/=(Time& left, float right)
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{
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return left = left / right;
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator/=(Time& left, Int64 right)
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{
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return left = left / right;
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}
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////////////////////////////////////////////////////////////
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constexpr float operator/(Time left, Time right)
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{
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return left.asSeconds() / right.asSeconds();
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}
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////////////////////////////////////////////////////////////
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constexpr Time operator%(Time left, Time right)
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{
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return microseconds(left.asMicroseconds() % right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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constexpr Time& operator%=(Time& left, Time right)
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{
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return left = left % right;
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}
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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// Note: the 'inline' keyword here is technically not required, but VS2019 fails
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// to compile with a bogus "multiple definition" error if not explicitly used.
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inline constexpr Time Time::Zero;
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