mirror of
https://github.com/SFML/SFML.git
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8525a7cb92
Fixed OpenAL include path in Linux makefiles git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1555 4e206d99-4929-0410-ac5d-dfc041789085
144 lines
5.0 KiB
XML
144 lines
5.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="sfml-network" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\lib\mingw\sfml2-network-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\codeblocks\sfml-network\Debug DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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<Add library="..\..\lib\mingw\libsfml2-system-d.a" />
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<Add directory="..\..\bin\static" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\lib\mingw\sfml2-network" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\codeblocks\sfml-network\Release DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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<Add library="..\..\lib\mingw\libsfml2-system.a" />
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<Add directory="..\..\bin\static" />
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</Linker>
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</Target>
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<Target title="Debug static_Win32">
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<Option output="..\..\lib\mingw\libsfml2-network-s-d" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\codeblocks\sfml-network\Debug static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\lib\mingw\libsfml2-network-s" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\codeblocks\sfml-network\Release static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\include" />
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</Compiler>
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<Linker>
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<Add option="-static-libgcc" />
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</Linker>
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<Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
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<Unit filename="..\..\include\SFML\Network\Http.hpp" />
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<Unit filename="..\..\include\SFML\Network\IpAddress.hpp" />
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<Unit filename="..\..\include\SFML\Network\Packet.hpp" />
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<Unit filename="..\..\include\SFML\Network\Socket.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketHandle.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketSelector.hpp" />
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<Unit filename="..\..\include\SFML\Network\TcpListener.hpp" />
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<Unit filename="..\..\include\SFML\Network\TcpSocket.hpp" />
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<Unit filename="..\..\include\SFML\Network\UdpSocket.hpp" />
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<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
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<Unit filename="..\..\src\SFML\Network\Http.cpp" />
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<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
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<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
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<Unit filename="..\..\src\SFML\Network\Socket.cpp" />
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<Unit filename="..\..\src\SFML\Network\SocketImpl.hpp" />
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<Unit filename="..\..\src\SFML\Network\SocketSelector.cpp" />
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<Unit filename="..\..\src\SFML\Network\TcpListener.cpp" />
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<Unit filename="..\..\src\SFML\Network\TcpSocket.cpp" />
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<Unit filename="..\..\src\SFML\Network\UdpSocket.cpp" />
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<Unit filename="..\..\src\SFML\Network\Win32\SocketImpl.cpp" />
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<Unit filename="..\..\src\SFML\Network\Win32\SocketImpl.hpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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