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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// Header for SFML unit tests.
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//
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// For a new system module test case, include this header.
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// This ensures that string conversions are visible and can be used by doctest for debug output.
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#ifndef SFML_TESTUTILITIES_SYSTEM_HPP
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#define SFML_TESTUTILITIES_SYSTEM_HPP
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <iomanip>
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#include <limits>
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#include <ostream>
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// String conversions for doctest framework
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namespace sf
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{
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class Angle;
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class String;
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class Time;
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std::ostream& operator<<(std::ostream& os, const sf::Angle& angle);
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std::ostream& operator<<(std::ostream& os, const sf::String& string);
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std::ostream& operator<<(std::ostream& os, sf::Time time);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const sf::Vector2<T>& vector)
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{
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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os << "(" << vector.x << ", " << vector.y << ")";
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return os;
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const sf::Vector3<T>& vector)
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{
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os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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return os;
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}
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} // namespace sf
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////////////////////////////////////////////////////////////
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/// Class template for creating custom approximate comparisons.
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/// To register a new type, simply implement a custom operator==
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/// overload for that type.
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////////////////////////////////////////////////////////////
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template <typename T>
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struct Approx
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{
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explicit Approx(const T& t) : value(t)
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{
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}
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const T& value;
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};
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bool operator==(const float& lhs, const Approx<float>& rhs);
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bool operator==(const sf::Vector2f& lhs, const Approx<sf::Vector2f>& rhs);
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bool operator==(const sf::Vector3f& lhs, const Approx<sf::Vector3f>& rhs);
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bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Approx<T>& approx)
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{
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return os << approx.value;
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}
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#endif // SFML_TESTUTILITIES_SYSTEM_HPP
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