mirror of
https://github.com/SFML/SFML.git
synced 2024-11-29 14:51:06 +08:00
85a4e5155e
Also made the required changed for Rdoc to the system module and generated rdoc documentation for both modules. It's safe to say now that rbSFML is available to be used for at least opening up a window and opengl context and render something in opengl. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1658 4e206d99-4929-0410-ac5d-dfc041789085
300 lines
10 KiB
C++
300 lines
10 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Vector3.hpp"
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#include "main.hpp"
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VALUE globalVector3Class;
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/* Internal function
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* Forces the argument someValue to be a Vector3. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector3 object.
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* If it fails then an exception will be thrown.
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*/
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VALUE Vector3_ForceType( VALUE someValue )
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{
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if( rb_obj_is_kind_of( someValue, rb_cArray ) == Qtrue )
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{
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VALUE arg1 = rb_ary_entry( someValue, 0 );
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VALUE arg2 = rb_ary_entry( someValue, 1 );
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VALUE arg3 = rb_ary_entry( someValue, 2 );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, arg1, arg2, arg3 );
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}
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else if( rb_obj_is_kind_of( someValue, globalVector3Class ) == Qtrue )
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{
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return someValue;
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}
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else
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{
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rb_raise( rb_eRuntimeError, "expected Array or Vector3" );
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}
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}
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/* Internal function
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* Will copy the x, y and z from aSource to self.
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*/
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static void Vector3_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE vectorSource = Vector3_ForceType( aSource );
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VALUE x = rb_funcall( vectorSource, rb_intern( "x" ), 0 );
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VALUE y = rb_funcall( vectorSource, rb_intern( "y" ), 0 );
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VALUE z = rb_funcall( vectorSource, rb_intern( "z" ), 0 );
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rb_funcall( self, rb_intern( "x=" ), 1, x );
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rb_funcall( self, rb_intern( "y=" ), 1, y );
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rb_funcall( self, rb_intern( "z=" ), 1, z );
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rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) );
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}
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/* Internal function
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* Validate that the passed values types are the same and numeric.
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*/
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static void Vector3_internal_ValidateTypes( VALUE aFirst, VALUE aSecond, VALUE aThird )
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{
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if( CLASS_OF( aFirst ) != CLASS_OF( aSecond ) && CLASS_OF( aFirst ) != CLASS_OF( aThird ) )
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{
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rb_raise( rb_eRuntimeError, "x, y and z must be of same type" );
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}
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if( rb_obj_is_kind_of( aFirst, rb_cNumeric ) == Qfalse )
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{
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rb_raise( rb_eRuntimeError, "x, y and z must be numeric!" );
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}
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}
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/* */
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static VALUE Vector3_Negate( VALUE self )
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{
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VALUE x = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE y = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE z = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE negatedX = rb_funcall( x, rb_intern( "-@" ), 0 );
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VALUE negatedY = rb_funcall( y, rb_intern( "-@" ), 0 );
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VALUE negatedZ = rb_funcall( z, rb_intern( "-@" ), 0 );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, negatedX, negatedY, negatedZ );
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}
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/* */
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static VALUE Vector3_Add( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "+" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "+" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "+" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Subtract( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "-" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "-" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "-" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Multiply( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "*" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "*" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "*" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Divide( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "/" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "/" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "/" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Equal( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector3_ForceType( anArgument );
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( aVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( aVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( aVector, rb_intern( "z" ), 0 );
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if( rb_funcall( leftX, rb_intern( "==" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "==" ), 1, rightY ) == Qtrue &&
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rb_funcall( leftZ, rb_intern( "==" ), 1, rightZ ) == Qtrue )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* */
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static VALUE Vector3_StrictEqual( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector3_ForceType( anArgument );
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( aVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( aVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( aVector, rb_intern( "z" ), 0 );
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if( rb_funcall( leftX, rb_intern( "eql?" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "eql?" ), 1, rightY ) == Qtrue &&
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rb_funcall( leftZ, rb_intern( "eql?" ), 1, rightZ ) == Qtrue )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* Vector3.new() -> vector
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* Vector3.new([x,y,z]) -> vector
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* Vector3.new(vector) -> vector
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* Vector3.new(x,y,z) -> vector
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*
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* Create a new vector instance.
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*/
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static VALUE Vector3_Initialize( VALUE self, VALUE someArgs )
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{
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long arrayLength = RARRAY_LEN( someArgs );
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rb_iv_set( self, "@x", INT2NUM( 0 ) );
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rb_iv_set( self, "@y", INT2NUM( 0 ) );
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rb_iv_set( self, "@z", INT2NUM( 0 ) );
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if( arrayLength == 0 )
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{
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// Nothing needs to be done
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}
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else if( arrayLength == 1 )
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{
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Vector3_internal_CopyFrom( self, rb_ary_entry( someArgs, 0 ) );
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}
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else if( arrayLength == 3 )
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{
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VALUE arg1 = rb_ary_entry( someArgs, 0 );
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VALUE arg2 = rb_ary_entry( someArgs, 1 );
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VALUE arg3 = rb_ary_entry( someArgs, 1 );
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Vector3_internal_ValidateTypes( arg1, arg2, arg3 );
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rb_iv_set( self, "@x", arg1 );
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rb_iv_set( self, "@y", arg2 );
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rb_iv_set( self, "@z", arg3 );
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}
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rb_iv_set( self, "@dataType", CLASS_OF( rb_iv_get( self, "@x" ) ) );
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return self;
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}
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void Init_Vector3( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* SFML::Vector3 is a simple class that defines a mathematical vector with three coordinates (x, y and z).
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*
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* It can be used to represent anything that has three dimensions: a size, a point, a velocity, etc.
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*
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* This class differs from the C++ version. It will accept any value that is Numeric and both x, y an z must be of the same class.
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*
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* v1 = SFML::Vector3.new(16.5, 24.0, -8.2)
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* v1.z = 18.2
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* y = v1.y
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*
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* v2 = v1 * v1;
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* v3 = SFML::Vector3.new
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* v3 = v1 + v2
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*
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* different = (v2 != v3);
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*/
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globalVector3Class = rb_define_class_under( sfml, "Vector3", rb_cObject );
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// Instance methods
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rb_define_method( globalVector3Class, "initialize", Vector3_Initialize, -2 );
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rb_define_method( globalVector3Class, "eql?", Vector3_StrictEqual, 1 );
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// Instance operators
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rb_define_method( globalVector3Class, "-@", Vector3_Negate, 0 );
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rb_define_method( globalVector3Class, "+", Vector3_Add, 1 );
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rb_define_method( globalVector3Class, "-", Vector3_Subtract, 1 );
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rb_define_method( globalVector3Class, "*", Vector3_Multiply, 1 );
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rb_define_method( globalVector3Class, "/", Vector3_Divide, 1 );
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rb_define_method( globalVector3Class, "==", Vector3_Equal, 1 );
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// Attribute accessors
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rb_define_attr( globalVector3Class, "x", 1, 1 );
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rb_define_attr( globalVector3Class, "y", 1, 1 );
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rb_define_attr( globalVector3Class, "z", 1, 1 );
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}
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