SFML/examples/iOS/main.cpp
2018-03-26 18:42:19 -07:00

66 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Main.hpp>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
sf::RenderWindow window(sf::VideoMode::getDesktopMode(), "");
sf::Texture texture;
if(!texture.loadFromFile("image.png"))
return EXIT_FAILURE;
sf::Sprite image(texture);
image.setPosition(0, 0);
image.setOrigin(texture.getSize().x/2, texture.getSize().y/2);
sf::Music music;
if(!music.openFromFile("canary.wav"))
return EXIT_FAILURE;
music.play();
sf::View view = window.getDefaultView();
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
window.close();
break;
case sf::Event::Resized:
view.setSize(event.size.width, event.size.height);
view.setCenter(event.size.width/2, event.size.height/2);
window.setView(view);
break;
case sf::Event::TouchBegan:
if (event.touch.finger == 0)
{
image.setPosition(event.touch.x, event.touch.y);
}
break;
}
}
window.clear(sf::Color::White);
window.draw(image);
window.display();
}
}