mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
537 lines
23 KiB
CMake
537 lines
23 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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# define a macro that helps defining an option
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macro(sfml_set_option var default type docstring)
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if(NOT DEFINED ${var})
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set(${var} ${default})
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endif()
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set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
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endmacro()
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# these options have to be set before CMake detects/configures the toolchain
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# determine whether to create a debug or release build
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sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
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if(NOT CMAKE_OSX_SYSROOT)
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# query the path to the default SDK, will fail on non-macOS, but it's okay.
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execute_process(COMMAND xcodebuild -sdk macosx -version Path
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COMMAND head -n 1
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COMMAND tr -d '\n'
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OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
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ERROR_QUIET)
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endif()
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# project name
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project(SFML VERSION 3.0.0)
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set(VERSION_IS_RELEASE OFF)
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# use ccache if available
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find_program(CCACHE_PROGRAM ccache)
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if(CCACHE_PROGRAM)
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message(STATUS "Found ccache in ${CCACHE_PROGRAM}")
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set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
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endif()
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# include the configuration file
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include(cmake/Config.cmake)
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# we use the paths from the cmake GNUInstallDirs module as defaults
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# you can override these if you like
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# https://cmake.org/cmake/help/v3.0/module/GNUInstallDirs.html
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include(GNUInstallDirs)
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# add an option for choosing the build type (shared or static)
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if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
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sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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else()
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if(SFML_OS_IOS)
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set(BUILD_SHARED_LIBS FALSE)
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elseif(SFML_OS_ANDROID)
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set(BUILD_SHARED_LIBS TRUE)
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endif()
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endif()
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# add an option for building the examples
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if(NOT SFML_OS_ANDROID)
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sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
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else()
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set(SFML_BUILD_EXAMPLES FALSE)
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endif()
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# add options to select which modules to build
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sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
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sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
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sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
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sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
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# add an option for building the API documentation
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sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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# add an option for choosing the OpenGL implementation
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if(SFML_BUILD_WINDOW)
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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endif()
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# add an option for building the test suite
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sfml_set_option(SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
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# add an option for enabling coverage reporting
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sfml_set_option(SFML_ENABLE_COVERAGE FALSE BOOL "TRUE to enable coverage reporting, FALSE to ignore it")
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# macOS specific options
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if(SFML_OS_MACOSX)
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# add an option to build frameworks instead of dylibs (release only)
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sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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# add an option to automatically install Xcode templates
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sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
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endif()
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# iOS specific options
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if(SFML_OS_IOS)
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# At the moment the minimal deployement target version is 10.2 only because the externals for iOS were built with that requirement.
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sfml_set_option(SFML_IOS_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 10.2.")
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sfml_set_option(SFML_CODE_SIGN_IDENTITY "iPhone Developer" STRING "The code signing identity to use when building for a real device")
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endif()
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# Android options
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if(SFML_OS_ANDROID)
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sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK FALSE BOOL "TRUE to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), FALSE to default to another available monotonic clock")
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if (SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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endif()
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# avoid missing libraries when building SFML for Android with NDK r19c and later
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list(PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}")
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# make sure there's the android library available
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if (CMAKE_ANDROID_API LESS 26)
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message(FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 26.")
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endif()
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# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
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if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
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message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
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endif()
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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# we install libs in a subdirectory named after the ABI
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set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
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# pass shared STL configuration (if any)
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if (CMAKE_ANDROID_STL_TYPE MATCHES "_shared")
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add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}")
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endif()
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# let the user switch ABIs
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set(ANDROID_ABI "armeabi-v7a" CACHE STRING "Look at the NDK docs for currently supported ABIs")
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# this is a workaround to compile sfml-activity without the stl library as a dependency
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# we save the original compilation command line to restore it later in Macro.cmake
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
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endif()
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# Install directories
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# For miscellaneous files
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if(SFML_OS_WINDOWS OR SFML_OS_IOS)
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set(DEFAULT_INSTALL_MISC_DIR .)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(DEFAULT_INSTALL_MISC_DIR share/SFML)
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elseif(SFML_OS_MACOSX)
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set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
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elseif(SFML_OS_ANDROID)
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set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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endif()
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# force building sfml-window, if sfml-graphics module is built
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if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
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message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
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set(SFML_BUILD_WINDOW TRUE)
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endif()
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# allow not using bundled dependencies with a switch
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# (except for stb_image)
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# yes this is horrible, but GLOB_RECURSE sucks
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sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
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if(SFML_USE_SYSTEM_DEPS)
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if(SFML_INSTALL_XCODE_TEMPLATES)
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message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
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endif()
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file(GLOB_RECURSE DEP_LIBS "${CMAKE_SOURCE_DIR}/extlibs/libs*/*")
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file(GLOB_RECURSE DEP_BINS "${CMAKE_SOURCE_DIR}/extlibs/bin*/*")
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file(GLOB_RECURSE DEP_HEADERS "${CMAKE_SOURCE_DIR}/extlibs/headers/*")
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foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
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get_filename_component(DEP_DIR ${DEP_FILE} PATH)
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
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while(NOT DEP_PARENT_DIR STREQUAL "${CMAKE_SOURCE_DIR}/extlibs")
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
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endwhile()
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endforeach()
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list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
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endif()
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# Visual C++: remove warnings regarding SL security and algorithms on pointers
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if(SFML_COMPILER_MSVC)
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# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
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sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise.")
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endif()
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# define SFML_OPENGL_ES if needed
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if(SFML_OPENGL_ES)
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add_definitions(-DSFML_OPENGL_ES)
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add_definitions(-DGL_GLEXT_PROTOTYPES)
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endif()
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(SFML_OS_WINDOWS)
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sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
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# the following combination of flags is not valid
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if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
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endif()
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# for VC++, we can apply it globally by modifying the compiler flags
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if((SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW)) AND SFML_USE_STATIC_STD_LIBS)
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foreach(flag
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CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
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endif()
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endforeach()
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endif()
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endif()
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# setup Mac OS X stuff
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if(SFML_OS_MACOSX)
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# SFML_BUILD_FRAMEWORKS needs two things:
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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if(SFML_BUILD_FRAMEWORKS)
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# requirement #1
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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# requirement #2
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if(NOT BUILD_SHARED_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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endif()
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# only the default x86_64 or arm64 are supported
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foreach (arch IN LISTS CMAKE_OSX_ARCHITECTURES)
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if (NOT (arch STREQUAL "x86_64" OR arch STREQUAL "arm64"))
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message(FATAL_ERROR "Invalid arch ${arch}")
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endif()
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endforeach()
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# configure Xcode templates
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set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
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endif()
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# enable project folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
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# add the subdirectories
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add_subdirectory(src/SFML)
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if(SFML_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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if(SFML_BUILD_DOC)
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add_subdirectory(doc)
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endif()
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if(SFML_BUILD_TEST_SUITE)
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if (SFML_OS_IOS)
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message( WARNING "Unit testing not supported on iOS")
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elseif(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
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enable_testing()
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add_subdirectory(test)
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else()
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message(WARNING "Cannot build unit testing unless all modules are enabled")
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endif()
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endif()
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# on Linux and BSD-like OS, install pkg-config files by default
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set(SFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
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if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(SFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
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endif()
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sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
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if(SFML_INSTALL_PKGCONFIG_FILES)
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sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
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foreach(sfml_module IN ITEMS all system window graphics audio network)
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CONFIGURE_FILE(
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"tools/pkg-config/sfml-${sfml_module}.pc.in"
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"tools/pkg-config/sfml-${sfml_module}.pc"
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@ONLY)
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INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
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DESTINATION "${SFML_PKGCONFIG_INSTALL_PREFIX}")
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endforeach()
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endif()
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# setup the install rules
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if(NOT SFML_BUILD_FRAMEWORKS)
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install(DIRECTORY include
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DESTINATION .
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COMPONENT devel
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FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
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if(SFML_GENERATE_PDB)
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install(DIRECTORY ${PROJECT_BINARY_DIR}/lib
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DESTINATION .
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COMPONENT devel
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FILES_MATCHING PATTERN "*.pdb")
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endif()
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else()
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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# in fact we have to fool cmake to copy all the headers in subdirectories
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# to do that we have to add the "root" headers to the PUBLIC_HEADER
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# then we can run a post script to copy the remaining headers
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# we need a dummy file in order to compile the framework
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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# create SFML.framework
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add_library(SFML ${SFML_SOURCES})
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# enable C++17 support
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target_compile_features(SFML PUBLIC cxx_std_17)
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# set the target flags to use the appropriate C++ standard library
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sfml_set_stdlib(SFML)
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# edit target properties
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set_target_properties(SFML PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the non-optional SFML headers
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System
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$<TARGET_FILE_DIR:SFML>/Headers)
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# add window module headers if enabled
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if(SFML_BUILD_WINDOW)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Window
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# add network module headers if enabled
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if(SFML_BUILD_NETWORK)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Network
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# add graphics module headers if enabled
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if(SFML_BUILD_GRAPHICS)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# add audio module headers if enabled
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if(SFML_BUILD_AUDIO)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Audio
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# NOTE: it's not required to link against SFML.framework
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set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
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if(NOT CMAKE_SKIP_BUILD_RPATH)
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set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
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endif()
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# install rule
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install(TARGETS SFML
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FRAMEWORK DESTINATION "."
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COMPONENT devel)
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endif()
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install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
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install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
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# install 3rd-party libraries and tools
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if(SFML_OS_WINDOWS)
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if(NOT SFML_USE_SYSTEM_DEPS)
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# install the binaries of SFML dependencies
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if(ARCH_32BITS)
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install(DIRECTORY extlibs/bin/x86/ DESTINATION ${CMAKE_INSTALL_BINDIR})
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if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
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install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else()
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install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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elseif(ARCH_64BITS)
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install(DIRECTORY extlibs/bin/x64/ DESTINATION ${CMAKE_INSTALL_BINDIR})
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if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
|
|
install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
else()
|
|
install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
elseif(SFML_OS_MACOSX)
|
|
# install extlibs dependencies only when used
|
|
if(SFML_BUILD_GRAPHICS)
|
|
if(FREETYPE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
|
|
install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
endif()
|
|
|
|
if(SFML_BUILD_AUDIO)
|
|
if(FLAC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework")
|
|
install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(OGG_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework")
|
|
install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBIS_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework")
|
|
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBISENC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework")
|
|
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBISFILE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
|
|
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(OPENAL_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
|
|
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
endif()
|
|
|
|
# install the Xcode templates if requested
|
|
if(SFML_INSTALL_XCODE_TEMPLATES)
|
|
# configure the templates plist files
|
|
foreach(TEMPLATE "SFML Compiler" "SFML App")
|
|
configure_file(
|
|
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
|
|
@ONLY)
|
|
endforeach()
|
|
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
|
|
DESTINATION /Library/Developer/Xcode/Templates
|
|
PATTERN "*.in" EXCLUDE
|
|
PATTERN ".DS_Store" EXCLUDE)
|
|
endif()
|
|
|
|
elseif(SFML_OS_IOS)
|
|
|
|
# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
|
|
install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
|
|
if(NOT SFML_USE_SYSTEM_DEPS)
|
|
# since the iOS libraries are built as static, we must install the SFML dependencies
|
|
# too so that the end user can easily link them to its final application
|
|
if(SFML_BUILD_GRAPHICS)
|
|
install(FILES extlibs/libs-ios/libfreetype.a DESTINATION lib)
|
|
endif()
|
|
|
|
if(SFML_BUILD_AUDIO)
|
|
install(FILES extlibs/libs-ios/libflac.a
|
|
extlibs/libs-ios/libvorbis.a
|
|
extlibs/libs-ios/libogg.a
|
|
DESTINATION lib)
|
|
endif()
|
|
endif()
|
|
|
|
elseif(SFML_OS_ANDROID)
|
|
|
|
if(NOT SFML_USE_SYSTEM_DEPS)
|
|
# install extlibs
|
|
install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
|
|
install(FILES extlibs/Android.mk DESTINATION extlibs)
|
|
endif()
|
|
|
|
# install Android.mk so the NDK knows how to set up SFML
|
|
install(FILES src/SFML/Android.mk DESTINATION .)
|
|
|
|
endif()
|
|
|
|
sfml_export_targets()
|
|
|
|
set(CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library")
|
|
set(CPACK_PACKAGE_VENDOR "SFML Team")
|
|
set(CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}")
|
|
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
|
|
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md")
|
|
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
|
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
|
|
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
|
|
set(CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}")
|
|
set(CPACK_MONOLITHIC_INSTALL ON)
|
|
|
|
# NSIS configurations
|
|
set(CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})")
|
|
set(CPACK_NSIS_CONTACT "team@sfml-dev.org")
|
|
set(NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/")
|
|
string(REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${NSIS_IMAGE_PATH})
|
|
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_IMAGE_PATH}sidebar.bmp\\\"\n!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_IMAGE_PATH}header.bmp\\\"\n!define MUI_ICON \\\"${NSIS_IMAGE_PATH}sfml.ico\\\"")
|
|
|
|
include(CPack)
|
|
|
|
if(NOT CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
|
|
return()
|
|
endif()
|
|
|
|
sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires minimum version 12")
|
|
add_custom_target(format
|
|
COMMAND ${CMAKE_COMMAND} "-DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE}" -P ./cmake/Format.cmake
|
|
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" VERBATIM)
|