mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 12:51:05 +08:00
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
#include <SFML/Graphics/Sprite.hpp>
|
|
|
|
// Other 1st party headers
|
|
#include <SFML/Graphics/Texture.hpp>
|
|
|
|
#include <catch2/catch_test_macros.hpp>
|
|
|
|
#include <WindowUtil.hpp>
|
|
#include <type_traits>
|
|
|
|
TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
|
|
{
|
|
SECTION("Type traits")
|
|
{
|
|
STATIC_CHECK(!std::is_constructible_v<sf::Sprite, sf::Texture&&>);
|
|
STATIC_CHECK(std::is_copy_constructible_v<sf::Sprite>);
|
|
STATIC_CHECK(std::is_copy_assignable_v<sf::Sprite>);
|
|
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::Sprite>);
|
|
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Sprite>);
|
|
}
|
|
|
|
const sf::Texture texture;
|
|
|
|
SECTION("Construction")
|
|
{
|
|
SECTION("Texture constructor")
|
|
{
|
|
const sf::Sprite sprite(texture);
|
|
CHECK(&sprite.getTexture() == &texture);
|
|
CHECK(sprite.getTextureRect() == sf::IntRect());
|
|
CHECK(sprite.getColor() == sf::Color::White);
|
|
CHECK(sprite.getLocalBounds() == sf::FloatRect());
|
|
CHECK(sprite.getGlobalBounds() == sf::FloatRect());
|
|
}
|
|
|
|
SECTION("Texture and rectangle constructor")
|
|
{
|
|
const sf::Sprite sprite(texture, {{0, 0}, {40, 60}});
|
|
CHECK(&sprite.getTexture() == &texture);
|
|
CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
|
|
CHECK(sprite.getColor() == sf::Color::White);
|
|
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
|
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
|
}
|
|
}
|
|
|
|
SECTION("Set/get texture")
|
|
{
|
|
sf::Sprite sprite(texture);
|
|
const sf::Texture otherTexture;
|
|
sprite.setTexture(otherTexture);
|
|
CHECK(&sprite.getTexture() == &otherTexture);
|
|
}
|
|
|
|
SECTION("Set/get texture rect")
|
|
{
|
|
sf::Sprite sprite(texture);
|
|
sprite.setTextureRect({{1, 2}, {3, 4}});
|
|
CHECK(sprite.getTextureRect() == sf::IntRect({1, 2}, {3, 4}));
|
|
}
|
|
|
|
SECTION("Set/get color")
|
|
{
|
|
sf::Sprite sprite(texture);
|
|
sprite.setColor(sf::Color::Red);
|
|
CHECK(sprite.getColor() == sf::Color::Red);
|
|
}
|
|
}
|