SFML/samples/bin/datas/shader/blur.sfx
2009-11-11 11:53:20 +00:00

21 lines
867 B
Plaintext

uniform sampler2D texture;
uniform float offset;
void main()
{
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 1 +
texture2D(texture, gl_TexCoord[0].xy - offx) * 2 +
texture2D(texture, gl_TexCoord[0].xy + offx) * 2 +
texture2D(texture, gl_TexCoord[0].xy - offy) * 2 +
texture2D(texture, gl_TexCoord[0].xy + offy) * 2 +
texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1 +
texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1 +
texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1 +
texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1;
gl_FragColor = gl_Color * (pixel / 13.0);
}