mirror of
https://github.com/SFML/SFML.git
synced 2024-12-11 12:39:15 +08:00
06d91c6020
* Music, SoundStream and Sound inherit from SoundSource * moved SoundStatus struct to SoundSource.d git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1348 4e206d99-4929-0410-ac5d-dfc041789085
188 lines
4.4 KiB
D
188 lines
4.4 KiB
D
/*
|
|
* DSFML - SFML Library wrapper for the D programming language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
* Copyright (C) 2010 Andreas Hollandt
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.audio.music;
|
|
|
|
import dsfml.audio.soundsource;
|
|
|
|
import dsfml.system.common;
|
|
import dsfml.system.exception;
|
|
import dsfml.system.stringutil;
|
|
import dsfml.system.vector3;
|
|
|
|
/**
|
|
* Music defines a big sound played using streaming,
|
|
* so usually what we call a music :)
|
|
*/
|
|
class Music : SoundSource!("sfMusic")
|
|
{
|
|
/**
|
|
* Open a music file (doesn't play it -- call Play for that)
|
|
*
|
|
* Params:
|
|
* filename = Path of the file to open
|
|
*
|
|
*/
|
|
this(string filename)
|
|
{
|
|
if (filename is null || filename.length == 0)
|
|
throw new LoadingException("LoadingException : Filename is invalid.");
|
|
|
|
m_ptr = sfMusic_CreateFromFile(toStringz(filename)); // TODO: this is a hack, should properly call the super constructor
|
|
}
|
|
|
|
/**
|
|
* Open a music file from memory (doesn't play it -- call Play() for that)
|
|
*
|
|
* Params:
|
|
* data = file data in memory
|
|
*
|
|
*/
|
|
this(byte[] data)
|
|
{
|
|
if (data is null || data.length == 0)
|
|
throw new Exception("LoadingException : Memory stream is invalid.");
|
|
|
|
m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length); // TODO: ditto
|
|
}
|
|
|
|
/**
|
|
* Start playing the audio stream
|
|
*/
|
|
void play()
|
|
{
|
|
sfMusic_Play(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Stop playing the audio stream
|
|
*/
|
|
void stop()
|
|
{
|
|
sfMusic_Stop(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Pause the audio stream
|
|
*/
|
|
void pause()
|
|
{
|
|
sfMusic_Pause(m_ptr);
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the number of channels (1 = mono, 2 = stereo)
|
|
*
|
|
* Returns:
|
|
* Number of channels
|
|
*/
|
|
uint getChannelsCount()
|
|
{
|
|
return sfMusic_GetChannelsCount(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Get the stream sample rate
|
|
*
|
|
* Returns:
|
|
* Stream frequency (number of samples per second)
|
|
*/
|
|
uint getSampleRate()
|
|
{
|
|
return sfMusic_GetSampleRate(m_ptr);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the music duration
|
|
*
|
|
* Returns:
|
|
* Music duration, in seconds
|
|
*/
|
|
float getDuration()
|
|
{
|
|
return sfMusic_GetDuration(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Tell whether or not the music is looping
|
|
*
|
|
* Returns:
|
|
* True if the music is looping, false otherwise
|
|
*/
|
|
bool getLoop()
|
|
{
|
|
return cast(bool)sfMusic_GetLoop(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Set the music loop state.
|
|
* This parameter is disabled by default
|
|
*
|
|
* Params:
|
|
* loop = True to play in loop, false to play once
|
|
*/
|
|
void setLoop(bool loop)
|
|
{
|
|
sfMusic_SetLoop(m_ptr, loop);
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
extern(C)
|
|
{
|
|
void* function(cchar*) sfMusic_CreateFromFile;
|
|
void* function(byte*, size_t) sfMusic_CreateFromMemory;
|
|
void function(void*, int) sfMusic_SetLoop;
|
|
bool function(void*) sfMusic_GetLoop;
|
|
float function(void*) sfMusic_GetDuration;
|
|
void function(void*) sfMusic_Play;
|
|
void function(void*) sfMusic_Pause;
|
|
void function(void*) sfMusic_Stop;
|
|
uint function(void*) sfMusic_GetChannelsCount;
|
|
uint function(void*) sfMusic_GetSampleRate;
|
|
}
|
|
|
|
static this()
|
|
{
|
|
debug
|
|
DllLoader dll = DllLoader.load("csfml-audio-d");
|
|
else
|
|
DllLoader dll = DllLoader.load("csfml-audio");
|
|
|
|
mixin(loadFromSharedLib("sfMusic_CreateFromFile"));
|
|
mixin(loadFromSharedLib("sfMusic_CreateFromMemory"));
|
|
mixin(loadFromSharedLib("sfMusic_SetLoop"));
|
|
mixin(loadFromSharedLib("sfMusic_GetLoop"));
|
|
mixin(loadFromSharedLib("sfMusic_GetDuration"));
|
|
mixin(loadFromSharedLib("sfMusic_Play"));
|
|
mixin(loadFromSharedLib("sfMusic_Pause"));
|
|
mixin(loadFromSharedLib("sfMusic_Stop"));
|
|
mixin(loadFromSharedLib("sfMusic_GetChannelsCount"));
|
|
mixin(loadFromSharedLib("sfMusic_GetSampleRate"));
|
|
} |