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11 lines
235 B
Plaintext
11 lines
235 B
Plaintext
uniform sampler2D texture;
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uniform vec2 mouse;
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void main()
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{
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float factor = 5.0 + 100.0 * length(mouse);
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vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
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gl_FragColor = texture2D(texture, pos) * gl_Color;
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}
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