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https://github.com/SFML/SFML.git
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2f2fc5d4fa
kept this in its own changeset so it doesn't interfere with real changes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1334 4e206d99-4929-0410-ac5d-dfc041789085
192 lines
5.2 KiB
D
192 lines
5.2 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.network.selector;
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import dsfml.network.sockettcp;
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import dsfml.network.socketudp;
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import dsfml.system.common;
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/**
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* Selector TCP allow reading from multiple sockets
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* without blocking. It's a kind of multiplexer. Use SocketTCP or
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* SocketUDP aliases.
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*/
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class Selector(T) : DSFMLObject
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{
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//Ensure type is correct
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static if (!is(T : SocketTCP) && !is(T : SocketUDP))
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static assert("Only SocketTCP and SocketUDP are valid for Selector.");
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/**
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* Default constructor
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*/
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this()
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{
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super(sfSelector_Create());
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}
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override void dispose()
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{
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sfSelector_Destroy(m_ptr);
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}
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/**
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* Add a socket to watch
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*
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* Params:
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* socket = A tcp or udp socket
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*/
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void add(T socket)
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{
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if (!(socket.getNativePointer in m_watchedSockets))
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{
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sfSelector_Add(m_ptr, socket.getNativePointer);
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m_watchedSockets[socket.getNativePointer] = socket;
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m_numSocketsWatched++;
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}
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}
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/**
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* Remove a previously added socket
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*
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* Params:
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* socket = A tcp or udp socket
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*/
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void remove(T socket)
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{
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if (socket.getNativePointer in m_watchedSockets)
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{
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sfSelector_Remove(m_ptr, socket.getNativePointer);
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m_watchedSockets.remove(socket.getNativePointer);
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m_numSocketsWatched--;
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}
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}
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/**
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* Clear all sockets being watched
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*/
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void clear()
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{
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sfSelector_Clear(m_ptr);
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foreach(key; m_watchedSockets.keys)
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m_watchedSockets.remove(key);
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m_numSocketsWatched = 0;
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}
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/**
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* Wait and collect sockets which are ready for reading.
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* This functions will return either when at least one socket
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* is ready, or when the given time is out
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*
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* Params:
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* timeout = Maximum time to wait, in seconds (0 to disable timeout)
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*
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* Returns:
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* Number of sockets ready
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*/
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uint wait(float timeout = 0.f)
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{
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return sfSelector_Wait(m_ptr, timeout);
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}
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/**
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* After a call to Wait(), get the Index-th socket which is
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* ready for reading. The total number of sockets ready
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* is the integer returned by the previous call to Wait()
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*
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* Params:
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* index = Index of the socket to get
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*
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* Returns:
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* The Index-th socket
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*/
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T GetSocketsReady(uint index)
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{
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return m_watchedSockets[sfSelector_GetSocketReady(m_ptr, index)];
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}
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private:
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size_t m_numSocketsWatched;
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T[void*] m_watchedSockets;
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// External ====================================================================
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extern (C)
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{
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typedef void* function() pf_sfSelector_Create;
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typedef void function(void*) pf_sfSelector_Destroy;
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typedef void function(void*, void*) pf_sfSelector_Add;
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typedef void function(void*, void*) pf_sfSelector_Remove;
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typedef void function(void*) pf_sfSelector_Clear;
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typedef uint function(void*, float) pf_sfSelector_Wait;
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typedef void* function(void*, uint) pf_sfSelector_GetSocketReady;
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static pf_sfSelector_Create sfSelector_Create;
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static pf_sfSelector_Destroy sfSelector_Destroy;
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static pf_sfSelector_Add sfSelector_Add;
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static pf_sfSelector_Remove sfSelector_Remove;
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static pf_sfSelector_Clear sfSelector_Clear;
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static pf_sfSelector_Wait sfSelector_Wait;
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static pf_sfSelector_GetSocketReady sfSelector_GetSocketReady;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-network-d");
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else
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DllLoader dll = DllLoader.load("csfml-network");
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static if (is (T : SocketTCP))
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{
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string symbol = "sfSelectorTCP";
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}
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else static if (is (T : SocketUDP))
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{
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string symbol = "sfSelectorUDP";
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}
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sfSelector_Add = cast(pf_sfSelector_Add)dll.getSymbol(symbol ~ "_Add");
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sfSelector_Clear = cast(pf_sfSelector_Clear)dll.getSymbol(symbol ~ "_Clear");
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sfSelector_Create = cast(pf_sfSelector_Create)dll.getSymbol(symbol ~ "_Create");
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sfSelector_Destroy = cast(pf_sfSelector_Destroy)dll.getSymbol(symbol ~ "_Destroy");
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sfSelector_GetSocketReady = cast(pf_sfSelector_GetSocketReady)dll.getSymbol(symbol ~ "_GetSocketReady");
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sfSelector_Wait = cast(pf_sfSelector_Wait)dll.getSymbol(symbol ~ "_Wait");
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sfSelector_Remove = cast(pf_sfSelector_Remove)dll.getSymbol(symbol ~ "_Remove");
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}
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}
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/**
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* alias of selector for TCP or UDP Socket.
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*/
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alias Selector!(SocketTCP) SelectorTCP;
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/// ditto
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alias Selector!(SocketUDP) SelectorUDP;
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