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https://github.com/SFML/SFML.git
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2f2fc5d4fa
kept this in its own changeset so it doesn't interfere with real changes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1334 4e206d99-4929-0410-ac5d-dfc041789085
273 lines
7.8 KiB
D
273 lines
7.8 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.network.sockettcp;
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import dsfml.network.ipaddress;
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import dsfml.network.packet;
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import dsfml.network.socketstatus;
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import dsfml.system.common;
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/**
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* SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
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*/
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class SocketTCP : DSFMLObject
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{
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/**
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* Default constructor
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*/
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this()
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{
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super(sfSocketTCP_Create());
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m_intermediatePacket = new Packet();
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}
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override void dispose()
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{
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sfSocketTCP_Destroy(m_ptr);
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}
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/**
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* Connect to another computer on a specified port
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*
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* Params:
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* port = Port to use for transfers (warning : ports < 1024 are reserved)
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* hostAddress = IP Address of the host to connect to
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* timeout = Maximum time to wait in seconds (0 by default : no timeout)
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*
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* Returns:
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* True if operation has been successful
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*/
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bool connect(ushort port, IPAddress hostAddress, float timeout = 0.f)
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{
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return cast(bool) !sfSocketTCP_Connect(m_ptr, port, hostAddress, timeout);
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}
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/**
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* Listen to a specified port for incoming data or connections
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*
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* Params:
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* port = Port to listen to
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*
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* Returns:
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* True if operation has been successful
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*/
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bool listen(ushort port)
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{
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return cast(bool)sfSocketTCP_Listen(m_ptr, port);
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}
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/**
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* Wait for a connection (must be listening to a port).
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* This function is blocking.
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*
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* Params:
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* connected = Socket containing the connection with the connected client
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*
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* Returns:
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* Status code
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*/
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SocketStatus accept(SocketTCP connected)
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{
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void* temp = null;
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SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, null);
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connected.m_ptr = temp;
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return ret;
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}
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/**
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* Wait for a connection (must be listening to a port).
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* This function is blocking.
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*
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* Params:
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* connected = Socket containing the connection with the connected client
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* address = Pointer to an address to fill with client infos
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*
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* Returns:
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* Status code
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*/
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SocketStatus accept(SocketTCP connected, out IPAddress address)
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{
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void* temp = null;
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SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, &address);
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connected.m_ptr = temp;
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return ret;
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}
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/**
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* Send an array of bytes to the host (must be connected first)
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*
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* Params:
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* data = array of bytes to send
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*
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* Returns:
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* Status code
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*/
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SocketStatus send(byte[] data)
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{
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if (data && data.length > 0)
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return cast(SocketStatus)sfSocketTCP_Send(m_ptr, data.ptr, data.length);
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}
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/**
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* Receive an array of bytes from the host (must be connected first).
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* This function will block until a connection was accepted
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*
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* Params:
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* data = array to fill (make sure it is big enough)
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* sizeReceived = Number of bytes received
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*
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* Returns:
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* Status code
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*
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* Remarks:
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* Assert if data is null or length == 0
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*
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*/
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SocketStatus receive(byte[] data, out size_t sizeReceived)
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{
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if (data && data.length > 0)
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return cast(SocketStatus)sfSocketTCP_Receive(m_ptr, data.ptr, data.length, &sizeReceived);
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}
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/**
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* Send a packet of data to the host (must be connected first)
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*
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* Params:
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* packetToSend = Packet to send
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*
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* Returns:
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* Status code
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*
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*/
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SocketStatus send(Packet packetToSend)
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{
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byte[] dataArray = packetToSend.onSend();
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m_intermediatePacket.append(dataArray);
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SocketStatus stat = cast(SocketStatus)sfSocketTCP_SendPacket(m_ptr, m_intermediatePacket.getNativePointer);
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m_intermediatePacket.clear();
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return stat;
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}
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/**
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* Receive a packet from the host (must be connected first).
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* This function will block if the socket is blocking
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*
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* Params:
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* packetToReceive = Packet to fill with received data
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*
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* Returns:
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* Status code
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*
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*/
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SocketStatus receive(Packet packetToReceive)
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{
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SocketStatus stat = cast(SocketStatus)sfSocketTCP_ReceivePacket(m_ptr, m_intermediatePacket.getNativePointer);
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packetToReceive.onReceive(m_intermediatePacket.getData);
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m_intermediatePacket.clear();
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return stat;
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}
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/**
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* Check if the socket is in a valid state ; this function
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* can be called any time to check if the socket is OK
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*
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* Returns:
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* True if the socket is valid
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*
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*/
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bool isValid()
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{
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return cast(bool)sfSocketTCP_IsValid(m_ptr);
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}
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///
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bool opEquals(SocketTCP other)
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{
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return (other.getNativePointer == this.getNativePointer);
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}
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package:
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this (void* ptr)
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{
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super(ptr);
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m_intermediatePacket = new Packet();
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}
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private:
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Packet m_intermediatePacket;
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// External ====================================================================
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extern (C)
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{
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typedef void* function() pf_sfSocketTCP_Create;
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typedef void function(void*) pf_sfSocketTCP_Destroy;
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typedef int function(void*, ushort, IPAddress, float) pf_sfSocketTCP_Connect;
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typedef int function(void*, ushort) pf_sfSocketTCP_Listen;
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typedef SocketStatus function(void*, void**, IPAddress*) pf_sfSocketTCP_Accept;
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typedef SocketStatus function(void*, byte*, size_t) pf_sfSocketTCP_Send;
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typedef SocketStatus function(void*, byte*, size_t, size_t*) pf_sfSocketTCP_Receive;
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typedef SocketStatus function(void*, void*) pf_sfSocketTCP_SendPacket;
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typedef SocketStatus function(void*, void*) pf_sfSocketTCP_ReceivePacket;
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typedef int function(void*) pf_sfSocketTCP_IsValid;
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static pf_sfSocketTCP_Create sfSocketTCP_Create;
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static pf_sfSocketTCP_Destroy sfSocketTCP_Destroy;
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static pf_sfSocketTCP_Connect sfSocketTCP_Connect;
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static pf_sfSocketTCP_Listen sfSocketTCP_Listen;
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static pf_sfSocketTCP_Accept sfSocketTCP_Accept;
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static pf_sfSocketTCP_Send sfSocketTCP_Send;
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static pf_sfSocketTCP_Receive sfSocketTCP_Receive;
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static pf_sfSocketTCP_SendPacket sfSocketTCP_SendPacket;
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static pf_sfSocketTCP_ReceivePacket sfSocketTCP_ReceivePacket;
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static pf_sfSocketTCP_IsValid sfSocketTCP_IsValid;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-network-d");
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else
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DllLoader dll = DllLoader.load("csfml-network");
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sfSocketTCP_Accept = cast(pf_sfSocketTCP_Accept)dll.getSymbol("sfSocketTCP_Accept");
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sfSocketTCP_Connect = cast(pf_sfSocketTCP_Connect)dll.getSymbol("sfSocketTCP_Connect");
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sfSocketTCP_Create = cast(pf_sfSocketTCP_Create)dll.getSymbol("sfSocketTCP_Create");
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sfSocketTCP_Destroy = cast(pf_sfSocketTCP_Destroy)dll.getSymbol("sfSocketTCP_Destroy");
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sfSocketTCP_IsValid = cast(pf_sfSocketTCP_IsValid)dll.getSymbol("sfSocketTCP_IsValid");
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sfSocketTCP_Listen = cast(pf_sfSocketTCP_Listen)dll.getSymbol("sfSocketTCP_Listen");
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sfSocketTCP_Receive = cast(pf_sfSocketTCP_Receive)dll.getSymbol("sfSocketTCP_Receive");
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sfSocketTCP_ReceivePacket = cast(pf_sfSocketTCP_ReceivePacket)dll.getSymbol("sfSocketTCP_ReceivePacket");
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sfSocketTCP_Send = cast(pf_sfSocketTCP_Send)dll.getSymbol("sfSocketTCP_Send");
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sfSocketTCP_SendPacket = cast(pf_sfSocketTCP_SendPacket)dll.getSymbol("sfSocketTCP_SendPacket");
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}
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}
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