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6c415471d2
Putting the `= default` in the header file like other files do and not in the `.inl` implementation files for consistency
275 lines
7.1 KiB
C++
275 lines
7.1 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Angle.hpp> // NOLINT(misc-header-include-cycle)
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#include <cassert>
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namespace sf
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{
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namespace priv
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{
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constexpr float pi = 3.141592654f;
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constexpr float tau = pi * 2.f;
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constexpr float positiveRemainder(float a, float b)
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{
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assert(b > 0.f && "Cannot calculate remainder with non-positive divisor");
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const float val = a - static_cast<float>(static_cast<int>(a / b)) * b;
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return val >= 0.f ? val : val + b;
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}
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} // namespace priv
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////////////////////////////////////////////////////////////
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constexpr float Angle::asDegrees() const
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{
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return m_radians * (180.f / priv::pi);
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}
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////////////////////////////////////////////////////////////
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constexpr float Angle::asRadians() const
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{
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return m_radians;
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}
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////////////////////////////////////////////////////////////
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constexpr Angle Angle::wrapSigned() const
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{
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return radians(priv::positiveRemainder(m_radians + priv::pi, priv::tau) - priv::pi);
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}
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////////////////////////////////////////////////////////////
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constexpr Angle Angle::wrapUnsigned() const
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{
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return radians(priv::positiveRemainder(m_radians, priv::tau));
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}
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////////////////////////////////////////////////////////////
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constexpr Angle::Angle(float radians) : m_radians(radians)
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{
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}
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////////////////////////////////////////////////////////////
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constexpr Angle degrees(float angle)
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{
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return Angle(angle * (priv::pi / 180.f));
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}
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////////////////////////////////////////////////////////////
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constexpr Angle radians(float angle)
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{
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return Angle(angle);
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator==(Angle left, Angle right)
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{
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return left.asRadians() == right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator!=(Angle left, Angle right)
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{
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return left.asRadians() != right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator<(Angle left, Angle right)
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{
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return left.asRadians() < right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator>(Angle left, Angle right)
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{
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return left.asRadians() > right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator<=(Angle left, Angle right)
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{
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return left.asRadians() <= right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr bool operator>=(Angle left, Angle right)
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{
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return left.asRadians() >= right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator-(Angle right)
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{
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return radians(-right.asRadians());
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator+(Angle left, Angle right)
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{
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return radians(left.asRadians() + right.asRadians());
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}
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////////////////////////////////////////////////////////////
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constexpr Angle& operator+=(Angle& left, Angle right)
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{
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return left = left + right;
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator-(Angle left, Angle right)
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{
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return radians(left.asRadians() - right.asRadians());
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}
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////////////////////////////////////////////////////////////
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constexpr Angle& operator-=(Angle& left, Angle right)
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{
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return left = left - right;
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator*(Angle left, float right)
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{
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return radians(left.asRadians() * right);
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator*(float left, Angle right)
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{
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return right * left;
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}
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////////////////////////////////////////////////////////////
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constexpr Angle& operator*=(Angle& left, float right)
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{
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return left = left * right;
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator/(Angle left, float right)
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{
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assert(right != 0.f && "Angle::operator/ cannot divide by 0");
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return radians(left.asRadians() / right);
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}
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////////////////////////////////////////////////////////////
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constexpr Angle& operator/=(Angle& left, float right)
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{
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assert(right != 0.f && "Angle::operator/= cannot divide by 0");
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return left = left / right;
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}
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////////////////////////////////////////////////////////////
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constexpr float operator/(Angle left, Angle right)
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{
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assert(right.asRadians() != 0.f && "Angle::operator/ cannot divide by 0");
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return left.asRadians() / right.asRadians();
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator%(Angle left, Angle right)
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{
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assert(right.asRadians() != 0.f && "Angle::operator% cannot modulus by 0");
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return radians(priv::positiveRemainder(left.asRadians(), right.asRadians()));
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}
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////////////////////////////////////////////////////////////
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constexpr Angle& operator%=(Angle& left, Angle right)
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{
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assert(right.asRadians() != 0.f && "Angle::operator%= cannot modulus by 0");
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return left = left % right;
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}
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namespace Literals
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{
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////////////////////////////////////////////////////////////
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constexpr Angle operator""_deg(long double angle)
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{
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return degrees(static_cast<float>(angle));
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator""_deg(unsigned long long angle)
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{
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return degrees(static_cast<float>(angle));
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator""_rad(long double angle)
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{
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return radians(static_cast<float>(angle));
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}
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////////////////////////////////////////////////////////////
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constexpr Angle operator""_rad(unsigned long long angle)
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{
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return radians(static_cast<float>(angle));
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}
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} // namespace Literals
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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// Note: the 'inline' keyword here is technically not required, but VS2019 fails
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// to compile with a bogus "multiple definition" error if not explicitly used.
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inline constexpr Angle Angle::Zero;
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} // namespace sf
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