SFML/include/SFML/System/Angle.inl
ZXShady 6c415471d2 Apply changes
Putting the `= default` in the header file like other files do and not in the `.inl` implementation files for consistency
2024-07-18 14:16:27 -06:00

275 lines
7.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Angle.hpp> // NOLINT(misc-header-include-cycle)
#include <cassert>
namespace sf
{
namespace priv
{
constexpr float pi = 3.141592654f;
constexpr float tau = pi * 2.f;
constexpr float positiveRemainder(float a, float b)
{
assert(b > 0.f && "Cannot calculate remainder with non-positive divisor");
const float val = a - static_cast<float>(static_cast<int>(a / b)) * b;
return val >= 0.f ? val : val + b;
}
} // namespace priv
////////////////////////////////////////////////////////////
constexpr float Angle::asDegrees() const
{
return m_radians * (180.f / priv::pi);
}
////////////////////////////////////////////////////////////
constexpr float Angle::asRadians() const
{
return m_radians;
}
////////////////////////////////////////////////////////////
constexpr Angle Angle::wrapSigned() const
{
return radians(priv::positiveRemainder(m_radians + priv::pi, priv::tau) - priv::pi);
}
////////////////////////////////////////////////////////////
constexpr Angle Angle::wrapUnsigned() const
{
return radians(priv::positiveRemainder(m_radians, priv::tau));
}
////////////////////////////////////////////////////////////
constexpr Angle::Angle(float radians) : m_radians(radians)
{
}
////////////////////////////////////////////////////////////
constexpr Angle degrees(float angle)
{
return Angle(angle * (priv::pi / 180.f));
}
////////////////////////////////////////////////////////////
constexpr Angle radians(float angle)
{
return Angle(angle);
}
////////////////////////////////////////////////////////////
constexpr bool operator==(Angle left, Angle right)
{
return left.asRadians() == right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr bool operator!=(Angle left, Angle right)
{
return left.asRadians() != right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr bool operator<(Angle left, Angle right)
{
return left.asRadians() < right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr bool operator>(Angle left, Angle right)
{
return left.asRadians() > right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr bool operator<=(Angle left, Angle right)
{
return left.asRadians() <= right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr bool operator>=(Angle left, Angle right)
{
return left.asRadians() >= right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr Angle operator-(Angle right)
{
return radians(-right.asRadians());
}
////////////////////////////////////////////////////////////
constexpr Angle operator+(Angle left, Angle right)
{
return radians(left.asRadians() + right.asRadians());
}
////////////////////////////////////////////////////////////
constexpr Angle& operator+=(Angle& left, Angle right)
{
return left = left + right;
}
////////////////////////////////////////////////////////////
constexpr Angle operator-(Angle left, Angle right)
{
return radians(left.asRadians() - right.asRadians());
}
////////////////////////////////////////////////////////////
constexpr Angle& operator-=(Angle& left, Angle right)
{
return left = left - right;
}
////////////////////////////////////////////////////////////
constexpr Angle operator*(Angle left, float right)
{
return radians(left.asRadians() * right);
}
////////////////////////////////////////////////////////////
constexpr Angle operator*(float left, Angle right)
{
return right * left;
}
////////////////////////////////////////////////////////////
constexpr Angle& operator*=(Angle& left, float right)
{
return left = left * right;
}
////////////////////////////////////////////////////////////
constexpr Angle operator/(Angle left, float right)
{
assert(right != 0.f && "Angle::operator/ cannot divide by 0");
return radians(left.asRadians() / right);
}
////////////////////////////////////////////////////////////
constexpr Angle& operator/=(Angle& left, float right)
{
assert(right != 0.f && "Angle::operator/= cannot divide by 0");
return left = left / right;
}
////////////////////////////////////////////////////////////
constexpr float operator/(Angle left, Angle right)
{
assert(right.asRadians() != 0.f && "Angle::operator/ cannot divide by 0");
return left.asRadians() / right.asRadians();
}
////////////////////////////////////////////////////////////
constexpr Angle operator%(Angle left, Angle right)
{
assert(right.asRadians() != 0.f && "Angle::operator% cannot modulus by 0");
return radians(priv::positiveRemainder(left.asRadians(), right.asRadians()));
}
////////////////////////////////////////////////////////////
constexpr Angle& operator%=(Angle& left, Angle right)
{
assert(right.asRadians() != 0.f && "Angle::operator%= cannot modulus by 0");
return left = left % right;
}
namespace Literals
{
////////////////////////////////////////////////////////////
constexpr Angle operator""_deg(long double angle)
{
return degrees(static_cast<float>(angle));
}
////////////////////////////////////////////////////////////
constexpr Angle operator""_deg(unsigned long long angle)
{
return degrees(static_cast<float>(angle));
}
////////////////////////////////////////////////////////////
constexpr Angle operator""_rad(long double angle)
{
return radians(static_cast<float>(angle));
}
////////////////////////////////////////////////////////////
constexpr Angle operator""_rad(unsigned long long angle)
{
return radians(static_cast<float>(angle));
}
} // namespace Literals
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
// Note: the 'inline' keyword here is technically not required, but VS2019 fails
// to compile with a bogus "multiple definition" error if not explicitly used.
inline constexpr Angle Angle::Zero;
} // namespace sf