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Stefan Schindler c08a56bf9f Adjusted WindowImplX11.
* Replaced Xlib event names by XCB equivalents.
* Removed XCB_CW_OVERRIDE_REDIRECT in order to let the WM handle mapping
  the window to the full screen.
* Fixed mouse grabbing in fullscreen mode. Removed keyboard grabbing to
  allow the user to "alt+tab" out of the window.
* Completely revised fullscreen handling: The screen's resolution is not
  changed at all anymore. Instead the WM is asked for going fullscreen
  and the view is scaled.
2015-03-29 22:29:37 +02:00
cmake Only link sfml-main for the GUI examples in release mode. 2015-03-26 10:23:28 +01:00
doc Replaced non-ASCII symbols with equivalents 2015-03-10 02:04:02 +02:00
examples Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
extlibs Merge branch 'feature/gl_dev_new' 2015-03-26 10:04:12 +01:00
include/SFML Implemented methods to retrieve the OpenGL handles from sf::Texture and sf::Shader. 2015-03-23 16:16:07 +01:00
src/SFML Adjusted WindowImplX11. 2015-03-29 22:29:37 +02:00
tools SFML#541 Use openal-soft 1.16 as default OpenAL framework on OS X instead of the system's one 2015-03-25 22:47:39 +01:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.txt Updated the version to 2.2, added support for patch versions and added the changelog.txt 2014-12-04 16:09:54 +01:00
CMakeLists.txt SFML#541 Use openal-soft 1.16 as default OpenAL framework on OS X instead of the system's one 2015-03-25 22:47:39 +01:00
license.txt Replaced GLEW with (a highly customized) loader generated by glLoadGen, restructured GLExtensions.hpp for easier extension bookkeeping, make use of GLEXT definitions in Shader.cpp and Texture.cpp as well, replaced GL_MAX_TEXTURE_COORDS with GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, implemented flags for requesting a debug or core/compatibility profile context, changed the default context version from 2.0 to 2.1. 2015-03-23 16:10:28 +01:00
readme.txt Fixed some links in the readme.txt. 2014-12-28 23:53:09 +01:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/2.2/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/2.2/)
* The online API documentation (http://www.sfml-dev.org/documentation/2.2/)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).