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Two optimizations: - If a value remains the same, nothing happens - Recompute geometry only before drawing and bound access, not after each set Closes #413 |
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Audio | ||
Graphics | ||
Network | ||
System | ||
Window | ||
Audio.hpp | ||
Config.hpp | ||
Graphics.hpp | ||
Network.hpp | ||
OpenGL.hpp | ||
System.hpp | ||
Window.hpp |