SFML/bindings/ruby/sfml-graphics/graphics/Text.cpp
2010-11-28 01:02:57 +00:00

321 lines
10 KiB
C++

/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "Text.hpp"
#include "Vector2.hpp"
#include "Rect.hpp"
#include "Color.hpp"
#include "main.hpp"
#include <SFML/Graphics/Text.hpp>
VALUE globalTextClass;
/* External classes */
extern VALUE globalVector2Class;
extern VALUE globalRectClass;
extern VALUE globalDrawableModule;
extern VALUE globalColorClass;
extern VALUE globalFontClass;
static void Text_Free( sf::Text *anObject )
{
delete anObject;
}
/* call-seq:
* Text.new() -> text
* Text.new( string, font = SFML::Font::DefaultFont, characterSize = 30 ) -> text
*
* Create a text instance
*/
static VALUE Text_Initialize( int argc, VALUE *args, VALUE self )
{
VALUE temp = Qnil;
sf::String string = "";
const sf::Font *font = &sf::Font::GetDefaultFont();
unsigned int characterSize = 30;
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
switch( argc )
{
case 3:
characterSize = FIX2UINT( args[2] );
object->SetCharacterSize( characterSize );
case 2:
VALIDATE_CLASS( args[1], globalFontClass, "font" );
Data_Get_Struct( args[1], sf::Font, font );
rb_iv_set( self, "@__font_ref", args[1] );
object->SetFont( *font );
case 1:
string = rb_string_value_cstr( &args[0] );
object->SetString( string );
case 0:
break;
default:
rb_raise( rb_eArgError, "Expected 0..3 arguments but was given %d", argc );
}
return self;
}
/* call-seq:
* text.setString( string )
*
* Set the text's string.
*/
static VALUE Text_SetString( VALUE self, VALUE aString )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
object->SetString( rb_string_value_cstr( &aString ) );
return Qnil;
}
/* call-seq:
* text.setFont( font )
*
* Set the text's font.
*
* Texts have a valid font by default, which the built-in SFML::Font::DefaultFont.
*/
static VALUE Text_SetFont( VALUE self, VALUE aFont )
{
VALIDATE_CLASS( aFont, globalFontClass, "font" );
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
sf::Font *font = NULL;
Data_Get_Struct( self, sf::Font, font );
object->SetFont( *font );
rb_iv_set( self, "@__font_ref", aFont );
return Qnil;
}
/* call-seq:
* text.setCharacterSize( size )
*
* Set the character size.
*
* The default size is 30.
*/
static VALUE Text_SetCharacterSize( VALUE self, VALUE aSize )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
object->SetCharacterSize( FIX2UINT( aSize ) );
return Qnil;
}
/* call-seq:
* text.setStyle( style )
*
* Set the text's style.
*
* You can pass a combination of one or more styles, for example sf::Text::Bold | sf::Text::Italic. The default style
* is sf::Text::Regular.
*/
static VALUE Text_SetStyle( VALUE self, VALUE aStyle )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
object->SetStyle( FIX2UINT( aStyle ) );
return Qnil;
}
/* call-seq:
* text.getString() -> string
*
* Get the text's string.
*/
static VALUE Text_GetString( VALUE self )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
return rb_str_new2( object->GetString().ToAnsiString().c_str() );
}
/* call-seq:
* text.getFont() -> font
*
* Get the text's font.
*/
static VALUE Text_GetFont( VALUE self )
{
return rb_iv_get( self, "@__font_ref" );
}
/* call-seq:
* text.getCharacterSize() -> fixnum
*
* Get the character size
*/
static VALUE Text_GetCharacterSize( VALUE self )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
return INT2FIX( object->GetCharacterSize() );
}
/* call-seq:
* text.getStyle() -> fixnum
*
* Get the text's style.
*/
static VALUE Text_GetStyle( VALUE self )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
return INT2FIX( object->GetStyle() );
}
/* call-seq:
* text.getCharacterPos( index ) -> vector2
*
* Return the position of the index-th character.
*
* This function computes the visual position of a character from its index in the string. The returned position is in
* local coordinates (translation, rotation, scale and origin are not applied). You can easily get the corresponding
* global position with the TransformToGlobal function. If index is out of range, the position of the end of the
* string is returned.
*/
static VALUE Text_GetCharacterPos( VALUE self, VALUE anIndex )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
const sf::Vector2f pos = object->GetCharacterPos( FIX2UINT( anIndex ) );
return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( pos.x ), rb_float_new( pos.y ) );
}
/* call-seq:
* text.getRect() -> rectangle
*
* Get the bounding rectangle of the text.
*
* The returned rectangle is in global coordinates.
*/
static VALUE Text_GetRect( VALUE self )
{
sf::Text *object = NULL;
Data_Get_Struct( self, sf::Text, object );
const sf::FloatRect rect = object->GetRect();
return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
rb_float_new( rect.Left ), rb_float_new( rect.Top ),
rb_float_new( rect.Width ), rb_float_new( rect.Height ) );
}
static VALUE Text_New( int argc, VALUE *args, VALUE aKlass )
{
sf::Text *object = new sf::Text();
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Text_Free, object );
rb_obj_call_init( rbData, argc, args );
return rbData;
}
static void CreateStyleEnum()
{
rb_define_const( globalTextClass, "Regular", INT2FIX( sf::Text::Regular ) );
rb_define_const( globalTextClass, "Bold", INT2FIX( sf::Text::Bold ) );
rb_define_const( globalTextClass, "Italic", INT2FIX( sf::Text::Italic ) );
rb_define_const( globalTextClass, "Underlined", INT2FIX( sf::Text::Underlined ) );
}
void Init_Text( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* Graphical text that can be drawn to a render target.
*
* SFML::Text is a drawable class that allows to easily display some text with custom style and color on a render target.
*
* It inherits all the functions from SFML::Drawable: position, rotation, scale, origin, global color and blend mode.
* It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic,
* underlined), and the text to display of course. It also provides convenience functions to calculate the graphical
* size of the text, or to get the visual position of a given character.
*
* SFML::Text works in combination with the sf::Font class, which loads and provides the glyphs (visual characters) of
* a given font.
*
* The separation of SFML::Font and SFML::Text allows more flexibility and better performances: indeed a SFML::Font is a
* heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a
* SFML::Text is a lightweight object which can combine the glyphs data and metrics of a SFML::Font to display any
* text on a render target.
*
* It is important to note that the SFML::Text instance doesn't copy the font that it uses, it only keeps a
* reference to it. Thus, a SFML::Font must not be destructed while it is used by a SFML::Text (i.e. never write a
* function that uses a local SFML::Font instance for creating a text).
*
* NOTE: This is the ruby bindings so the fonts will be managed by the ruby garbage collector and thus the font won't
* be destructed until all sprites referencing it is destructed. But it's still a good practice to keep in mind.
*
* Usage example:
*
* # Declare and load a font
* font = SFML::Font.new
* font.loadFromFile( "arial.ttf" )
*
* # Create a text
* text SFML::Text.new( "hello" )
* text.setFont( font )
* text.SetCharacterSize( 30 )
* text.setStyle( SFML::Text::Regular )
*
* # Display it
* window.draw( text ) # window is a SFML::RenderWindow
*/
globalTextClass = rb_define_class_under( sfml, "Text", rb_cObject );
rb_include_module( globalTextClass, globalDrawableModule );
CreateStyleEnum();
// Class methods
rb_define_singleton_method( globalTextClass, "new", Text_New, -1 );
// Instance methods
rb_define_method( globalTextClass, "initialize", Text_Initialize, -1 );
rb_define_method( globalTextClass, "setString", Text_SetString, 1 );
rb_define_method( globalTextClass, "setFont", Text_SetFont, 1 );
rb_define_method( globalTextClass, "setCharacterSize", Text_SetCharacterSize, 1 );
rb_define_method( globalTextClass, "setStyle", Text_SetStyle, 1 );
rb_define_method( globalTextClass, "getString", Text_GetString, 0 );
rb_define_method( globalTextClass, "getFont", Text_GetFont, 0 );
rb_define_method( globalTextClass, "getCharacterSize", Text_GetCharacterSize, 0 );
rb_define_method( globalTextClass, "getStyle", Text_GetStyle, 0 );
rb_define_method( globalTextClass, "getCharacterPos", Text_GetCharacterPos, 1 );
rb_define_method( globalTextClass, "getRect", Text_GetRect, 0 );
// Instance Aliases
rb_define_alias( globalTextClass, "string=", "setString" );
rb_define_alias( globalTextClass, "string", "getString" );
rb_define_alias( globalTextClass, "font=", "setFont" );
rb_define_alias( globalTextClass, "font", "getFont" );
rb_define_alias( globalTextClass, "characterSize=", "setCharacterSize" );
rb_define_alias( globalTextClass, "character_size=", "setCharacterSize" );
rb_define_alias( globalTextClass, "characterSize", "getCharacterSize" );
rb_define_alias( globalTextClass, "character_size", "getCharacterSize" );
rb_define_alias( globalTextClass, "style=", "setStyle" );
rb_define_alias( globalTextClass, "style", "getStyle" );
rb_define_alias( globalTextClass, "get_character_pos", "getCharacterPos" );
rb_define_alias( globalTextClass, "rect", "getRect" );
}