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82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
#include <SFML/Graphics/Sprite.hpp>
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// Other 1st party headers
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#include <SFML/Graphics/Texture.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <WindowUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(!std::is_constructible_v<sf::Sprite, sf::Texture&&>);
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STATIC_CHECK(!std::is_constructible_v<sf::Sprite, const sf::Texture&&>);
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STATIC_CHECK(!std::is_constructible_v<sf::Sprite, sf::Texture&&, const sf::IntRect&>);
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STATIC_CHECK(!std::is_constructible_v<sf::Sprite, const sf::Texture&&, const sf::IntRect&>);
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STATIC_CHECK(std::is_copy_constructible_v<sf::Sprite>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::Sprite>);
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STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::Sprite>);
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STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Sprite>);
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}
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const auto texture = sf::Texture::create({64, 64}).value();
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SECTION("Construction")
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{
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SECTION("Texture constructor")
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{
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const sf::Sprite sprite(texture);
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect({}, {64, 64}));
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect({}, {64, 64}));
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CHECK(sprite.getGlobalBounds() == sf::FloatRect({}, {64, 64}));
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}
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SECTION("Texture and rectangle constructor")
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{
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const sf::Sprite sprite(texture, {{0, 0}, {40, 60}});
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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}
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SECTION("Negative-size texture rectangle")
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{
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const sf::Sprite sprite(texture, {{0, 0}, {-40, -60}});
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {-40, -60}));
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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}
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}
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SECTION("Set/get texture")
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{
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sf::Sprite sprite(texture);
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const sf::Texture otherTexture = sf::Texture::create({64, 64}).value();
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sprite.setTexture(otherTexture);
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CHECK(&sprite.getTexture() == &otherTexture);
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}
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SECTION("Set/get texture rect")
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{
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sf::Sprite sprite(texture);
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sprite.setTextureRect({{1, 2}, {3, 4}});
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CHECK(sprite.getTextureRect() == sf::IntRect({1, 2}, {3, 4}));
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}
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SECTION("Set/get color")
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{
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sf::Sprite sprite(texture);
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sprite.setColor(sf::Color::Red);
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CHECK(sprite.getColor() == sf::Color::Red);
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}
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}
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