mirror of
https://github.com/SFML/SFML.git
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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
125 lines
4.6 KiB
XML
125 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="sfml-system" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\lib\mingw\sfml-system-d.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\sfml-system\Debug DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\lib\mingw\sfml-system.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\sfml-system\Release DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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</Target>
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<Target title="Debug static_Win32">
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<Option output="..\..\lib\mingw\libsfml-system-s-d.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\sfml-system\Debug static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\lib\mingw\libsfml-system-s.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\sfml-system\Release static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\include" />
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</Compiler>
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<Unit filename="..\..\include\SFML\System\Clock.hpp" />
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<Unit filename="..\..\include\SFML\System\Lock.hpp" />
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<Unit filename="..\..\include\SFML\System\Mutex.hpp" />
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<Unit filename="..\..\include\SFML\System\NonCopyable.hpp" />
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<Unit filename="..\..\include\SFML\System\Randomizer.hpp" />
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<Unit filename="..\..\include\SFML\System\Resource.hpp" />
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<Unit filename="..\..\include\SFML\System\Resource.inl" />
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<Unit filename="..\..\include\SFML\System\ResourcePtr.inl" />
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<Unit filename="..\..\include\SFML\System\Sleep.hpp" />
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<Unit filename="..\..\include\SFML\System\Thread.hpp" />
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<Unit filename="..\..\include\SFML\System\Unicode.hpp" />
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<Unit filename="..\..\include\SFML\System\Unicode.inl" />
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<Unit filename="..\..\include\SFML\System\Vector2.hpp" />
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<Unit filename="..\..\include\SFML\System\Vector2.inl" />
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<Unit filename="..\..\include\SFML\System\Vector3.hpp" />
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<Unit filename="..\..\src\SFML\System\Clock.cpp" />
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<Unit filename="..\..\src\SFML\System\Lock.cpp" />
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<Unit filename="..\..\src\SFML\System\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
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<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
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<Unit filename="..\..\src\SFML\System\Unicode.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Mutex.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Platform.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Thread.cpp" />
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<Extensions>
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<code_completion />
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</Project>
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