mirror of
https://github.com/SFML/SFML.git
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ddfb7f6cb0
In a few places I left references to the old name where appropriate. There are also many CMake references to "OSX" that we have to keep using since CMake does not offer alternative names for those variables and target properties.
538 lines
23 KiB
CMake
538 lines
23 KiB
CMake
cmake_minimum_required(VERSION 3.22)
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# define a macro that helps defining an option
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macro(sfml_set_option var default type docstring)
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if(NOT DEFINED ${var})
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set(${var} ${default})
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endif()
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set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
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endmacro()
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# these options have to be set before CMake detects/configures the toolchain
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# determine whether to create a debug or release build
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sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
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# project name
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project(SFML VERSION 3.0.0)
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set(VERSION_IS_RELEASE OFF)
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# use ccache if available
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find_program(CCACHE_PROGRAM ccache)
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if(CCACHE_PROGRAM)
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message(STATUS "Found ccache in ${CCACHE_PROGRAM}")
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set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
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endif()
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# include the configuration file
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include(cmake/Config.cmake)
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# we use the paths from the cmake GNUInstallDirs module as defaults
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# you can override these if you like
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# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
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include(GNUInstallDirs)
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# add an option for choosing the build type (shared or static)
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if(NOT SFML_OS_ANDROID)
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sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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else()
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set(BUILD_SHARED_LIBS TRUE)
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endif()
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# add options to select which modules to build
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sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
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sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
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sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
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sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
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if(SFML_BUILD_WINDOW)
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# add an option for choosing the OpenGL implementation
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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# add an option for choosing whether to use the DRM windowing backend
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if(SFML_OS_LINUX)
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sfml_set_option(SFML_USE_DRM FALSE BOOL "TRUE to use DRM windowing backend")
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endif()
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endif()
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# macOS specific options
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if(SFML_OS_MACOS OR SFML_OS_IOS)
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# add an option to build frameworks instead of dylibs (release only)
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sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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if (SFML_OS_IOS AND NOT SFML_BUILD_FRAMEWORKS AND BUILD_SHARED_LIBS)
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message(FATAL_ERROR "Naked dynamic libs not supported for iOS, build static or frameworks instead")
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endif()
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# add an option to automatically install Xcode templates
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sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
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endif()
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# Android options
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if(SFML_OS_ANDROID)
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sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK FALSE BOOL "TRUE to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), FALSE to default to another available monotonic clock")
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if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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endif()
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# avoid missing libraries when building SFML for Android with NDK r19c and later
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list(PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}")
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# make sure there's the android library available
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if(CMAKE_ANDROID_API LESS 26)
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message(FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 26.")
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endif()
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# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
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if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
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message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
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endif()
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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# we install libs in a subdirectory named after the ABI
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set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
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# pass shared STL configuration (if any)
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if(CMAKE_ANDROID_STL_TYPE MATCHES "_shared")
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add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}")
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endif()
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# let the user switch ABIs
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set(ANDROID_ABI "armeabi-v7a" CACHE STRING "Look at the NDK docs for currently supported ABIs")
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# this is a workaround to compile sfml-activity without the stl library as a dependency
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# we save the original compilation command line to restore it later in Macro.cmake
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
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endif()
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# Install directories
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# For miscellaneous files
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if(SFML_OS_WINDOWS OR SFML_OS_IOS)
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set(DEFAULT_INSTALL_MISC_DIR .)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(DEFAULT_INSTALL_MISC_DIR share/SFML)
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elseif(SFML_OS_MACOS)
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set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
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elseif(SFML_OS_ANDROID)
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set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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endif()
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# force building sfml-window, if sfml-graphics module is built
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if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
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message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
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set(SFML_BUILD_WINDOW TRUE)
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endif()
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# allow not using bundled dependencies with a switch
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# (except for stb_image)
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# yes this is horrible, but GLOB_RECURSE sucks
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sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
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if(SFML_USE_SYSTEM_DEPS)
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if(SFML_INSTALL_XCODE_TEMPLATES)
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message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
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endif()
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file(GLOB_RECURSE DEP_LIBS "${PROJECT_SOURCE_DIR}/extlibs/libs*/*")
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file(GLOB_RECURSE DEP_BINS "${PROJECT_SOURCE_DIR}/extlibs/bin*/*")
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file(GLOB_RECURSE DEP_HEADERS "${PROJECT_SOURCE_DIR}/extlibs/headers/*")
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foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
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get_filename_component(DEP_DIR ${DEP_FILE} PATH)
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
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while(NOT DEP_PARENT_DIR STREQUAL "${PROJECT_SOURCE_DIR}/extlibs")
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
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endwhile()
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endforeach()
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list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
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endif()
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# Visual C++: remove warnings regarding SL security and algorithms on pointers
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if(SFML_COMPILER_MSVC)
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# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
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sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise.")
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endif()
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# define SFML_OPENGL_ES if needed
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if(SFML_OPENGL_ES)
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add_definitions(-DSFML_OPENGL_ES)
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add_definitions(-DGL_GLEXT_PROTOTYPES)
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endif()
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(SFML_OS_WINDOWS)
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sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
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# the following combination of flags is not valid
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if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
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endif()
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sfml_set_option(SFML_USE_MESA3D FALSE BOOL "TRUE to use the Mesa 3D graphics library for rendering, FALSE to use the system provided library for rendering")
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include(cmake/Mesa3D.cmake)
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endif()
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# setup macOS stuff
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if(SFML_OS_MACOS)
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# SFML_BUILD_FRAMEWORKS needs two things:
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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if(SFML_BUILD_FRAMEWORKS)
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# requirement #1
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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# requirement #2
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if(NOT BUILD_SHARED_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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endif()
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# configure Xcode templates
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set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
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endif()
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# set the output directory for SFML DLLs and executables
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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# enable project folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
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# add the subdirectories
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add_subdirectory(src/SFML)
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# on Linux and BSD-like OS, install pkg-config files by default
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set(SFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
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if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(SFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
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endif()
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sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
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if(SFML_INSTALL_PKGCONFIG_FILES)
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sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
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foreach(sfml_module IN ITEMS all system window graphics audio network)
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configure_file(
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"tools/pkg-config/sfml-${sfml_module}.pc.in"
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"tools/pkg-config/sfml-${sfml_module}.pc"
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@ONLY)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
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DESTINATION "${SFML_PKGCONFIG_INSTALL_PREFIX}")
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endforeach()
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endif()
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# option to enable precompiled headers
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sfml_set_option(SFML_ENABLE_PCH FALSE BOOL "TRUE to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
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if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
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message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
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endif()
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if(SFML_ENABLE_PCH AND SFML_OS_MACOS)
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message(FATAL_ERROR "Precompiled headers are currently not supported in macOS builds")
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endif()
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# setup the install rules
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if(NOT SFML_BUILD_FRAMEWORKS)
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install(DIRECTORY include/
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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COMPONENT devel
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FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
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if(SFML_GENERATE_PDB)
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install(DIRECTORY ${PROJECT_BINARY_DIR}/lib/
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DESTINATION ${CMAKE_INSTALL_LIBDIR}
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COMPONENT devel
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FILES_MATCHING PATTERN "*.pdb")
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endif()
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else()
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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# Because we use generator expressions in the post build scripts we need to
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# suppress the generation of "EFFECTIVE_PLATFORM_NAME" as it will fail
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set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)
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# in fact we have to fool cmake to copy all the headers in subdirectories
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# to do that we have to add the "root" headers to the PUBLIC_HEADER
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# then we can run a post script to copy the remaining headers
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# we need a dummy file in order to compile the framework
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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VERBATIM)
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set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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# create SFML.framework
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add_library(SFML ${SFML_SOURCES})
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# enable C++17 support
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target_compile_features(SFML PUBLIC cxx_std_17)
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# set the target flags to use the appropriate C++ standard library
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sfml_set_stdlib(SFML)
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# edit target properties
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set_target_properties(SFML PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the non-optional SFML headers
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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# add window module headers if enabled
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if(SFML_BUILD_WINDOW)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Window
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# add network module headers if enabled
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if(SFML_BUILD_NETWORK)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Network
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# add graphics module headers if enabled
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if(SFML_BUILD_GRAPHICS)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# add audio module headers if enabled
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if(SFML_BUILD_AUDIO)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Audio
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# NOTE: it's not required to link against SFML.framework
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set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
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if(NOT CMAKE_SKIP_BUILD_RPATH)
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set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
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endif()
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# install rule
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install(TARGETS SFML
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FRAMEWORK DESTINATION "."
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COMPONENT devel)
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endif()
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install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
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install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
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# install 3rd-party libraries and tools
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if(SFML_OS_WINDOWS)
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if(NOT SFML_USE_SYSTEM_DEPS)
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# install the binaries of SFML dependencies
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if(ARCH_32BITS)
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install(DIRECTORY extlibs/bin/x86/ DESTINATION ${CMAKE_INSTALL_BINDIR})
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if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
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install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else()
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install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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elseif(ARCH_64BITS)
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install(DIRECTORY extlibs/bin/x64/ DESTINATION ${CMAKE_INSTALL_BINDIR})
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if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
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install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else()
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install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif()
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endif()
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elseif(SFML_OS_MACOS)
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# install extlibs dependencies only when used
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if(SFML_BUILD_GRAPHICS)
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if(FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/freetype.framework")
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install(DIRECTORY extlibs/libs-macos/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif()
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if(SFML_BUILD_AUDIO)
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if(FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/FLAC.framework")
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install(DIRECTORY extlibs/libs-macos/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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if(OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/ogg.framework")
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install(DIRECTORY extlibs/libs-macos/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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if(VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbis.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisenc.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisfile.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(OPENAL_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/OpenAL.framework")
|
|
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
endif()
|
|
|
|
# install the Xcode templates if requested
|
|
if(SFML_INSTALL_XCODE_TEMPLATES)
|
|
# configure the templates plist files
|
|
foreach(TEMPLATE "SFML Compiler" "SFML App")
|
|
configure_file(
|
|
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
|
|
@ONLY)
|
|
endforeach()
|
|
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
|
|
DESTINATION /Library/Developer/Xcode/Templates
|
|
PATTERN "*.in" EXCLUDE
|
|
PATTERN ".DS_Store" EXCLUDE)
|
|
endif()
|
|
|
|
elseif(SFML_OS_IOS)
|
|
|
|
if(NOT SFML_USE_SYSTEM_DEPS)
|
|
# since the iOS libraries are built as static, we must install the SFML dependencies
|
|
# too so that the end user can easily link them to its final application
|
|
if(SFML_BUILD_GRAPHICS)
|
|
install(FILES extlibs/libs-ios/libfreetype.a DESTINATION lib)
|
|
endif()
|
|
|
|
if(SFML_BUILD_AUDIO)
|
|
install(FILES extlibs/libs-ios/libflac.a
|
|
extlibs/libs-ios/libvorbis.a
|
|
extlibs/libs-ios/libogg.a
|
|
DESTINATION lib)
|
|
endif()
|
|
endif()
|
|
|
|
elseif(SFML_OS_ANDROID)
|
|
|
|
if(NOT SFML_USE_SYSTEM_DEPS)
|
|
# install extlibs
|
|
install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
|
|
install(FILES extlibs/Android.mk DESTINATION extlibs)
|
|
endif()
|
|
|
|
# install Android.mk so the NDK knows how to set up SFML
|
|
install(FILES src/SFML/Android.mk DESTINATION .)
|
|
|
|
endif()
|
|
|
|
sfml_export_targets()
|
|
|
|
set(CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library")
|
|
set(CPACK_PACKAGE_VENDOR "SFML Team")
|
|
set(CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}")
|
|
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
|
|
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md")
|
|
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
|
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
|
|
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
|
|
set(CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}")
|
|
set(CPACK_MONOLITHIC_INSTALL ON)
|
|
|
|
# NSIS configurations
|
|
set(CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})")
|
|
set(CPACK_NSIS_CONTACT "team@sfml-dev.org")
|
|
set(NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/")
|
|
string(REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${NSIS_IMAGE_PATH})
|
|
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_IMAGE_PATH}sidebar.bmp\\\"\n!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_IMAGE_PATH}header.bmp\\\"\n!define MUI_ICON \\\"${NSIS_IMAGE_PATH}sfml.ico\\\"")
|
|
|
|
include(CPack)
|
|
|
|
# configure extras by default when building SFML directly, otherwise hide them
|
|
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "TRUE to configure extras, FALSE to ignore them")
|
|
|
|
if(NOT SFML_CONFIGURE_EXTRAS)
|
|
return()
|
|
endif()
|
|
|
|
# add an option for building the API documentation
|
|
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
|
|
if(SFML_BUILD_DOC)
|
|
add_subdirectory(doc)
|
|
endif()
|
|
|
|
# add an option for building the examples
|
|
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
|
|
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
|
|
add_subdirectory(examples)
|
|
endif()
|
|
|
|
# add an option for building the test suite
|
|
sfml_set_option(SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
|
|
|
|
# add an option for enabling coverage reporting
|
|
sfml_set_option(SFML_ENABLE_COVERAGE FALSE BOOL "TRUE to enable coverage reporting, FALSE to ignore it")
|
|
|
|
if(SFML_BUILD_TEST_SUITE)
|
|
if(SFML_OS_IOS)
|
|
message(WARNING "Unit testing not supported on iOS")
|
|
elseif(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
|
|
enable_testing()
|
|
add_subdirectory(test)
|
|
else()
|
|
message(WARNING "Cannot build unit testing unless all modules are enabled")
|
|
endif()
|
|
endif()
|
|
|
|
sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 12, 13, or 14")
|
|
add_custom_target(format
|
|
COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
|
|
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
|
|
|
|
sfml_set_option(CLANG_TIDY_EXECUTABLE clang-tidy STRING "Override clang-tidy executable, requires minimum version 14")
|
|
add_custom_target(tidy
|
|
COMMAND ${CMAKE_COMMAND} -DCLANG_TIDY_EXECUTABLE=${CLANG_TIDY_EXECUTABLE} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -P ./cmake/Tidy.cmake
|
|
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
|