SFML/test/Graphics/VertexArray.test.cpp
2025-01-30 14:00:10 -07:00

167 lines
5.4 KiB
C++

#include <SFML/Graphics/VertexArray.hpp>
#include <catch2/catch_test_macros.hpp>
#include <GraphicsUtil.hpp>
#include <type_traits>
#include <utility>
TEST_CASE("[Graphics] sf::VertexArray")
{
SECTION("Type traits")
{
STATIC_CHECK(std::is_copy_constructible_v<sf::VertexArray>);
STATIC_CHECK(std::is_copy_assignable_v<sf::VertexArray>);
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::VertexArray>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::VertexArray>);
}
SECTION("Construction")
{
SECTION("Default constructor")
{
const sf::VertexArray vertexArray;
CHECK(vertexArray.getVertexCount() == 0);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Points);
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0}));
}
SECTION("Explicit constructor with default argument")
{
const sf::VertexArray vertexArray(sf::PrimitiveType::Lines);
CHECK(vertexArray.getVertexCount() == 0);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Lines);
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0}));
}
SECTION("Explicit constructor")
{
const sf::VertexArray vertexArray(sf::PrimitiveType::Lines, 10);
CHECK(vertexArray.getVertexCount() == 10);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Lines);
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0}));
for (const auto& vertex : vertexArray)
{
CHECK(vertex.position == sf::Vertex{}.position);
CHECK(vertex.color == sf::Vertex{}.color);
CHECK(vertex.texCoords == sf::Vertex{}.texCoords);
}
}
}
SECTION("Resize array")
{
sf::VertexArray vertexArray;
vertexArray.resize(42);
CHECK(vertexArray.getVertexCount() == 42);
for (const auto& vertex : vertexArray)
{
CHECK(vertex.position == sf::Vertex{}.position);
CHECK(vertex.color == sf::Vertex{}.color);
CHECK(vertex.texCoords == sf::Vertex{}.texCoords);
}
}
SECTION("Clear array")
{
sf::VertexArray vertexArray;
vertexArray.append({});
vertexArray.clear();
CHECK(vertexArray.getVertexCount() == 0);
}
SECTION("Append to array")
{
sf::VertexArray vertexArray;
const sf::Vertex vertex{{1.0f, 2.0f}, {3, 4, 5, 6}, {7.0f, 8.0f}};
vertexArray.append(vertex);
CHECK(vertexArray.getVertexCount() == 1);
CHECK(vertexArray[0].position == vertex.position);
CHECK(vertexArray[0].color == vertex.color);
CHECK(vertexArray[0].texCoords == vertex.texCoords);
}
SECTION("Write to array")
{
sf::VertexArray vertexArray;
vertexArray.resize(10);
const sf::Vertex otherVertex{{2.0f, 3.0f}, {4, 5, 6, 7}, {8.0f, 9.0f}};
vertexArray[9] = otherVertex;
CHECK(vertexArray[9].position == otherVertex.position);
CHECK(vertexArray[9].color == otherVertex.color);
CHECK(vertexArray[9].texCoords == otherVertex.texCoords);
}
SECTION("Read from array")
{
sf::VertexArray vertexArray;
vertexArray.append({{1.0f, 2.0f}});
vertexArray.append({{10.0f, 20.0f}});
SECTION("Const")
{
const auto& constVertexArray = vertexArray;
CHECK(constVertexArray[0].position == sf::Vector2f(1, 2));
CHECK(constVertexArray[1].position == sf::Vector2f(10, 20));
}
SECTION("Non const")
{
auto& nonConstVertexArray = vertexArray;
CHECK(nonConstVertexArray[0].position == sf::Vector2f(1, 2));
CHECK(nonConstVertexArray[1].position == sf::Vector2f(10, 20));
}
}
SECTION("Set primitive type")
{
sf::VertexArray vertexArray;
vertexArray.setPrimitiveType(sf::PrimitiveType::TriangleStrip);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::TriangleStrip);
}
SECTION("Get bounds")
{
sf::VertexArray vertexArray;
vertexArray.append({{1, 1}});
vertexArray.append({{2, 2}});
CHECK(vertexArray.getBounds() == sf::FloatRect({1, 1}, {1, 1}));
vertexArray[0] = {{0, 0}};
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {2, 2}));
vertexArray[0] = {{5, 5}};
CHECK(vertexArray.getBounds() == sf::FloatRect({2, 2}, {3, 3}));
vertexArray.append({{10, 10}});
CHECK(vertexArray.getBounds() == sf::FloatRect({2, 2}, {8, 8}));
}
SECTION("Ranged loop")
{
sf::VertexArray vertexArray;
vertexArray.append({{1, 1}});
vertexArray.append({{1, 1}});
vertexArray.append({{1, 1}});
std::size_t count = 0;
SECTION("Const")
{
for (const auto& vertex : std::as_const(vertexArray))
{
CHECK(vertex.position == sf::Vector2f(1, 1));
++count;
}
}
SECTION("Non const")
{
for (const auto& vertex : vertexArray)
{
CHECK(vertex.position == sf::Vector2f(1, 1));
++count;
}
}
CHECK(count == vertexArray.getVertexCount());
}
}