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204 lines
8.7 KiB
CMake
204 lines
8.7 KiB
CMake
include(CMakeParseArguments)
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# add a new target which is a SFML library
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# ex: sfml_add_library(sfml-graphics
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# SOURCES sprite.cpp image.cpp ...
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# DEPENDS sfml-window sfml-system
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# EXTERNAL_LIBS opengl freetype ...)
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macro(sfml_add_library target)
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# parse the arguments
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cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
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# create the target
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add_library(${target} ${THIS_SOURCES})
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# define the export symbol of the module
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string(REPLACE "-" "_" NAME_UPPER "${target}")
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string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
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set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
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# adjust the output file prefix/suffix to match our conventions
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if(BUILD_SHARED_LIBS)
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if(SFML_OS_WINDOWS)
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# include the major version number in Windows shared library names (but not import library names)
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
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else()
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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endif()
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if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
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# on Windows/gcc get rid of "lib" prefix for shared libraries,
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# and transform the ".dll.a" suffix into ".a" for import libraries
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set_target_properties(${target} PROPERTIES PREFIX "")
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set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
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endif()
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else()
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
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set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
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set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
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endif()
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# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
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# except for Android which strips soversion suffixes
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if(NOT SFML_OS_ANDROID)
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set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
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set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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endif()
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "SFML")
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
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if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
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endif()
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endif()
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# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
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# (exported ones are explicitly marked)
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if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
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endif()
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# build frameworks or dylibs
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if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
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if(SFML_BUILD_FRAMEWORKS)
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# adapt target to build frameworks instead of dylibs
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set_target_properties(${target} PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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set_target_properties(${target} PROPERTIES
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BUILD_WITH_INSTALL_RPATH 1
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INSTALL_NAME_DIR "@rpath")
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endif()
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# enable automatic reference counting on iOS
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if (SFML_OS_IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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# sfml-activity library is our bootstrap activity and must not depend on stlport_shared
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# (otherwise Android will fail to load it)
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if (SFML_OS_ANDROID)
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if (${target} MATCHES "sfml-activity")
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL})
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else()
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL})
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endif()
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endif()
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# link the target to its external dependencies
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if(THIS_EXTERNAL_LIBS)
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION bin COMPONENT bin
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LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
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ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
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endmacro()
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# add a new target which is a SFML example
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# ex: sfml_add_example(ftp
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# SOURCES ftp.cpp ...
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# DEPENDS sfml-network sfml-system)
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macro(sfml_add_example target)
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# parse the arguments
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cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# create the target
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if(THIS_GUI_APP AND SFML_OS_WINDOWS)
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add_executable(${target} WIN32 ${THIS_SOURCES})
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target_link_libraries(${target} sfml-main)
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else()
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add_executable(${target} ${THIS_SOURCES})
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endif()
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# set the debug suffix
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "Examples")
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
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if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
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endif()
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endif()
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples
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BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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# install the example's resources as well
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set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
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if(EXISTS ${EXAMPLE_RESOURCES})
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install(DIRECTORY ${EXAMPLE_RESOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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endif()
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endmacro()
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# macro to find packages on the host OS
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# this is the same as in the toolchain file, which is here for Nsight Tegra VS
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# since it won't use the Android toolchain file
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if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
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macro(find_host_package)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
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if(CMAKE_HOST_WIN32)
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set(WIN32 1)
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set(UNIX)
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elseif(CMAKE_HOST_APPLE)
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set(APPLE 1)
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set(UNIX)
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endif()
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find_package(${ARGN})
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set(WIN32)
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set(APPLE)
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set(UNIX 1)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endmacro()
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endif()
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