mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
430 lines
19 KiB
CMake
430 lines
19 KiB
CMake
include(CMakeParseArguments)
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# This little macro lets you set any Xcode specific property
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macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro ()
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# set the appropriate standard library on each platform for the given target
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# example: sfml_set_stdlib(sfml-system)
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function(sfml_set_stdlib target)
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
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if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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target_link_libraries(${target} PRIVATE "-static-libgcc" "-static-libstdc++")
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elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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target_link_libraries(${target} PRIVATE "-shared-libgcc" "-shared-libstdc++")
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endif()
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endif()
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if (SFML_OS_MACOSX)
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if (${CMAKE_GENERATOR} MATCHES "Xcode")
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sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
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else()
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target_compile_options(${target} PRIVATE "-stdlib=libc++")
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target_link_libraries(${target} PRIVATE "-stdlib=libc++")
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endif()
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endif()
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endfunction()
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function(sfml_set_common_ios_properties target)
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# enable automatic reference counting on iOS
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sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES)
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sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}")
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sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}")
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get_target_property(target_type ${target} TYPE)
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if (target_type STREQUAL "EXECUTABLE")
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set_target_properties(${target} PROPERTIES
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MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
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MACOSX_BUNDLE_BUNDLE_NAME "${target}"
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MACOSX_BUNDLE_LONG_VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}"
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)
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endif()
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endfunction()
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# add a new target which is a SFML library
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# example: sfml_add_library(sfml-graphics
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# SOURCES sprite.cpp image.cpp ...
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# [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
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macro(sfml_add_library target)
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# parse the arguments
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cmake_parse_arguments(THIS "STATIC" "" "SOURCES" ${ARGN})
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if (NOT "${THIS_UNPARSED_ARGUMENTS}" STREQUAL "")
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message(FATAL_ERROR "Extra unparsed arguments when calling sfml_add_library: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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# create the target
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if (THIS_STATIC)
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add_library(${target} STATIC ${THIS_SOURCES})
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else()
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add_library(${target} ${THIS_SOURCES})
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endif()
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# define the export symbol of the module
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string(REPLACE "-" "_" NAME_UPPER "${target}")
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string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
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set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
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# adjust the output file prefix/suffix to match our conventions
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if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
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if(SFML_OS_WINDOWS)
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# include the major version number in Windows shared library names (but not import library names)
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
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else()
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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endif()
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if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
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# on Windows/gcc get rid of "lib" prefix for shared libraries,
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# and transform the ".dll.a" suffix into ".a" for import libraries
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set_target_properties(${target} PROPERTIES PREFIX "")
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set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
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endif()
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else()
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
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set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
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set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
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set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
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endif()
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# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
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# except for Android which strips soversion suffixes
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if(NOT SFML_OS_ANDROID)
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set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
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set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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endif()
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "SFML")
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# set the target flags to use the appropriate C++ standard library
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sfml_set_stdlib(${target})
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# For Visual Studio on Windows, export debug symbols (PDB files) to lib directory
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if(SFML_GENERATE_PDB)
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# PDB files are only generated in Debug and RelWithDebInfo configurations, find out which one
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if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
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set(SFML_PDB_POSTFIX "-d")
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else()
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set(SFML_PDB_POSTFIX "")
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endif()
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if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
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# DLLs export debug symbols in the linker PDB (the compiler PDB is an intermediate file)
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set_target_properties(${target} PROPERTIES
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PDB_NAME "${target}${SFML_PDB_POSTFIX}"
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PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
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else()
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# Static libraries have no linker PDBs, thus the compiler PDBs are relevant
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set_target_properties(${target} PROPERTIES
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COMPILE_PDB_NAME "${target}-s${SFML_PDB_POSTFIX}"
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COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
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endif()
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endif()
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# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
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# (exported ones are explicitly marked)
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if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
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endif()
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# build frameworks or dylibs
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if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
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if(SFML_BUILD_FRAMEWORKS)
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# adapt target to build frameworks instead of dylibs
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set_target_properties(${target} PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# but only if cmake rpath options aren't set
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if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
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set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
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if(NOT CMAKE_SKIP_BUILD_RPATH)
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if (CMAKE_VERSION VERSION_LESS 3.9)
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set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
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else()
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set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
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endif()
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endif()
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endif()
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endif()
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if (SFML_OS_IOS)
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sfml_set_common_ios_properties(${target})
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endif()
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# sfml-activity library is our bootstrap activity and must not depend on stlport_shared
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# (otherwise Android will fail to load it)
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if (SFML_OS_ANDROID)
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if (${target} MATCHES "sfml-activity")
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL})
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else()
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL})
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endif()
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endif()
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# add the install rule
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install(TARGETS ${target} EXPORT SFMLConfigExport
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RUNTIME DESTINATION bin COMPONENT bin
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LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
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ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
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FRAMEWORK DESTINATION "." COMPONENT bin)
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# add <project>/include as public include directory
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target_include_directories(${target}
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PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
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PRIVATE ${PROJECT_SOURCE_DIR}/src)
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if (SFML_BUILD_FRAMEWORKS)
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target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:SFML.framework>)
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else()
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target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:include>)
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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if(NOT BUILD_SHARED_LIBS)
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target_compile_definitions(${target} PUBLIC "SFML_STATIC")
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endif()
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endmacro()
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# add a new target which is a SFML example
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# example: sfml_add_example(ftp
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# SOURCES ftp.cpp ...
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# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
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# DEPENDS sfml-network
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# RESOURCES_DIR resources) # A directory to install next to the executable and sources
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macro(sfml_add_example target)
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# parse the arguments
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cmake_parse_arguments(THIS "GUI_APP" "RESOURCES_DIR" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# check whether resources must be added in target
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set(target_input ${THIS_SOURCES})
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if(THIS_BUNDLE_RESOURCES)
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set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES})
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endif()
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# create the target
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if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release")
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add_executable(${target} WIN32 ${target_input})
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target_link_libraries(${target} PRIVATE sfml-main)
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elseif(THIS_GUI_APP AND SFML_OS_IOS)
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# For iOS apps we need the launch screen storyboard,
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# and a custom info.plist to use it
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SET(LAUNCH_SCREEN "${CMAKE_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard")
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SET(LOGO "${CMAKE_SOURCE_DIR}/examples/assets/logo.png")
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SET(INFO_PLIST "${CMAKE_SOURCE_DIR}/examples/assets/info.plist")
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SET(ICONS "${CMAKE_SOURCE_DIR}/examples/assets/icon.icns")
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add_executable(${target} MACOSX_BUNDLE ${target_input} ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
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set(RESOURCES ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
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set_target_properties(${target} PROPERTIES RESOURCE "${RESOURCES}"
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MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST}
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MACOSX_BUNDLE_ICON_FILE icon.icns)
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target_link_libraries(${target} PRIVATE sfml-main)
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else()
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add_executable(${target} ${target_input})
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endif()
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# set the debug suffix
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "Examples")
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# set the target flags to use the appropriate C++ standard library
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sfml_set_stdlib(${target})
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# set the Visual Studio startup path for debugging
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set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
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endif()
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set(target_install_dir ${SFML_MISC_INSTALL_PREFIX}/examples/${target})
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if(BUILD_SHARED_LIBS AND (SFML_OS_LINUX OR SFML_OS_FREEBSD))
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file(RELATIVE_PATH rel_lib_dir
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${CMAKE_INSTALL_PREFIX}/${target_install_dir}
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${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX})
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set_target_properties(${target} PROPERTIES
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INSTALL_RPATH "$ORIGIN/${rel_lib_dir}")
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endif()
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if (SFML_OS_IOS)
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sfml_set_common_ios_properties(${target})
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${target_install_dir} COMPONENT examples
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BUNDLE DESTINATION ${target_install_dir} COMPONENT examples
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RESOURCE DESTINATION ${target_install_dir} COMPONENT examples)
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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DESTINATION ${target_install_dir}
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COMPONENT examples)
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if (THIS_RESOURCES_DIR)
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# install the example's resources as well
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get_filename_component(THIS_RESOURCES_DIR "${THIS_RESOURCES_DIR}" ABSOLUTE)
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if(NOT EXISTS "${THIS_RESOURCES_DIR}")
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message(FATAL_ERROR "Given resources directory to install does not exist: ${THIS_RESOURCES_DIR}")
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endif()
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install(DIRECTORY ${THIS_RESOURCES_DIR}
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DESTINATION ${target_install_dir}
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COMPONENT examples)
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endif()
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endmacro()
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# Create an interface library for an external dependency. This virtual target can provide
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# link specifications and include directories to be used by dependees.
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# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
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# Usage: sfml_add_external(target_name
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# [INCLUDE "extlibs/include"]
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# [LINK "extlibs/libfoo/libfoo.a"])
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function(sfml_add_external)
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list(GET ARGN 0 target)
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list(REMOVE_AT ARGN 0)
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if (TARGET ${target})
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message(FATAL_ERROR "Target '${target}' is already defined")
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endif()
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cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
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if (THIS_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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add_library(${target} INTERFACE)
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if (THIS_INCLUDE)
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foreach(include_dir IN LISTS THIS_INCLUDE)
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if (NOT include_dir)
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message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}")
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endif()
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target_include_directories(${target} INTERFACE "$<BUILD_INTERFACE:${include_dir}>")
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endforeach()
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endif()
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if (THIS_LINK)
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foreach(link_item IN LISTS THIS_LINK)
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if (NOT link_item)
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message(FATAL_ERROR "Missing item in ${THIS_LINK}")
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endif()
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target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
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endforeach()
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endif()
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install(TARGETS ${target} EXPORT SFMLConfigExport)
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endfunction()
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# Find the requested package and make an INTERFACE library from it
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# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
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# Usage: sfml_find_package(wanted_target_name
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# [INCLUDE "OPENGL_INCLUDE_DIR"]
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# [LINK "OPENGL_gl_LIBRARY"])
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function(sfml_find_package)
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list(GET ARGN 0 target)
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list(REMOVE_AT ARGN 0)
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if (TARGET ${target})
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message(FATAL_ERROR "Target '${target}' is already defined")
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endif()
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cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
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if (THIS_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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if (SFML_OS_IOS)
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find_host_package(${target} REQUIRED)
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else()
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find_package(${target} REQUIRED)
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endif()
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# Make sure to interpret the items in INCLUDE and LINK parameters. sfml_add_external()
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# does not interpret given items in order to also accept parameters that must not be interpreted
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set(LINK_LIST "")
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if (THIS_LINK)
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foreach(link_item IN LISTS THIS_LINK)
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list(APPEND LINK_LIST "${${link_item}}")
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endforeach()
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endif()
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set(INCLUDE_LIST "")
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if (THIS_INCLUDE)
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foreach(include_dir IN LISTS THIS_INCLUDE)
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list(APPEND INCLUDE_LIST "${${include_dir}}")
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endforeach()
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endif()
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sfml_add_external(${target} INCLUDE ${INCLUDE_LIST} LINK ${LINK_LIST})
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endfunction()
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# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
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# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
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function(sfml_export_targets)
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# CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one
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set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake")
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include(CMakePackageConfigHelpers)
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write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
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VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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COMPATIBILITY SameMajorVersion)
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if (BUILD_SHARED_LIBS)
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set(config_name "Shared")
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else()
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set(config_name "Static")
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endif()
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set(targets_config_filename "SFML${config_name}Targets.cmake")
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export(EXPORT SFMLConfigExport
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FILE "${CMAKE_CURRENT_BINARY_DIR}/${targets_config_filename}")
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if (SFML_BUILD_FRAMEWORKS)
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set(config_package_location "SFML.framework/Resources/CMake")
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else()
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set(config_package_location lib${LIB_SUFFIX}/cmake/SFML)
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endif()
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configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
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INSTALL_DESTINATION "${config_package_location}")
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configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
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INSTALL_DESTINATION "${config_package_location}")
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install(EXPORT SFMLConfigExport
|
|
FILE ${targets_config_filename}
|
|
DESTINATION ${config_package_location})
|
|
|
|
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
|
|
DESTINATION ${config_package_location}
|
|
COMPONENT devel)
|
|
endfunction()
|
|
|