mirror of
https://github.com/SFML/SFML.git
synced 2024-12-01 15:51:04 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
285 lines
7.1 KiB
D
285 lines
7.1 KiB
D
/*
|
|
* DSFML - SFML Library binding in D language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.graphics.idrawable;
|
|
|
|
import dsfml.system.vector2;
|
|
|
|
import dsfml.graphics.color;
|
|
import dsfml.graphics.blendmode;
|
|
import dsfml.graphics.renderwindow;
|
|
|
|
|
|
/**
|
|
* Interface for drawable object
|
|
*
|
|
* Shape, String and Sprite implement IDrawable
|
|
*/
|
|
interface IDrawable
|
|
{
|
|
/**
|
|
* Set the left position of the object
|
|
*
|
|
* Params:
|
|
* x = New left coordinate
|
|
*/
|
|
void setX(float x);
|
|
|
|
/**
|
|
* Set the top position of the object
|
|
*
|
|
* Params:
|
|
* y = New top coordinate
|
|
*/
|
|
void setY(float y);
|
|
|
|
|
|
/**
|
|
* Set the position of the object
|
|
*
|
|
* Params:
|
|
* x = New left coordinate
|
|
* y = New top coordinate
|
|
*/
|
|
void setPosition(float x, float y);
|
|
|
|
/**
|
|
* Set the position of the object
|
|
*
|
|
* Params:
|
|
* vec = new position
|
|
*/
|
|
void setPosition(Vector2f vec);
|
|
|
|
/**
|
|
* Set the horizontal scale of the object
|
|
*
|
|
* Params:
|
|
* scale = New horizontal scale (Strictly positive)
|
|
*/
|
|
void setScaleX(float scale);
|
|
|
|
/**
|
|
* Set the vertical scale of the object
|
|
*
|
|
* Params:
|
|
* scale = New vertical scale (Strictly positive)
|
|
*/
|
|
void setScaleY(float scale);
|
|
|
|
/**
|
|
* Set the scale of the object
|
|
*
|
|
* Params:
|
|
* scaleX = New horizontal scale
|
|
* scaleY = New vertical scale
|
|
*/
|
|
void setScale(float scaleX, float scaleY);
|
|
|
|
/**
|
|
* Set the scale of the object
|
|
*
|
|
* Params:
|
|
* scale = new scale
|
|
*/
|
|
void setScale(Vector2f scale);
|
|
|
|
/**
|
|
* Set the center of the object, in coordinates relative to the
|
|
* top-left of the object (take 2 values).
|
|
* The default center is (0, 0)
|
|
*
|
|
* Params:
|
|
* centerX : X coordinate of the center
|
|
* centerY : Y coordinate of the center
|
|
*/
|
|
void setCenter(float centerX, float centerY);
|
|
|
|
/**
|
|
* Set the center of the object, in coordinates relative to the
|
|
* top-left of the object (take a 2D vector).
|
|
* The default center is (0, 0)
|
|
*
|
|
* Params:
|
|
* center : New center
|
|
*/
|
|
void setCenter(Vector2f center);
|
|
|
|
|
|
/**
|
|
* Set the rotation of the object
|
|
*
|
|
* Params:
|
|
* angle = Angle of rotation, in degree
|
|
*/
|
|
void setRotation(float angle);
|
|
|
|
/**
|
|
* Set the color
|
|
*
|
|
* Params:
|
|
* c = New color
|
|
*/
|
|
void setColor(Color c);
|
|
|
|
/**
|
|
* Set the blending mode for the object.
|
|
* The default blend mode is Blend.Alpha
|
|
*
|
|
* Params:
|
|
* mode = New blending mode
|
|
*/
|
|
void setBlendMode(BlendMode mode);
|
|
|
|
/**
|
|
* Get the position of the object
|
|
*
|
|
* Returns:
|
|
* Current position
|
|
*
|
|
*/
|
|
Vector2f getPosition();
|
|
|
|
/**
|
|
* Get the current scale of the object
|
|
*
|
|
* Returns:
|
|
* Current scale
|
|
*/
|
|
Vector2f getScale();
|
|
|
|
/**
|
|
* Get the center of the object
|
|
*
|
|
* Returns:
|
|
* Current position of the center
|
|
*
|
|
*/
|
|
Vector2f getCenter();
|
|
|
|
/**
|
|
* Get the rotation angle of the object
|
|
*
|
|
* Returns:
|
|
* Angle of rotation, in degree
|
|
*/
|
|
float getRotation();
|
|
|
|
/**
|
|
* Get the color of the string
|
|
*
|
|
* Returns:
|
|
* Current color
|
|
*/
|
|
Color getColor();
|
|
|
|
/**
|
|
* Get the current blending mode
|
|
*
|
|
* Returns:
|
|
* Current blending mode
|
|
*/
|
|
BlendMode getBlendMode();
|
|
|
|
/**
|
|
* Rotate the object
|
|
* Angle is added to the current orientation of the objet
|
|
*
|
|
* Params:
|
|
* angle = Angle of rotation in degree
|
|
*/
|
|
void rotate(float angle);
|
|
|
|
/**
|
|
* Move the object
|
|
* New offset is added to object current position
|
|
*
|
|
* Params:
|
|
* offsetX = Offset on the X axis
|
|
* offsetY = Offset on the Y axis
|
|
*/
|
|
void move(float offsetX, float offsetY);
|
|
|
|
/**
|
|
* Move the object
|
|
* New offset is added to object current position
|
|
*
|
|
* Params:
|
|
* offset = Amount of units to move the object of
|
|
*/
|
|
void move(Vector2f offset);
|
|
|
|
/**
|
|
* Set the scale of the object
|
|
*
|
|
* Params:
|
|
* scaleX = New horizontal scale (Strictly positive)
|
|
* scaleY = New vertical scale (Strictly positive)
|
|
*/
|
|
void scale(float scaleX, float scaleY);
|
|
|
|
/**
|
|
* Scale the object (take a 2D vector)
|
|
*
|
|
* Params:
|
|
* factor = Scaling factors (both values must be strictly positive)
|
|
*/
|
|
void scale(Vector2f factor);
|
|
|
|
/**
|
|
* Transform a point from global coordinates into local coordinates
|
|
* (ie it applies the inverse of object's center, translation, rotation and scale to the point)
|
|
*
|
|
* Params:
|
|
* point = Point to transform
|
|
*
|
|
* Returns:
|
|
* Transformed point
|
|
*/
|
|
Vector2f tranformToLocal(Vector2f point);
|
|
|
|
/**
|
|
* Transform a point from local coordinates into global coordinates
|
|
* (ie it applies the inverse of object's center, translation, rotation and scale to the point)
|
|
*
|
|
* Params:
|
|
* point = Point to transform
|
|
*
|
|
* Returns:
|
|
* Transformed point
|
|
*/
|
|
Vector2f tranformToGlobal(Vector2f point);
|
|
|
|
/**
|
|
* Render the specific geometry of the object
|
|
*
|
|
* Params:
|
|
* window = Target into which render the object
|
|
*/
|
|
void render(RenderWindow window);
|
|
}
|
|
|
|
|