SFML/examples/cocoa
2012-03-12 23:04:06 +01:00
..
resources SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
CMakeLists.txt SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
CocoaAppDelegate.h Updated Mac OS X code according to commits ff5b69d312 and 14ac411542 2012-03-12 23:04:06 +01:00
CocoaAppDelegate.mm Updated Mac OS X code according to commits ff5b69d312 and 14ac411542 2012-03-12 23:04:06 +01:00
main.m SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
MainMenu.xib SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
NSString+stdstring.h SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
NSString+stdstring.mm Updated Mac OS X code according to commits ff5b69d312 and 14ac411542 2012-03-12 23:04:06 +01:00
readme.txt Updates readme.txt of cocoa example 2012-01-30 14:50:11 +01:00

SFML IN COCOA APPLICATION
=========================

This is a small example of the integration of SFML in a Cocoa application.

Features
--------

 * This example shows how basic UI elements can interact with SFML 
   render areas such as sf::RenderWindow (you can use sf::Window and 
   OpenGL code too, of course).
 * It also provides tools for converting NSString to and from 
   std::[w]string in an Objective-C Category of NSString.
 * Moreover, it shows how you can prevent annoying the system alerts
   produced when the SFML view has focus and the user press a key
   (see SilentWindow interface in CocoaAppDelegate.[h|mm]).

Special Considerations
----------------------

While mixing SFML into a Cocoa application you have to deal with mixing
C++ and Objective-C. In order to proceed you should use .mm extension for
Objective-C++ files.

Be aware of the limitations of Objective-C++. Please refer to the official
documentation provided by Apple for more information.

You can also work around these limitations by using CSFML.