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Chris Thrasher d6079ce526 Reenable sf::Cursor tests
A fun thing about runDisplayTests() is that it means that the tests
won't get run in CI on the DRM code. Technically you can run the
display tests locally when buidling with DRM so these tests will
still fail under those circumstances. Regardless I think this is a
net positive to run the tests in CI.
2023-09-13 16:19:18 -06:00
.github Revert "Disable faulty Windows Clang job" 2023-09-09 00:17:08 -06:00
cmake Disable warnings as errors by default 2023-09-07 14:16:51 -06:00
doc Use modern name for macOS 2023-07-24 21:25:26 -06:00
examples Use std::filesystem::path for paths 2023-07-27 11:13:45 -06:00
extlibs Use modern name for macOS 2023-07-24 21:25:26 -06:00
include/SFML Do not ignore '[[nodiscard]]` functions in example code 2023-09-13 16:06:23 -06:00
src/SFML Add move semantics to sf::RenderTarget and sf::RenderTexture 2023-09-05 17:12:06 -06:00
test Reenable sf::Cursor tests 2023-09-13 16:19:18 -06:00
tools Use modern name for macOS 2023-07-24 21:25:26 -06:00
.clang-format Take advantage of clang-format-14 features 2023-07-08 14:39:24 -06:00
.clang-tidy Add misc-const-correctness clang-tidy check 2023-05-04 16:22:03 -06:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Remove reference to deleted file 2023-05-13 18:08:54 -06:00
.gitignore Remove irrelevant entries from .gitignore 2023-08-29 23:14:58 -06:00
changelog.md Update changelog with all changes for 2.6.0 2023-06-20 23:44:57 +02:00
CMakeLists.txt Allow for shared libs on iOS 2023-09-05 16:04:20 -06:00
CMakePresets.json Disable warnings as errors by default 2023-09-07 14:16:51 -06:00
CONTRIBUTING.md Turned the header image in readme.md into a link. 2018-02-10 17:12:54 +01:00
license.md Merge remote-tracking branch 'origin/2.6.x' into feature/backmerge 2023-02-09 20:22:56 -07:00
readme.md Update state of developoment in README 2023-06-21 15:11:44 -06:00

SFML logo

SFML — Simple and Fast Multimedia Library

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

State of Development

Development is focused on the next major version in the master branch. No more features are planned for the 2.x release series.

  • The master branch contains work in progress for the next major version SFML 3. As such it's considered unstable, but any testing and feedback is highly appreciated.
  • The 2.6.0 tag is the latest official SFML release and will be the last minor release in the 2.x series.

Download

  • You can get the latest official release on SFML's website.
  • You can also get the source code of the current development version from the Git repository.
  • Alternatively, you can get the latest snapshot / artifact builds from the artifacts storage.

Install

Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.

Learn

There are several places to learn SFML:

Community

Here are some useful community links:

Contribute

SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.

Authors

License

The SFML libraries and source code are distributed under the zlib/libpng license. See license.md. External libraries used by SFML are distributed under their own licenses.

In short, SFML is free for any use (commercial or personal, proprietary or open-source). You can use SFML in your project without any restriction. You can even omit to mention that you use SFML -- although it would be appreciated.

External libraries used by SFML