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https://github.com/SFML/SFML.git
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0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
121 lines
5.3 KiB
XML
121 lines
5.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{98552080-F688-46B4-A2FF-1AC7C50ECBE8}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<StartupObject>visualbasic.OpenGL</StartupObject>
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<RootNamespace>visualbasic</RootNamespace>
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<AssemblyName>visualbasic</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MyType>WindowsFormsWithCustomSubMain</MyType>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<OptionExplicit>On</OptionExplicit>
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<OptionCompare>Binary</OptionCompare>
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<OptionStrict>Off</OptionStrict>
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<OptionInfer>On</OptionInfer>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DefineDebug>true</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<OutputPath>.\</OutputPath>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DefineDebug>false</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="sfmlnet2-graphics, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\sfmlnet2-graphics.dll</HintPath>
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</Reference>
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<Reference Include="sfmlnet2-window, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\sfmlnet2-window.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Import Include="Microsoft.VisualBasic" />
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<Import Include="System" />
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<Import Include="System.Collections" />
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<Import Include="System.Collections.Generic" />
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<Import Include="System.Data" />
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<Import Include="System.Diagnostics" />
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<Import Include="System.Linq" />
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<Import Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="OpenGL.vb" />
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<Compile Include="My Project\AssemblyInfo.vb" />
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<Compile Include="My Project\Application.Designer.vb">
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<AutoGen>True</AutoGen>
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<DependentUpon>Application.myapp</DependentUpon>
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</Compile>
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<Compile Include="My Project\Resources.Designer.vb">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="My Project\Settings.Designer.vb">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="My Project\Resources.resx">
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<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.vb</LastGenOutput>
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<CustomToolNamespace>My.Resources</CustomToolNamespace>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="My Project\Application.myapp">
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<Generator>MyApplicationCodeGenerator</Generator>
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<LastGenOutput>Application.Designer.vb</LastGenOutput>
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</None>
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<None Include="My Project\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<CustomToolNamespace>My</CustomToolNamespace>
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<LastGenOutput>Settings.Designer.vb</LastGenOutput>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |