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0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
44 lines
1.4 KiB
Python
44 lines
1.4 KiB
Python
#!/usr/bin/python
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# You can notice that here we use PySFML.sf instead of just PySFML
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# Therefore it won't be needed to put sf. in front of SFML classes
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from PySFML import sf
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def Main():
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Buffer = sf.SoundBuffer()
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if not Buffer.LoadFromFile("data/fart.wav"): # Loads the sound
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return
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Fart = sf.Sound(Buffer, False)
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WindowWidth, WindowHeight = 640, 480
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App = sf.RenderWindow(sf.VideoMode(WindowWidth,WindowHeight,32), "Sound with PySFML", sf.Style.Close, sf.ContextSettings(24,8,0))
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App.SetFramerateLimit(30)
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EventHandler = sf.Event()
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InputHandler = App.GetInput()
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Text = sf.Text("Turn the sound on.\nClick anywhere on the screen.\nMove the mouse. Click again.\nTry clicking in the corners.")
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Text.SetX(30.)
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Text.SetY(20.)
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Text.SetColor(sf.Color(150, 100, 10, 255))
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while App.IsOpened(): # Main loop
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while App.GetEvent(EventHandler): # Event Handler
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if EventHandler.Type == sf.Event.Closed:
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App.Close()
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if EventHandler.Type == sf.Event.KeyPressed and EventHandler.Key.Code == sf.Key.Escape:
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App.Close()
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if EventHandler.Type == sf.Event.MouseButtonPressed and EventHandler.MouseButton.Button == sf.Mouse.Left:
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Fart.SetPitch(1.5 - 1.*InputHandler.GetMouseY()/WindowHeight)
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Fart.SetPosition( 1.*(InputHandler.GetMouseX() - WindowWidth/2)/(WindowWidth/20), 2., -2.)
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Fart.Play()
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App.Draw(Text)
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App.Display()
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App.Clear(sf.Color.Black)
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Main()
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