Mario Liebisch dc0dfd601a
Squash duplicated sf::Font glyphs to single chars
Before this change, `sf::Font` always rendered/provided one character
per Unicode codepoint, even if that character wasn't represented by the
current font file or duplicated. This caused more texture space to be
used than necessary, which is especially apparent, when trying to render
a large amount of unhandled glyphs (the texture would literally fill up
with empty squares representing missing characters).
2018-08-03 09:58:26 +02:00
2018-05-06 08:42:42 +02:00
2015-02-06 11:07:39 +01:00
2018-02-10 14:51:46 +01:00

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