mirror of
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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
70 lines
2.2 KiB
XML
70 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="opengl" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug_Win32">
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<Option output="..\..\bin\opengl-d.exe" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release_Win32">
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<Option output="..\..\bin\opengl.exe" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\opengl\Release_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\..\include" />
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</Compiler>
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<Unit filename="..\..\opengl\OpenGL.cpp" />
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<Extensions>
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<code_completion />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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