mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Audio.hpp>
|
|
#include <iomanip>
|
|
#include <iostream>
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Entry point of application
|
|
///
|
|
/// \return Application exit code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
int main()
|
|
{
|
|
// Check that the device can capture audio
|
|
if (sf::SoundRecorder::CanCapture() == false)
|
|
{
|
|
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
// Choose the sample rate
|
|
unsigned int SampleRate;
|
|
std::cout << "Please choose the sample rate for sound capture (44100 is CD quality) : ";
|
|
std::cin >> SampleRate;
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
// Wait for user input...
|
|
std::cout << "Press enter to start recording audio";
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
// Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer
|
|
sf::SoundBufferRecorder Recorder;
|
|
|
|
// Audio capture is done in a separate thread, so we can block the main thread while it is capturing
|
|
Recorder.Start(SampleRate);
|
|
std::cout << "Recording... press enter to stop";
|
|
std::cin.ignore(10000, '\n');
|
|
Recorder.Stop();
|
|
|
|
// Get the buffer containing the captured data
|
|
const sf::SoundBuffer& Buffer = Recorder.GetBuffer();
|
|
|
|
// Display captured sound informations
|
|
std::cout << "Sound information :" << std::endl;
|
|
std::cout << " " << Buffer.GetDuration() << " seconds" << std::endl;
|
|
std::cout << " " << Buffer.GetSampleRate() << " samples / seconds" << std::endl;
|
|
std::cout << " " << Buffer.GetChannelsCount() << " channels" << std::endl;
|
|
|
|
// Choose what to do with the recorded sound data
|
|
char Choice;
|
|
std::cout << "What do you want to do with captured sound (p = play, s = save) ? ";
|
|
std::cin >> Choice;
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
if (Choice == 's')
|
|
{
|
|
// Choose the filename
|
|
std::string Filename;
|
|
std::cout << "Choose the file to create : ";
|
|
std::getline(std::cin, Filename);
|
|
|
|
// Save the buffer
|
|
Buffer.SaveToFile(Filename);
|
|
}
|
|
else
|
|
{
|
|
// Create a sound instance and play it
|
|
sf::Sound Sound(Buffer);
|
|
Sound.Play();
|
|
|
|
// Wait until finished
|
|
while (Sound.GetStatus() == sf::Sound::Playing)
|
|
{
|
|
// Display the playing position
|
|
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec";
|
|
|
|
// Leave some CPU time for other threads
|
|
sf::Sleep(0.1f);
|
|
}
|
|
}
|
|
|
|
// Finished !
|
|
std::cout << std::endl << "Done !" << std::endl;
|
|
|
|
// Wait until the user presses 'enter' key
|
|
std::cout << "Press enter to exit..." << std::endl;
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|