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127 lines
4.5 KiB
C++
127 lines
4.5 KiB
C++
#include <SFML/Graphics/Rect.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <doctest/doctest.h>
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#include <GraphicsUtil.hpp>
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#include <type_traits>
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static_assert(std::is_copy_constructible_v<sf::IntRect>);
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static_assert(std::is_copy_assignable_v<sf::IntRect>);
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static_assert(std::is_nothrow_move_constructible_v<sf::IntRect>);
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static_assert(std::is_nothrow_move_assignable_v<sf::IntRect>);
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TEST_CASE("[Graphics] sf::Rect")
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{
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SUBCASE("Construction")
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{
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SUBCASE("Default constructor")
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{
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sf::IntRect rectangle;
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CHECK(rectangle.left == 0);
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CHECK(rectangle.top == 0);
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CHECK(rectangle.width == 0);
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CHECK(rectangle.height == 0);
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}
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SUBCASE("(left, top, width, height) constructor")
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{
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sf::IntRect rectangle({1, 2}, {3, 4});
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CHECK(rectangle.left == 1);
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CHECK(rectangle.top == 2);
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CHECK(rectangle.width == 3);
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CHECK(rectangle.height == 4);
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}
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SUBCASE("(Vector2, Vector2) constructor")
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{
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sf::Vector2i position(1, 2);
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sf::Vector2i dimension(3, 4);
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sf::IntRect rectangle(position, dimension);
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CHECK(rectangle.left == 1);
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CHECK(rectangle.top == 2);
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CHECK(rectangle.width == 3);
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CHECK(rectangle.height == 4);
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}
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SUBCASE("Conversion constructor")
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{
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sf::FloatRect sourceRectangle({1.0f, 2.0f}, {3.0f, 4.0f});
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sf::IntRect rectangle(sourceRectangle);
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CHECK(rectangle.left == static_cast<int>(sourceRectangle.left));
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CHECK(rectangle.top == static_cast<int>(sourceRectangle.top));
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CHECK(rectangle.width == static_cast<int>(sourceRectangle.width));
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CHECK(rectangle.height == static_cast<int>(sourceRectangle.height));
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}
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}
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SUBCASE("contains(Vector2)")
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{
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sf::IntRect rectangle({0, 0}, {10, 10});
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CHECK(rectangle.contains(sf::Vector2i(0, 0)) == true);
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CHECK(rectangle.contains(sf::Vector2i(9, 0)) == true);
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CHECK(rectangle.contains(sf::Vector2i(0, 9)) == true);
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CHECK(rectangle.contains(sf::Vector2i(9, 9)) == true);
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CHECK(rectangle.contains(sf::Vector2i(9, 10)) == false);
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CHECK(rectangle.contains(sf::Vector2i(10, 9)) == false);
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CHECK(rectangle.contains(sf::Vector2i(10, 10)) == false);
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CHECK(rectangle.contains(sf::Vector2i(15, 15)) == false);
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}
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SUBCASE("findIntersection()")
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{
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const sf::IntRect rectangle({0, 0}, {10, 10});
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const sf::IntRect intersectingRectangle({5, 5}, {10, 10});
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const auto intersectionResult = rectangle.findIntersection(intersectingRectangle);
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REQUIRE(intersectionResult.has_value());
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CHECK(intersectionResult->top == 5);
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CHECK(intersectionResult->left == 5);
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CHECK(intersectionResult->width == 5);
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CHECK(intersectionResult->height == 5);
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const sf::IntRect nonIntersectingRectangle({-5, -5}, {5, 5});
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CHECK_FALSE(rectangle.findIntersection(nonIntersectingRectangle).has_value());
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}
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SUBCASE("getPosition()")
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{
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CHECK(sf::IntRect({}, {}).getPosition() == sf::Vector2i());
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CHECK(sf::IntRect({1, 2}, {3, 4}).getPosition() == sf::Vector2i(1, 2));
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}
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SUBCASE("getSize()")
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{
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CHECK(sf::IntRect({}, {}).getSize() == sf::Vector2i());
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CHECK(sf::IntRect({1, 2}, {3, 4}).getSize() == sf::Vector2i(3, 4));
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}
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SUBCASE("Operators")
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{
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SUBCASE("operator==")
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{
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CHECK(sf::IntRect() == sf::IntRect());
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CHECK(sf::IntRect({1, 3}, {2, 5}) == sf::IntRect({1, 3}, {2, 5}));
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CHECK_FALSE(sf::IntRect({1, 0}, {0, 0}) == sf::IntRect({0, 0}, {0, 0}));
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CHECK_FALSE(sf::IntRect({0, 1}, {0, 0}) == sf::IntRect({0, 0}, {0, 0}));
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CHECK_FALSE(sf::IntRect({0, 0}, {1, 0}) == sf::IntRect({0, 0}, {0, 0}));
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CHECK_FALSE(sf::IntRect({0, 0}, {0, 1}) == sf::IntRect({0, 0}, {0, 0}));
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}
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SUBCASE("operator!=")
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{
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CHECK(sf::IntRect({1, 0}, {0, 0}) != sf::IntRect({0, 0}, {0, 0}));
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CHECK(sf::IntRect({0, 1}, {0, 0}) != sf::IntRect({0, 0}, {0, 0}));
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CHECK(sf::IntRect({0, 0}, {1, 0}) != sf::IntRect({0, 0}, {0, 0}));
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CHECK(sf::IntRect({0, 0}, {0, 1}) != sf::IntRect({0, 0}, {0, 0}));
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CHECK_FALSE(sf::IntRect() != sf::IntRect());
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CHECK_FALSE(sf::IntRect({1, 3}, {2, 5}) != sf::IntRect({1, 3}, {2, 5}));
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}
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}
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}
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