mirror of
https://github.com/SFML/SFML.git
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8525a7cb92
Fixed OpenAL include path in Linux makefiles git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1555 4e206d99-4929-0410-ac5d-dfc041789085
111 lines
3.5 KiB
XML
111 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="sound" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug static_Win32">
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<Option output="..\..\sound\sound-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\sound\Debug static_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add option="-static-libgcc" />
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<Add library="..\..\..\lib\mingw\libsfml2-audio-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\sound\sound" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\sound\Release static_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml2-audio-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
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</Linker>
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</Target>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\sound\sound-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\sound\Debug DLL_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add option="-static-libgcc" />
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<Add library="..\..\..\lib\mingw\libsfml2-audio-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\sound\sound" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\sound\Release DLL_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml2-audio.a" />
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<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\..\include" />
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</Compiler>
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<Unit filename="..\..\sound\Sound.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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