mirror of
https://github.com/SFML/SFML.git
synced 2024-12-01 15:51:04 +08:00
39f4805a98
with python 2.5) * Improved support for unicode * Fixed a mysterious bug with the opengl sample * Code clean up git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1024 4e206d99-4929-0410-ac5d-dfc041789085
68 lines
2.0 KiB
Python
68 lines
2.0 KiB
Python
#!/usr/bin/env python
|
|
|
|
from PySFML import sf
|
|
|
|
def Main():
|
|
# Check that the device can capture audio
|
|
if sf.SoundRecorder.CanCapture() == False:
|
|
print("Sorry, audio capture is not supported by your system")
|
|
return
|
|
|
|
# Choose the sample rate
|
|
SampleRate = int(input("Please choose the sample rate for sound capture (44100 is CD quality) : "))
|
|
|
|
# Wait for user input...
|
|
print("Press enter to start recording audio")
|
|
input()
|
|
|
|
# Here we'll use an integrated custom recorder, which saves the captured data into a sfSoundBuffer
|
|
Recorder = sf.SoundBufferRecorder()
|
|
|
|
# Audio capture is done in a separate thread, so we can block the main thread while it is capturing
|
|
Recorder.Start(SampleRate)
|
|
print("Recording... press enter to stop")
|
|
input()
|
|
Recorder.Stop()
|
|
|
|
# Get the buffer containing the captured data
|
|
Buffer = Recorder.GetBuffer()
|
|
|
|
# Display captured sound informations
|
|
print("Sound information :")
|
|
print(" " + str(Buffer.GetDuration()) + " seconds")
|
|
print(" " + str(Buffer.GetSampleRate()) + " samples / seconds")
|
|
print(" " + str(Buffer.GetChannelsCount()) + " channels")
|
|
|
|
# Choose what to do with the recorded sound data
|
|
Choice = str(input("What do you want to do with captured sound (p = play, s = save) ? "))
|
|
|
|
if Choice == 's':
|
|
# Choose the filename
|
|
Filename = str(input("Choose the file to create : "))
|
|
|
|
# Save the buffer
|
|
Buffer.SaveToFile(Filename);
|
|
else:
|
|
# Create a sound instance and play it
|
|
Sound = sf.Sound(Buffer)
|
|
Sound.Play()
|
|
|
|
# Wait until finished
|
|
while Sound.GetStatus() == sf.Sound.Playing:
|
|
# Display the playing position - I don't know how to do this in python
|
|
# std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec";
|
|
|
|
# Leave some CPU time for other threads
|
|
sf.Sleep(0.1)
|
|
|
|
# Finished !
|
|
print("Done !")
|
|
|
|
# Wait until the user presses 'enter' key
|
|
print("Press enter to exit...")
|
|
input()
|
|
|
|
return
|
|
|
|
Main()
|