SFML/include/SFML/Audio/AudioResource.hpp
Lukas Dürrenberger 121fa9cf74 Revert "Simplify/optimize sf::AudioResource implementation"
This reverts commit cede2def8bd74f5bffd3044d27fcceccaaae56c2 as it's
still possible to force a wrong destruction order.
2024-07-04 22:05:28 +02:00

94 lines
3.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <memory>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Base class for classes that require an audio device
///
////////////////////////////////////////////////////////////
class SFML_AUDIO_API AudioResource
{
public:
////////////////////////////////////////////////////////////
/// \brief Copy constructor
///
////////////////////////////////////////////////////////////
AudioResource(const AudioResource&) = default;
////////////////////////////////////////////////////////////
/// \brief Copy assignment
///
////////////////////////////////////////////////////////////
AudioResource& operator=(const AudioResource&) = default;
////////////////////////////////////////////////////////////
/// \brief Move constructor
///
////////////////////////////////////////////////////////////
AudioResource(AudioResource&&) noexcept = default;
////////////////////////////////////////////////////////////
/// \brief Move assignment
///
////////////////////////////////////////////////////////////
AudioResource& operator=(AudioResource&&) noexcept = default;
protected:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
AudioResource();
private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
std::shared_ptr<void> m_device; //!< Sound device
};
} // namespace sf
////////////////////////////////////////////////////////////
/// \class sf::AudioResource
/// \ingroup audio
///
/// This class is for internal use only, it must be the base
/// of every class that requires a valid audio device in
/// order to work.
///
////////////////////////////////////////////////////////////