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This reverts commit cede2def8bd74f5bffd3044d27fcceccaaae56c2 as it's still possible to force a wrong destruction order.
94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <memory>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Base class for classes that require an audio device
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API AudioResource
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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////////////////////////////////////////////////////////////
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AudioResource(const AudioResource&) = default;
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////////////////////////////////////////////////////////////
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/// \brief Copy assignment
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///
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////////////////////////////////////////////////////////////
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AudioResource& operator=(const AudioResource&) = default;
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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////////////////////////////////////////////////////////////
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AudioResource(AudioResource&&) noexcept = default;
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////////////////////////////////////////////////////////////
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/// \brief Move assignment
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///
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////////////////////////////////////////////////////////////
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AudioResource& operator=(AudioResource&&) noexcept = default;
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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AudioResource();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::shared_ptr<void> m_device; //!< Sound device
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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/// \class sf::AudioResource
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/// \ingroup audio
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///
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/// This class is for internal use only, it must be the base
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/// of every class that requires a valid audio device in
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/// order to work.
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///
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////////////////////////////////////////////////////////////
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