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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Header for SFML unit tests.
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//
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// For a new graphics module test case, include this header.
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// This ensures that string conversions are visible and can be used by Catch2 for debug output.
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#pragma once
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#include <SystemUtil.hpp>
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#include <filesystem>
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#include <iosfwd>
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#include <vector>
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#include <cstddef>
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namespace sf
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{
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struct BlendMode;
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struct StencilMode;
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class Color;
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class Transform;
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template <typename>
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class Rect;
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode);
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std::ostream& operator<<(std::ostream& os, const StencilMode& stencilMode);
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std::ostream& operator<<(std::ostream& os, const Color& color);
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std::ostream& operator<<(std::ostream& os, const Transform& transform);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Rect<T>& rect);
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} // namespace sf
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bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs);
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template <typename T>
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bool operator==(const sf::Rect<T>& lhs, const Approx<sf::Rect<T>>& rhs)
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{
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return lhs.left == Approx(rhs.value.left) && lhs.top == Approx(rhs.value.top) &&
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lhs.width == Approx(rhs.value.width) && lhs.height == Approx(rhs.value.height);
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}
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[[nodiscard]] std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path);
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