SFML/test/TestUtilities/GraphicsUtil.hpp
2024-04-11 12:59:06 -06:00

44 lines
1.2 KiB
C++

// Header for SFML unit tests.
//
// For a new graphics module test case, include this header.
// This ensures that string conversions are visible and can be used by Catch2 for debug output.
#pragma once
#include <SystemUtil.hpp>
#include <filesystem>
#include <iosfwd>
#include <vector>
#include <cstddef>
namespace sf
{
struct BlendMode;
struct StencilMode;
class Color;
class Transform;
template <typename>
class Rect;
std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode);
std::ostream& operator<<(std::ostream& os, const StencilMode& stencilMode);
std::ostream& operator<<(std::ostream& os, const Color& color);
std::ostream& operator<<(std::ostream& os, const Transform& transform);
template <typename T>
std::ostream& operator<<(std::ostream& os, const Rect<T>& rect);
} // namespace sf
bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs);
template <typename T>
bool operator==(const sf::Rect<T>& lhs, const Approx<sf::Rect<T>>& rhs)
{
return lhs.left == Approx(rhs.value.left) && lhs.top == Approx(rhs.value.top) &&
lhs.width == Approx(rhs.value.width) && lhs.height == Approx(rhs.value.height);
}
[[nodiscard]] std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path);