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0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
84 lines
1.4 KiB
D
84 lines
1.4 KiB
D
module socketserver;
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import dsfml.system.all;
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import dsfml.network.all;
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version (Tango)
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{
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import tango.io.Console;
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import tango.io.Stdout;
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}
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else
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{
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import std.stdio;
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}
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void main()
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{
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//We create a TCP socket for listening incomming client
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SocketTCP listener = new SocketTCP();
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//Set a random port for the listener
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if (!listener.listen(9000))
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assert(0);
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//Creation of TCP socket
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SocketTCP client = new SocketTCP();
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IPAddress ipClient;
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display("Waiting for client."w);
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if (listener.accept(client, ipClient) == SocketStatus.DONE) //This call blocks until client connection
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{
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display("New client connected."w);
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//The packet for retrieving the client message
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Packet p = new Packet();
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display("Waiting for data"w);
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if (client.receive(p) != SocketStatus.DONE) //Assert on reception error
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assert(0);
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//Display the string send by the client
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wchar[] c;
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p.get(c);
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display("Packet received : "w ~ c);
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//Clear the packet (We could use a new one)
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p.clear();
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//and send response to client
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client.send(p.set("Hello from the server !"w));
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}
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read();
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}
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/**
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* Multilib string display
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*/
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void display(wchar[] c)
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{
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version (Tango)
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{
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Stdout(c).newline;
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}
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else
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{
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writefln("%s", c);
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}
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}
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/**
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* Dummy function to prevent console closing on windows
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*/
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void read()
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{
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version (Tango)
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{
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Cin.get();
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}
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else
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{
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readln();
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}
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}
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