mirror of
https://github.com/SFML/SFML.git
synced 2024-11-29 23:01:05 +08:00
0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
238 lines
5.7 KiB
D
238 lines
5.7 KiB
D
/*
|
|
* DSFML - SFML Library wrapper for the D programming language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
* Copyright (C) 2010 Andreas Hollandt
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.graphics.sprite;
|
|
|
|
import dsfml.graphics.blendmode;
|
|
import dsfml.graphics.color;
|
|
import dsfml.graphics.drawableimpl;
|
|
import dsfml.graphics.image;
|
|
import dsfml.graphics.rect;
|
|
|
|
import dsfml.system.vector;
|
|
|
|
/**
|
|
* Sprite defines a sprite : texture, transformations,
|
|
* color, and draw on screen
|
|
* See_Also:
|
|
* IDrawable
|
|
*/
|
|
class Sprite : DrawableImpl!("sfSprite")
|
|
{
|
|
private:
|
|
Image m_image; //< Image used to draw the sprite
|
|
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
|
|
|
|
public:
|
|
|
|
/**
|
|
* Default constructor
|
|
*/
|
|
this()
|
|
{
|
|
super();
|
|
}
|
|
|
|
/**
|
|
* Construct the sprite from a source image
|
|
*
|
|
* Params:
|
|
* img = Image of the sprite
|
|
* left = Left coordinate of the sprite (0 by default)
|
|
* top = Top coordinate of the sprite (0 by default)
|
|
* scalex = Horizontal scale (1 by default)
|
|
* scaley = Vertical scale (1 by default)
|
|
* rot = Orientation, in degrees (0 by default)
|
|
* col = Color of the sprite (white by default)
|
|
*/
|
|
this(Image img, float left = 0.f, float top = 0.f, float scalex = 1.f, float scaley = 1.f, float rot = 0.f, Color col = Color.WHITE)
|
|
{
|
|
super();
|
|
m_image = img;
|
|
sfSprite_SetImage(m_ptr, img.nativePointer, true);
|
|
x = left;
|
|
y = top;
|
|
scaleX = scalex;
|
|
scaleY = scaley;
|
|
rotation = rot;
|
|
color = col;
|
|
}
|
|
|
|
/**
|
|
* Change the image of the sprite
|
|
*
|
|
* Params:
|
|
* img = New image
|
|
* adjustToNewSize = adjust sprite subrect to new image size
|
|
*/
|
|
void setImage(Image img, bool adjustToNewSize = false)
|
|
{
|
|
assert(img !is null, "Trying to set a null image.");
|
|
sfSprite_SetImage(m_ptr, img.nativePointer, adjustToNewSize);
|
|
m_image = img;
|
|
}
|
|
|
|
@property void image(Image img)
|
|
{
|
|
setImage(img, false);
|
|
}
|
|
|
|
/**
|
|
* Resize the sprite (by changing its scale factors).
|
|
* The default size is defined by the subrect
|
|
*
|
|
* Params:
|
|
* width = New width (must be strictly positive)
|
|
* height = New height (must be strictly positive)
|
|
*/
|
|
void resize(float width, float height)
|
|
{
|
|
if (width > 0 && height > 0)
|
|
sfSprite_Resize(m_ptr, width, height);
|
|
}
|
|
|
|
/**
|
|
* Resize the sprite (by changing its scale factors).
|
|
* The default size is defined by the subrect
|
|
*
|
|
* Params:
|
|
* size = New size (both coordinates must be strictly positive)
|
|
*/
|
|
void resize(Vector2f size)
|
|
{
|
|
if (size.x > 0 && size.y > 0)
|
|
sfSprite_Resize(m_ptr, size.x, size.y);
|
|
}
|
|
|
|
|
|
/**
|
|
* Flip the sprite horizontally
|
|
*
|
|
* Params:
|
|
* flipped = True to flip the sprite
|
|
*/
|
|
void flipX(bool flipped)
|
|
{
|
|
sfSprite_FlipX(m_ptr, flipped);
|
|
}
|
|
|
|
/**
|
|
* Flip the sprite vertically
|
|
*
|
|
* Params:
|
|
* flipped = True to flip the sprite
|
|
*/
|
|
void flipY(bool flipped)
|
|
{
|
|
sfSprite_FlipY(m_ptr, flipped);
|
|
}
|
|
|
|
/**
|
|
* Get the color of a given pixel in the sprite
|
|
*
|
|
* Params:
|
|
* x = X coordinate
|
|
* y = Y coordinate
|
|
*
|
|
* Returns:
|
|
* Color of pixel
|
|
*/
|
|
Color getPixel(uint x, uint y) const
|
|
{
|
|
return sfSprite_GetPixel(m_ptr, x, y);
|
|
}
|
|
|
|
@property
|
|
{
|
|
/**
|
|
* Set the sub-rectangle of a sprite inside the source image.
|
|
*
|
|
* Params:
|
|
* rect = New sub-rectangle
|
|
*/
|
|
void subRect(IntRect rect)
|
|
{
|
|
sfSprite_SetSubRect(m_ptr, rect);
|
|
m_subRect = rect;
|
|
}
|
|
|
|
/**
|
|
* Get the source image of the sprite
|
|
*
|
|
* Returns:
|
|
* Pointer to the image (can be NULL)
|
|
*/
|
|
Image image()
|
|
{
|
|
return m_image;
|
|
}
|
|
|
|
/**
|
|
* Get the sub-rectangle of the sprite inside the source image
|
|
*
|
|
* Returns:
|
|
* Sub-rectangle
|
|
*/
|
|
IntRect subRect()
|
|
{
|
|
if (m_subRect == IntRect())
|
|
m_subRect = sfSprite_GetSubRect(m_ptr);
|
|
//m_subRect = IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
|
|
|
|
return m_subRect;
|
|
}
|
|
|
|
/**
|
|
* Get the sprite size
|
|
*
|
|
* Returns:
|
|
* Size of the sprite
|
|
*/
|
|
Vector2f size() const
|
|
{
|
|
return Vector2f(sfSprite_GetWidth(m_ptr), sfSprite_GetHeight(m_ptr));
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
static extern(C)
|
|
{
|
|
void function(SFMLClass, SFMLClass, bool) sfSprite_SetImage;
|
|
void function(SFMLClass, IntRect) sfSprite_SetSubRect;
|
|
void function(SFMLClass, float, float) sfSprite_Resize;
|
|
void function(SFMLClass, int) sfSprite_FlipX;
|
|
void function(SFMLClass, int) sfSprite_FlipY;
|
|
SFMLClass function(SFMLClass) sfSprite_GetImage;
|
|
IntRect function(SFMLClass) sfSprite_GetSubRect;
|
|
float function(SFMLClass) sfSprite_GetWidth;
|
|
float function(SFMLClass) sfSprite_GetHeight;
|
|
Color function(SFMLClass, uint, uint) sfSprite_GetPixel;
|
|
}
|
|
|
|
mixin(loadFromSharedLib2("csfml-graphics", "sfSprite",
|
|
"SetImage", "SetSubRect", "Resize", "FlipX", "FlipY", "GetImage", "GetSubRect", "GetWidth", "GetHeight", "GetPixel"));
|
|
} |