SFML/bindings/ruby/sfml-window/window/VideoMode.cpp

300 lines
9.9 KiB
C++

/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "VideoMode.hpp"
#include "main.hpp"
#include <SFML/Window/VideoMode.hpp>
VALUE globalVideoModeClass;
/* Internal function
* Forces the argument someValue to be a VideoMode. If it can convert it then it will.
* So you can always safely asume that this function returns a VideoMode object.
* If it fails then an exception will be thrown.
*/
VALUE VideoMode_ForceType( VALUE someValue )
{
if( rb_obj_is_kind_of( someValue, rb_cArray ) == Qtrue )
{
VALUE arg1 = rb_ary_entry( someValue, 0 );
VALUE arg2 = rb_ary_entry( someValue, 1 );
if( FIX2INT( rb_funcall( someValue, rb_intern( "size" ), 0 ) ) == 3 )
{
VALUE arg3 = rb_ary_entry( someValue, 2 );
return rb_funcall( globalVideoModeClass, rb_intern( "new" ), 3, arg1, arg2, arg3 );
}
else
{
return rb_funcall( globalVideoModeClass, rb_intern( "new" ), 2, arg1, arg2 );
}
}
else if( rb_obj_is_kind_of( someValue, globalVideoModeClass ) == Qtrue )
{
return someValue;
}
else
{
rb_raise( rb_eRuntimeError, "expected Array[width, height, bpp] or VideoMode" );
}
}
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void VideoMode_Free( sf::VideoMode *anObject )
{
delete anObject;
}
/* call-seq:
* mode.width -> width
*
* Video mode width, in pixels.
*/
static VALUE VideoMode_GetWidth( VALUE self )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return INT2FIX( object->Width );
}
/* call-seq:
* mode.width=(new_width) -> new_width
*
* Video mode width, in pixels.
*/
static VALUE VideoMode_SetWidth( VALUE self, VALUE aValue )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return INT2FIX( object->Width = NUM2UINT( aValue ) );
}
/* call-seq:
* mode.height -> height
*
* Video mode height, in pixels.
*/
static VALUE VideoMode_GetHeight( VALUE self )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return INT2FIX( object->Height );
}
/* call-seq:
* mode.height=(new_height) -> new_height
*
* Video mode height, in pixels.
*/
static VALUE VideoMode_SetHeight( VALUE self, VALUE aValue )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return INT2FIX( object->Height = NUM2UINT( aValue ) );
}
/* call-seq:
* mode.bitsPerPixel -> bpp
*
* Video mode pixel depth, in bits per pixels.
*/
static VALUE VideoMode_GetBitsPerPixel( VALUE self )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return INT2FIX( object->BitsPerPixel );
}
/* call-seq:
* mode.bitsPerPixel=(new_bpp) -> new_bpp
*
* Video mode pixel depth, in bits per pixels.
*/
static VALUE VideoMode_SetBitsPerPixel( VALUE self, VALUE aValue )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return INT2FIX( object->BitsPerPixel = NUM2UINT( aValue ) );
}
/* call-seq:
* mode.isValid() -> true or false
*
* Tell whether or not the video mode is valid.
*
* The validity of video modes is only relevant when using fullscreen windows; otherwise any video mode can be used
* with no restriction.
*/
static VALUE VideoMode_IsValid( VALUE self )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
return ( object->IsValid() == true ? Qtrue : Qfalse );
}
static VALUE VideoMode_InitializeCopy( VALUE self, VALUE aSource )
{
sf::VideoMode *object = NULL;
Data_Get_Struct( self, sf::VideoMode, object );
sf::VideoMode *source = NULL;
Data_Get_Struct( aSource, sf::VideoMode, source );
*object = *source;
}
/* call-seq:
* VideoMode.getDesktopMode -> desktop_mode
*
* Get the current desktop video mode.
*/
static VALUE VideoMode_GetDesktopMode( VALUE aKlass )
{
sf::VideoMode *object = new sf::VideoMode( sf::VideoMode::GetDesktopMode() );
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
/* call-seq:
* VideoMode.getFullscreenModes -> [supported_modes]
*
* Retrieve all the video modes supported in fullscreen mode.
*
* When creating a fullscreen window, the video mode is restricted to be compatible with what the graphics driver and
* monitor support. This function returns the complete list of all video modes that can be used in fullscreen mode.
* The returned array is sorted from best to worst, so that the first element will always give the best mode
* (higher width, height and bits-per-pixel).
*/
static VALUE VideoMode_GetFullscreenModes( VALUE aKlass )
{
const std::vector< sf::VideoMode >& modes = sf::VideoMode::GetFullscreenModes();
VALUE array = rb_ary_new();
for( std::vector< sf::VideoMode >::const_iterator it = modes.begin(), end = modes.end(); it != end; it++ )
{
sf::VideoMode *object = new sf::VideoMode( *it );
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
rb_ary_push( array, rbData );
}
return array;
}
/* call-seq:
* VideoMode.new() -> mode
* VideoMode.new( width, height, bpp = 32 ) -> mode
*
* Create a new mode.
*/
static VALUE VideoMode_New( int argc, VALUE *args, VALUE aKlass )
{
sf::VideoMode *object = NULL;
switch( argc )
{
case 0:
object = new sf::VideoMode();
break;
case 2:
object = new sf::VideoMode( FIX2UINT( args[0] ), FIX2UINT( args[1] ) );
break;
case 3:
object = new sf::VideoMode( FIX2UINT( args[0] ), FIX2UINT( args[1] ),FIX2UINT( args[2] ) );
break;
default:
rb_raise( rb_eArgError, "Expected 0, 2 or 3 arguments but was given %d", argc );
break;
}
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
void Init_VideoMode( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* A video mode is defined by a width and a height (in pixels) and a depth (in bits per pixel).
*
* Video modes are used to setup windows (SFML::Window) at creation time.
*
* The main usage of video modes is for fullscreen mode: indeed you must use one of the valid
* video modes allowed by the OS (which are defined by what the monitor and the graphics card support),
* otherwise your window creation will just fail.
*
* SFML::VideoMode provides a static function for retrieving the list of all the video modes supported by
* the system: getFullscreenModes().
*
* A custom video mode can also be checked directly for fullscreen compatibility with its isValid() function.
*
* Additionnally, SFML::VideoMode provides a static function to get the mode currently used by the desktop:
* getDesktopMode(). This allows to build windows with the same size or pixel depth as the current resolution.
*
* Usage example:
*
* # Display the list of all the video modes available for fullscreen
* modes = SFML::VideoMode.getFullscreenModes()
* i = 0
* modes.each do | mode |
* puts "Mode #" + i + ": " + mode.width + "x" + mode.height + " - " + mode.bitsPerPixel + " bpp"
*
* end
*
* # Create a window with the same pixel depth as the desktop
* desktop = SFML::VideoMode.getDesktopMode()
* window.create( SFML::VideoMode.new( 1024, 768, desktop.BitsPerPixel ), "SFML window" )
*/
globalVideoModeClass = rb_define_class_under( sfml, "VideoMode", rb_cObject );
// Class methods
rb_define_singleton_method( globalVideoModeClass, "new", VideoMode_New, -1 );
rb_define_singleton_method( globalVideoModeClass, "getDesktopMode", VideoMode_GetDesktopMode, 0 );
rb_define_singleton_method( globalVideoModeClass, "getFullscreenModes", VideoMode_GetFullscreenModes, 0 );
// Instance methods
rb_define_method( globalVideoModeClass, "initialize_copy", VideoMode_InitializeCopy, 1 );
rb_define_method( globalVideoModeClass, "width", VideoMode_GetWidth, 0 );
rb_define_method( globalVideoModeClass, "width=", VideoMode_SetWidth, 1 );
rb_define_method( globalVideoModeClass, "height", VideoMode_GetHeight, 0 );
rb_define_method( globalVideoModeClass, "height=", VideoMode_SetHeight, 1 );
rb_define_method( globalVideoModeClass, "bitsPerPixel", VideoMode_GetBitsPerPixel, 0 );
rb_define_method( globalVideoModeClass, "bitsPerPixel=", VideoMode_SetBitsPerPixel, 1 );
rb_define_method( globalVideoModeClass, "isValid", VideoMode_IsValid, 0 );
// Class aliases
rb_define_alias( CLASS_OF( globalVideoModeClass ), "desktopMode", "getDesktopMode" );
rb_define_alias( CLASS_OF( globalVideoModeClass ), "desktop_mode", "getDesktopMode" );
rb_define_alias( CLASS_OF( globalVideoModeClass ), "fullscreenModes", "getFullscreenModes" );
rb_define_alias( CLASS_OF( globalVideoModeClass ), "fullscreen_modes", "getFullscreenModes" );
// Aliases
rb_define_alias( globalVideoModeClass, "bits_per_pixel", "bitsPerPixel" );
rb_define_alias( globalVideoModeClass, "bits_per_pixel=", "bitsPerPixel=" );
rb_define_alias( globalVideoModeClass, "bpp", "bitsPerPixel" );
rb_define_alias( globalVideoModeClass, "bpp=", "bitsPerPixel=" );
rb_define_alias( globalVideoModeClass, "is_valid", "isValid" );
rb_define_alias( globalVideoModeClass, "valid?", "isValid" );
}