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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1807 4e206d99-4929-0410-ac5d-dfc041789085
544 lines
20 KiB
C++
544 lines
20 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_STRING_HPP
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#define SFML_STRING_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <locale>
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#include <string>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Utility string class that automatically handles
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/// conversions between types and encodings
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///
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////////////////////////////////////////////////////////////
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class SFML_API String
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{
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public :
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////////////////////////////////////////////////////////////
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// Types
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////////////////////////////////////////////////////////////
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typedef std::basic_string<Uint32>::iterator Iterator; ///< Iterator type
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typedef std::basic_string<Uint32>::const_iterator ConstIterator; ///< Constant iterator type
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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static const std::size_t InvalidPos; ///< Represents an invalid position in the string
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructor creates an empty string.
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///
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////////////////////////////////////////////////////////////
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String();
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////////////////////////////////////////////////////////////
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/// \brief Construct from a single ANSI character and a locale
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///
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/// The source character is converted to UTF-32 according
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/// to the given locale.
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///
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/// \param ansiChar ANSI character to convert
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/// \param locale Locale to use for conversion
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///
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////////////////////////////////////////////////////////////
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String(char ansiChar, const std::locale& locale = std::locale());
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////////////////////////////////////////////////////////////
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/// \brief Construct from single wide character
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///
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/// \param wideChar Wide character to convert
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///
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////////////////////////////////////////////////////////////
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String(wchar_t wideChar);
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////////////////////////////////////////////////////////////
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/// \brief Construct from single UTF-32 character
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///
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/// \param utf32Char UTF-32 character to convert
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///
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////////////////////////////////////////////////////////////
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String(Uint32 utf32Char);
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////////////////////////////////////////////////////////////
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/// \brief Construct from a null-terminated C-style ANSI string and a locale
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///
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/// The source string is converted to UTF-32 according
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/// to the given locale.
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///
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/// \param ansiString ANSI string to convert
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/// \param locale Locale to use for conversion
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///
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////////////////////////////////////////////////////////////
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String(const char* ansiString, const std::locale& locale = std::locale());
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////////////////////////////////////////////////////////////
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/// \brief Construct from an ANSI string and a locale
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///
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/// The source string is converted to UTF-32 according
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/// to the given locale.
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///
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/// \param ansiString ANSI string to convert
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/// \param locale Locale to use for conversion
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///
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////////////////////////////////////////////////////////////
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String(const std::string& ansiString, const std::locale& locale = std::locale());
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////////////////////////////////////////////////////////////
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/// \brief Construct from null-terminated C-style wide string
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///
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/// \param wideString Wide string to convert
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///
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////////////////////////////////////////////////////////////
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String(const wchar_t* wideString);
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////////////////////////////////////////////////////////////
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/// \brief Construct from a wide string
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///
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/// \param wideString Wide string to convert
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///
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////////////////////////////////////////////////////////////
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String(const std::wstring& wideString);
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////////////////////////////////////////////////////////////
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/// \brief Construct from a null-terminated C-style UTF-32 string
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///
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/// \param utf32String UTF-32 string to assign
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///
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////////////////////////////////////////////////////////////
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String(const Uint32* utf32String);
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////////////////////////////////////////////////////////////
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/// \brief Construct from an UTF-32 string
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///
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/// \param utf32String UTF-32 string to assign
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///
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////////////////////////////////////////////////////////////
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String(const std::basic_string<Uint32>& utf32String);
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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String(const String& copy);
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////////////////////////////////////////////////////////////
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/// \brief Implicit cast operator to std::string (ANSI string)
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///
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/// The current global locale is used for conversion. If you
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/// want to explicitely specify a locale, see ToAnsiString.
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/// Characters that do not fit in the target encoding are
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/// discarded from the returned string.
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/// This operator is defined for convenience, and is equivalent
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/// to calling ToAnsiString().
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///
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/// \return Converted ANSI string
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///
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/// \see ToAnsiString, operator std::wstring
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///
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////////////////////////////////////////////////////////////
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operator std::string() const;
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////////////////////////////////////////////////////////////
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/// \brief Implicit cast operator to std::wstring (wide string)
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///
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/// Characters that do not fit in the target encoding are
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/// discarded from the returned string.
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/// This operator is defined for convenience, and is equivalent
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/// to calling ToWideString().
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///
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/// \return Converted wide string
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///
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/// \see ToWideString, operator std::string
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///
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////////////////////////////////////////////////////////////
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operator std::wstring() const;
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////////////////////////////////////////////////////////////
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/// \brief Convert the unicode string to an ANSI string
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///
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/// The UTF-32 string is converted to an ANSI string in
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/// the encoding defined by \a locale.
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/// Characters that do not fit in the target encoding are
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/// discarded from the returned string.
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///
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/// \param locale Locale to use for conversion
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///
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/// \return Converted ANSI string
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///
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/// \see ToWideString, operator std::string
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///
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////////////////////////////////////////////////////////////
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std::string ToAnsiString(const std::locale& locale = std::locale()) const;
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////////////////////////////////////////////////////////////
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/// \brief Convert the unicode string to a wide string
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///
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/// Characters that do not fit in the target encoding are
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/// discarded from the returned string.
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///
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/// \return Converted wide string
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///
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/// \see ToAnsiString, operator std::wstring
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///
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////////////////////////////////////////////////////////////
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std::wstring ToWideString() const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of assignment operator
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///
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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String& operator =(const String& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of += operator to append an UTF-32 string
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///
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/// \param right String to append
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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String& operator +=(const String& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of [] operator to access a character by its position
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///
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/// This function provides read-only access to characters.
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/// Note: this function doesn't throw if \a index is out of range.
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///
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/// \param index Index of the character to get
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///
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/// \return Character at position \a index
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///
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////////////////////////////////////////////////////////////
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Uint32 operator [](std::size_t index) const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of [] operator to access a character by its position
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///
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/// This function provides read and write access to characters.
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/// Note: this function doesn't throw if \a index is out of range.
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///
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/// \param index Index of the character to get
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///
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/// \return Reference to the character at position \a index
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///
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////////////////////////////////////////////////////////////
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Uint32& operator [](std::size_t index);
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////////////////////////////////////////////////////////////
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/// \brief Clear the string
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///
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/// This function removes all the characters from the string.
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///
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/// \see IsEmpty, Erase
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///
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////////////////////////////////////////////////////////////
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void Clear();
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the string
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///
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/// \return Number of characters in the string
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///
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/// \see IsEmpty
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///
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////////////////////////////////////////////////////////////
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std::size_t GetSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Check whether the string is empty or not
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///
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/// \return True if the string is empty (i.e. contains no character)
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///
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/// \see Clear, GetSize
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///
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////////////////////////////////////////////////////////////
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bool IsEmpty() const;
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////////////////////////////////////////////////////////////
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/// \brief Erase one or more characters from the string
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///
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/// This function removes a sequence of \a count characters
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/// starting from \a position.
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///
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/// \param position Position of the first character to erase
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/// \param count Number of characters to erase
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///
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////////////////////////////////////////////////////////////
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void Erase(std::size_t position, std::size_t count = 1);
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////////////////////////////////////////////////////////////
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/// \brief Insert one or more characters into the string
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///
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/// This function inserts the characters of \a str
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/// into the string, starting from \a position.
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///
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/// \param position Position of insertion
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/// \param str Characters to insert
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///
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////////////////////////////////////////////////////////////
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void Insert(std::size_t position, const String& str);
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////////////////////////////////////////////////////////////
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/// \brief Find a sequence of one or more characters in the string
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///
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/// This function searches for the characters of \a str
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/// into the string, starting from \a start.
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///
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/// \param str Characters to find
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/// \param start Where to begin searching
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///
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/// \return Position of \a str in the string, or String::InvalidPos if not found
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///
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////////////////////////////////////////////////////////////
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std::size_t Find(const String& str, std::size_t start = 0) const;
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////////////////////////////////////////////////////////////
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/// \brief Get a pointer to the C-style array of characters
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///
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/// This functions provides a read-only access to a
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/// null-terminated C-style representation of the string.
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/// The returned pointer is temporary and is meant only for
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/// immediate use, thus it is not recommended to store it.
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///
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/// \return Read-only pointer to the array of characters
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///
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////////////////////////////////////////////////////////////
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const Uint32* GetData() const;
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////////////////////////////////////////////////////////////
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/// \brief Return an iterator to the beginning of the string
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///
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/// \return Read-write iterator to the beginning of the string characters
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///
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/// \see End
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///
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////////////////////////////////////////////////////////////
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Iterator Begin();
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////////////////////////////////////////////////////////////
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/// \brief Return an iterator to the beginning of the string
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///
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/// \return Read-only iterator to the beginning of the string characters
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///
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/// \see End
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///
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////////////////////////////////////////////////////////////
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ConstIterator Begin() const;
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////////////////////////////////////////////////////////////
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/// \brief Return an iterator to the beginning of the string
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///
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/// The end iterator refers to 1 position past the last character;
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/// thus it represents an invalid character and should never be
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/// accessed.
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///
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/// \return Read-write iterator to the end of the string characters
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///
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/// \see Begin
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///
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////////////////////////////////////////////////////////////
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Iterator End();
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////////////////////////////////////////////////////////////
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/// \brief Return an iterator to the beginning of the string
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///
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/// The end iterator refers to 1 position past the last character;
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/// thus it represents an invalid character and should never be
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/// accessed.
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///
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/// \return Read-only iterator to the end of the string characters
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///
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/// \see Begin
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///
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////////////////////////////////////////////////////////////
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ConstIterator End() const;
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private :
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friend SFML_API bool operator ==(const String& left, const String& right);
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friend SFML_API bool operator <(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::basic_string<Uint32> myString; ///< Internal string of UTF-32 characters
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};
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of == operator to compare two UTF-32 strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return True if both strings are equal
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator ==(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of != operator to compare two UTF-32 strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return True if both strings are different
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator !=(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of < operator to compare two UTF-32 strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return True if \a left is alphabetically lesser than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator <(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of > operator to compare two UTF-32 strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return True if \a left is alphabetically greater than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator >(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of <= operator to compare two UTF-32 strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return True if \a left is alphabetically lesser or equal than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator <=(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of >= operator to compare two UTF-32 strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return True if \a left is alphabetically greater or equal than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator >=(const String& left, const String& right);
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////////////////////////////////////////////////////////////
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/// \relates String
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/// \brief Overload of binary + operator to concatenate two strings
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///
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/// \param left Left operand (a string)
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/// \param right Right operand (a string)
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///
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/// \return Concatenated string
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///
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////////////////////////////////////////////////////////////
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SFML_API String operator +(const String& left, const String& right);
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} // namespace sf
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#endif // SFML_STRING_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::String
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/// \ingroup system
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///
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/// sf::String is a utility string class defined mainly for
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/// convenience. It is a Unicode string (implemented using
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/// UTF-32), thus it can store any character in the world
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/// (european, chinese, arabic, hebrew, etc.).
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///
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/// It automatically handles conversions from/to ANSI and
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/// wide strings, so that you can work with standard string
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/// classes and still be compatible with functions taking a
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/// sf::String.
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///
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/// \code
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/// sf::String s;
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///
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/// std::string s1 = s; // automatically converted to ANSI string
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/// std::wstring s2 = s; // automatically converted to wide string
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/// s = "hello"; // automatically converted from ANSI string
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/// s = L"hello"; // automatically converted from wide string
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/// s += 'a'; // automatically converted from ANSI string
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/// s += L'a'; // automatically converted from wide string
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/// \endcode
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///
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/// Conversions involving ANSI strings use the default user locale. However
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/// it is possible to use a custom locale if necessary:
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/// \code
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/// std::locale locale;
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/// sf::String s;
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/// ...
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/// std::string s1 = s.ToAnsiString(locale);
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/// s = sf::String("hello", locale);
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/// \endcode
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///
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/// sf::String defines the most important functions of the
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/// standard std::string class: removing, random access, iterating,
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/// appending, comparing, etc. However it is a simple class
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/// provided for convenience, and you may have to consider using
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/// a more optimized class if your program requires complex string
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/// handling. The automatic conversion functions will then take
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/// care of converting your string to sf::String whenever SFML
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/// requires it.
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///
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/// Please note that SFML also defines a low-level, generic
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/// interface for Unicode handling, see the sf::Utf classes.
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///
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////////////////////////////////////////////////////////////
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