mirror of
https://github.com/SFML/SFML.git
synced 2024-11-29 23:01:05 +08:00
0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
224 lines
5.8 KiB
D
224 lines
5.8 KiB
D
/*
|
|
* DSFML - SFML Library wrapper for the D programming language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
* Copyright (C) 2010 Andreas Hollandt
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.audio.sound;
|
|
|
|
import dsfml.audio.soundbuffer;
|
|
import dsfml.audio.soundsource;
|
|
|
|
import dsfml.system.common;
|
|
import dsfml.system.exception;
|
|
import dsfml.system.vector;
|
|
|
|
/**
|
|
* Sound defines the properties of the sound such as position,
|
|
* volume, pitch, etc.
|
|
*/
|
|
class Sound : SoundSource!("sfSound")
|
|
{
|
|
/**
|
|
* Default constructor
|
|
*/
|
|
this()
|
|
{
|
|
super();
|
|
}
|
|
|
|
/**
|
|
* Construct the sound from its parameters
|
|
*
|
|
* Params:
|
|
* soundbuffer = Sound buffer to play
|
|
* loop = Loop flag (false by default)
|
|
* pitch = Value of the pitch (1 by default)
|
|
* volume = Volume (100 by default)
|
|
* x = X position (0 by default)
|
|
* y = Y position (0 by default)
|
|
* z = Z position (0 by default)
|
|
*
|
|
* Throws:
|
|
* NullParameterException if buffer is null
|
|
*/
|
|
this(SoundBuffer soundbuffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
|
|
{
|
|
if (soundbuffer is null)
|
|
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
|
|
|
super();
|
|
buffer = soundbuffer;
|
|
loop = loop;
|
|
pitch = pitch;
|
|
volume = volume;
|
|
setPosition(x, y, z);
|
|
}
|
|
|
|
|
|
/**
|
|
* Play the sound
|
|
*/
|
|
void play()
|
|
{
|
|
sfSound_Play(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Pause the sound
|
|
*/
|
|
void pause()
|
|
{
|
|
sfSound_Pause(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Stop the sound
|
|
*/
|
|
void stop()
|
|
{
|
|
sfSound_Stop(m_ptr);
|
|
}
|
|
|
|
@property
|
|
{
|
|
/**
|
|
* Set the source buffer
|
|
*
|
|
* Params:
|
|
* buffer = New sound buffer to bind to the sound
|
|
*/
|
|
void buffer(SoundBuffer buffer)
|
|
{
|
|
if (buffer is null)
|
|
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
|
|
|
m_buffer = buffer;
|
|
sfSound_SetBuffer(m_ptr, buffer.nativePointer);
|
|
}
|
|
|
|
/**
|
|
* Set the sound loop state.
|
|
* This parameter is disabled by default
|
|
*
|
|
* Params:
|
|
* loop = True to play in loop, false to play once
|
|
*/
|
|
void loop(bool loop)
|
|
{
|
|
sfSound_SetLoop(m_ptr, loop);
|
|
}
|
|
|
|
/**
|
|
* Set the current playing offset of a sound
|
|
*
|
|
* Params:
|
|
* offset = new playing position, expressed in seconds
|
|
*/
|
|
void playingOffset(float offset)
|
|
{
|
|
sfSound_SetPlayingOffset(m_ptr, offset);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the source buffer
|
|
*
|
|
* Returns:
|
|
* Sound buffer bound to the sound (can be NULL)
|
|
*/
|
|
SoundBuffer buffer()
|
|
{
|
|
return m_buffer;
|
|
}
|
|
|
|
/**
|
|
* Tell whether or not the sound is looping
|
|
*
|
|
* Returns:
|
|
* True if the sound is looping, false otherwise
|
|
*/
|
|
bool loop()
|
|
{
|
|
|
|
return cast(bool)(sfSound_GetLoop(m_ptr));
|
|
}
|
|
|
|
/**
|
|
* Get the current playing position of the sound
|
|
*
|
|
* Returns:
|
|
* Current playing position, expressed in seconds
|
|
*/
|
|
float playingOffset()
|
|
{
|
|
return sfSound_GetPlayingOffset(m_ptr);
|
|
}
|
|
}
|
|
|
|
private:
|
|
SoundBuffer m_buffer;
|
|
|
|
// External ====================================================================
|
|
|
|
extern (C)
|
|
{
|
|
typedef void function(SFMLClass) pf_sfSound_Play;
|
|
typedef void function(SFMLClass) pf_sfSound_Pause;
|
|
typedef void function(SFMLClass) pf_sfSound_Stop;
|
|
typedef void function(SFMLClass, SFMLClass) pf_sfSound_SetBuffer;
|
|
typedef SFMLClass function(SFMLClass) pf_sfSound_GetBuffer;
|
|
typedef void function(SFMLClass, int) pf_sfSound_SetLoop;
|
|
typedef int function(SFMLClass) pf_sfSound_GetLoop;
|
|
typedef float function(SFMLClass) pf_sfSound_GetPlayingOffset;
|
|
typedef void function(SFMLClass, float) pf_sfSound_SetPlayingOffset;
|
|
|
|
static pf_sfSound_Play sfSound_Play;
|
|
static pf_sfSound_Pause sfSound_Pause;
|
|
static pf_sfSound_Stop sfSound_Stop;
|
|
static pf_sfSound_SetBuffer sfSound_SetBuffer;
|
|
static pf_sfSound_GetBuffer sfSound_GetBuffer;
|
|
static pf_sfSound_SetLoop sfSound_SetLoop;
|
|
static pf_sfSound_GetLoop sfSound_GetLoop;
|
|
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
|
|
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
|
|
}
|
|
|
|
static this()
|
|
{
|
|
debug
|
|
DllLoader dll = DllLoader.load("csfml-audio-d");
|
|
else
|
|
DllLoader dll = DllLoader.load("csfml-audio");
|
|
|
|
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
|
|
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
|
|
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
|
|
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
|
|
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
|
|
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
|
|
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
|
|
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
|
|
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
|
|
}
|
|
} |