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0d3f9a9f1c
+ RenderTarget.SaveGLStates + RenderTarget.RestoreGLStates - RenderTarget.Flush * some bugfixes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1367 4e206d99-4929-0410-ac5d-dfc041789085
59 lines
1.6 KiB
D
59 lines
1.6 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.system.sleep;
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import dsfml.system.common;
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extern(C)
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{
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typedef void function(float) pf_sfSleep;
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private static const __gshared pf_sfSleep sfSleep;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-system-d");
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else
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DllLoader dll = DllLoader.load("csfml-system");
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sfSleep = cast(pf_sfSleep)dll.getSymbol("sfSleep");
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}
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/**
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* Make the current thread sleep for a given time
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*
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* Params:
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* duration = Time to sleep, in seconds
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*/
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void sleep(float duration)
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{
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sfSleep(duration);
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}
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