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0d3f9a9f1c
+ RenderTarget.SaveGLStates + RenderTarget.RestoreGLStates - RenderTarget.Flush * some bugfixes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1367 4e206d99-4929-0410-ac5d-dfc041789085
160 lines
3.3 KiB
D
160 lines
3.3 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.system.vector2;
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/**
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* Vector2 is an utility class for manipulating 2 dimensional
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* vectors. Template parameter defines the type of coordinates
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* (integer, float, ...)
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*/
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struct Vector2(T)
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{
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T x;
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T y;
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/// unary (-) overload
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Vector2 opNeg()
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{
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return Vector2!(T)(-x, -y);
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}
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/// (+=) overload
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Vector2 opAddAssign(Vector2 other)
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{
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x += other.x;
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y += other.y;
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return this;
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}
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/// (-=) overload
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Vector2 opSubAssign(Vector2 other)
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{
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x -= other.x;
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y -= other.y;
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return this;
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}
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/// (+) overload
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Vector2 opAdd(Vector2 other)
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{
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return Vector2!(T)( cast(T)(x + other.x), cast(T)(y + other.y) );
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}
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/// (-) overload
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Vector2 opSub(Vector2 other)
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{
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return Vector2!(T) ( cast(T)(x - other.x), cast(T)(y - other.y) );
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}
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/// (*) overload
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Vector2 opMul(int i)
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{
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return Vector2!(T) ( cast(T)(x * i), cast(T)(y * i) );
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}
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/// (*=) overload
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Vector2 opMulAssign(int i)
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{
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x *= i;
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y *= i;
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return this;
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}
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/// (/) overload
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Vector2 opDiv(int i)
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{
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return Vector2!(T) ( cast(T)(x / i), cast(T)(y / i));
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}
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/// (/=) overload
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Vector2 opDivAssign(int i)
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{
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x /= i;
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y /= i;
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return this;
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}
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///
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const bool opEquals(ref const(Vector2) other)
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{
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return (x == other.x) && (y == other.y);
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}
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T max()
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{
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return (x>y) ? x : y;
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}
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}
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version (UnitTest)
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{
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unittest
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{
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Vector2f main = Vector2f(10f, 10f);
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Vector2f other = Vector2f(10f, 10f);
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Vector2f result;
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result = -main;
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assert (result == Vector2f(-10.f, -10.f) );
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result = main;
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result += other;
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assert (result == Vector2f(20.f, 20.f));
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result = main;
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result -= other;
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assert (result == Vector2f(0.f, 0.f));
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result = main + other;
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assert (result == Vector2f(20.f, 20.f));
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result = main - other;
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assert (result == Vector2f(0.f, 0.f));
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result = main * 10;
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assert (result == Vector2f(100.f, 100.f));
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result *= 2;
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assert (result == Vector2f(200.f, 200.f));
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result = main / 2;
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assert (result == Vector2f(5.f, 5.f));
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result = main;
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result /= 2;
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assert (result == Vector2f(5.f, 5.f));
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}
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}
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/// Aliases
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alias Vector2!(float) Vector2f;
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/// ditto
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alias Vector2!(int) Vector2i;
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/// ditto
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alias Vector2!(uint) Vector2ui;
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/// ditto
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alias Vector2!(ubyte) Vector2ub; |