SFML/examples/joystick/Joystick.cpp
2022-06-08 13:16:40 +02:00

237 lines
7.4 KiB
C++

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <algorithm>
#include <sstream>
#include <string>
#include <unordered_map>
namespace
{
struct JoystickObject
{
sf::Text label;
sf::Text value;
};
using Texts = std::unordered_map<std::string, JoystickObject>;
Texts texts;
std::ostringstream sstr;
float threshold = 0.1f;
// Axes labels in as C strings
const char* axislabels[] = {"X", "Y", "Z", "R", "U", "V", "PovX", "PovY"};
// Helper to set text entries to a specified value
template<typename T>
void set(const char* label, const T& value)
{
sstr.str("");
sstr << value;
texts[label].value.setString(sstr.str());
}
// Update joystick identification
void updateIdentification(unsigned int index)
{
sstr.str("");
sstr << "Joystick " << index << ":";
texts["ID"].label.setString(sstr.str());
texts["ID"].value.setString(sf::Joystick::getIdentification(index).name);
}
// Update joystick axes
void updateAxes(unsigned int index)
{
for (unsigned int j = 0; j < sf::Joystick::AxisCount; ++j)
{
if (sf::Joystick::hasAxis(index, static_cast<sf::Joystick::Axis>(j)))
set(axislabels[j], sf::Joystick::getAxisPosition(index, static_cast<sf::Joystick::Axis>(j)));
}
}
// Update joystick buttons
void updateButtons(unsigned int index)
{
for (unsigned int j = 0; j < sf::Joystick::getButtonCount(index); ++j)
{
sstr.str("");
sstr << "Button " << j;
set(sstr.str().c_str(), sf::Joystick::isButtonPressed(index, j));
}
}
// Helper to update displayed joystick values
void updateValues(unsigned int index)
{
if (sf::Joystick::isConnected(index)) {
// Update the label-value sf::Text objects based on the current joystick state
updateIdentification(index);
updateAxes(index);
updateButtons(index);
}
}
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Create the window of the application
sf::RenderWindow window(sf::VideoMode({400, 775}), "Joystick", sf::Style::Close);
window.setVerticalSyncEnabled(true);
// Load the text font
sf::Font font;
if (!font.loadFromFile("resources/tuffy.ttf"))
return EXIT_FAILURE;
// Set up our string conversion parameters
sstr.precision(2);
sstr.setf(std::ios::fixed | std::ios::boolalpha);
// Set up our joystick identification sf::Text objects
texts["ID"].label.setPosition({5.f, 5.f});
texts["ID"].value.setPosition({80.f, 5.f});
texts["ID"].label.setString("<Not Connected>");
texts["ID"].value.setString("");
// Set up our threshold sf::Text objects
sstr.str("");
sstr << threshold << " (Change with up/down arrow keys)";
texts["Threshold"].label.setPosition({5.f, 5.f + 2 * font.getLineSpacing(14)});
texts["Threshold"].value.setPosition({80.f, 5.f + 2 * font.getLineSpacing(14)});
texts["Threshold"].label.setString("Threshold:");
texts["Threshold"].value.setString(sstr.str());
// Set up our label-value sf::Text objects
for (unsigned int i = 0; i < sf::Joystick::AxisCount; ++i)
{
JoystickObject& object = texts[axislabels[i]];
object.label.setPosition({5.f, 5.f + (static_cast<float>(i + 4) * font.getLineSpacing(14))});
object.label.setString(std::string(axislabels[i]) + ":");
object.value.setPosition({80.f, 5.f + (static_cast<float>(i + 4) * font.getLineSpacing(14))});
object.value.setString("N/A");
}
for (unsigned int i = 0; i < sf::Joystick::ButtonCount; ++i)
{
sstr.str("");
sstr << "Button " << i;
JoystickObject& object = texts[sstr.str()];
object.label.setPosition({5.f, 5.f + (static_cast<float>(sf::Joystick::AxisCount + i + 4) * font.getLineSpacing(14))});
object.label.setString(sstr.str() + ":");
object.value.setPosition({80.f, 5.f + (static_cast<float>(sf::Joystick::AxisCount + i + 4) * font.getLineSpacing(14))});
object.value.setString("N/A");
}
for (auto& [label, joystickObject] : texts)
{
joystickObject.label.setFont(font);
joystickObject.label.setCharacterSize(14);
joystickObject.label.setFillColor(sf::Color::White);
joystickObject.value.setFont(font);
joystickObject.value.setCharacterSize(14);
joystickObject.value.setFillColor(sf::Color::White);
}
// Update initially displayed joystick values if a joystick is already connected on startup
for (unsigned int i = 0; i < sf::Joystick::Count; ++i)
{
if (sf::Joystick::isConnected(i))
{
updateValues(i);
break;
}
}
while (window.isOpen())
{
// Handle events
for (sf::Event event; window.pollEvent(event);)
{
// Window closed or escape key pressed: exit
if ((event.type == sf::Event::Closed) ||
((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)))
{
window.close();
break;
}
else if ((event.type == sf::Event::JoystickButtonPressed) ||
(event.type == sf::Event::JoystickButtonReleased) ||
(event.type == sf::Event::JoystickMoved) ||
(event.type == sf::Event::JoystickConnected))
{
// Update displayed joystick values
updateValues(event.joystickConnect.joystickId);
}
else if (event.type == sf::Event::JoystickDisconnected)
{
// Reset displayed joystick values to empty
for (auto& [label, joystickObject] : texts)
joystickObject.value.setString("N/A");
texts["ID"].label.setString("<Not Connected>");
texts["ID"].value.setString("");
sstr.str("");
sstr << threshold << " (Change with up/down arrow keys)";
texts["Threshold"].value.setString(sstr.str());
}
}
// Update threshold if the user wants to change it
float newThreshold = threshold;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
newThreshold += 0.1f;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
newThreshold -= 0.1f;
newThreshold = std::min(std::max(newThreshold, 0.1f), 100.0f);
if (newThreshold != threshold)
{
threshold = newThreshold;
window.setJoystickThreshold(threshold);
sstr.str("");
sstr << threshold << " (Change with up/down arrow keys)";
texts["Threshold"].value.setString(sstr.str());
}
// Clear the window
window.clear();
// Draw the label-value sf::Text objects
for (const auto& [label, joystickObject] : texts)
{
window.draw(joystickObject.label);
window.draw(joystickObject.value);
}
// Display things on screen
window.display();
}
}