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fcdc5cdf82
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1204 4e206d99-4929-0410-ac5d-dfc041789085
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr() :
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myResource(NULL)
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{
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr(const T* resource) :
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myResource(resource)
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{
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if (myResource)
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myResource->Connect(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr(const ResourcePtr<T>& copy) :
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myResource(copy.myResource)
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{
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if (myResource)
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myResource->Connect(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::~ResourcePtr()
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{
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if (myResource)
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myResource->Disconnect(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>& ResourcePtr<T>::operator =(const ResourcePtr<T>& other)
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{
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if (myResource)
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myResource->Disconnect(*this);
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myResource = other.myResource;
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if (myResource)
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myResource->Connect(*this);
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return *this;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>& ResourcePtr<T>::operator =(const T* resource)
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{
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if (myResource)
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myResource->Disconnect(*this);
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myResource = resource;
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if (myResource)
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myResource->Connect(*this);
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return *this;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::operator const T*() const
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{
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return myResource;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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const T& ResourcePtr<T>::operator *() const
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{
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return *myResource;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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const T* ResourcePtr<T>::operator ->() const
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{
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return myResource;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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void ResourcePtr<T>::OnResourceDestroyed()
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{
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myResource = NULL;
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}
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